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xbk123

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Everything posted by xbk123

  1. Nope. Have no idea what was the culprit. I have cleared whole game folder and build new mod list from the scratch and so far (lvl 50) no problems.
  2. Few questions regarding grass cache instructions Im very curious about Extend-grass-distance = true for NGIO? Isnt it known for huge peformance impact? Why Grass Cache Helper NG and NGIO together? Isnt NGIO alone enough for grass cache and generating grass lod?
  3. Hi. Are edits from STEP guide for TexGen like these GrassModelHeightMultiplier=1.15, TreeMSAlphaThreshold=144, ObjectMSAlphaThreshold=96 recommended only for mods from STEP guide like EVT, CW landscapes/grass? Or are they universal, and can be used also for different mod lists with Happy Little Trees, Veydosebrom etc?
  4. Hi. Im just curious. Latest release excluded Troches Ignite Oil mod from the list? Some problems with this mod? And regarding Particle Patch for ENB, I think (correct me if Im wrong) it was always recommended to hide esp from this mod but now it has changed?
  5. Just started new playthrough. Level 7, no problems since begining of the game. But found out game freezes every time when running around Silent Moons Camp. Same when testing on fresh game/new save. Tested many locations and the problem is only in this one. Load order basically the same as here Only difference is I switched to Obsidian and Rudy.
  6. As per title. I have 4 shout related mods installed: Goetia Animations - Conditional Shouts, Thundering Shouts, Shouting Obliterates Skeletons, Edmond`s Shout. I tried disabling them all but no change. I can shout once but shouting more than once = 50% chance game will freeze but not all of sudden. You can move around, but like 50% of sounds will be missing, no NPC voice etc. When it happens then there is no NPC facial/lip animations and no NPC voices when you try to talk to them. And if you try one of these things - save, enter/exit interior, fast travel = 100% freeze (without crash). Im not sure but I don't think it was like that when I started the game. Maybe updating some mods mid play caused that. If anyone has a clue let me know. Modlist enclosed. Thanks. modlist.txt
  7. Shader bug on rock is fixed when you install Simplicity of Snow, but its still there with Better Dynamic Snow. Road seam is there with both mods.
  8. I had this bug at Kynesgrove also on my 2nd profile. I tested it with minimal mod setup like USSEP, SLAWF, MM. Imo latest versions (everything after 8.0) of slawf are causing this. It looks like they are incompatibile with MM. With ERM or vanilla mountains all is good. But if you add MM then you have this shader bug on this rock and big seam on the road from Kynesgrove to Windhelm.
  9. I have 2 profiles in MO2, the one for testing is starting fine. But the main for playing is starting minimized/in the background. Each time I have to alt+tab it to get into the game. Both are set to borderless in skyrimprefs.ini and borderless in display tweaks se ini becasue Im using upscaler. Basically the same ini settings for both so it looks like some mod/mods are causing it. On the test version I just have few to test. Main profile include 1600+ installed. Any clue what is causing that?
  10. I think it was vram limit related. I have 12GB card but looks like I reached the limit. I swaped some 4k/2k texture mods to 2k/1k and 1k for small objects and used VRAMR mod and no problems since then.
  11. Hi. Im at at the STEP where you have to run complex sorter. I double checked if I installed everything correctly. I got this in xedit window [00:00] Exception in unit helper line 392: [EDivByZero] Division by zero [00:00] Aborted: Applying script "M8r_ComplexSorter" and complex sorter window never appears. How to fix it? Nvm, looks like I used wrong version of xedit
  12. All of sudden Im having a problem with textures not showing up on some objects - tables, jugs, silverware, weapons racks, some books etc. Very random stuff. These objects without texture are completly black. So far only happenes in interiors and only in player houses. Exiting game and reloading is fixing the issue.
  13. Ok, thanks. But to clear things up. Im not talking about mods stopped working after adding new ones and adjusting LO. Im asking if LO adjustment mid game alone (even if all mods are working fine as earlier) can lead to CTDs? Because I read somewhere full list with position of each plugin is written in save file and changing it may have negative impact. Is this a bullsh.. or there is some truth to it?
  14. How safe is it to install new mods mid play and then run LOOT to rearange LO? Some say changing LO mid play can lead to more CTDs. Im talking about ESP/ESL mods, like recently released - talkative flame atronachs, whitsling in Skyrim or adding new NPC replacers. Only mods where authors say its safe to install mid play. But even with safe mods your LO will be adjusted by LOOT anyway and hence my question. Im talking about only installing mid play, not removing. Thanks.
  15. Just quick question. After lod generation I dont have lod for main building of goldenhills plantation. Windmill there is visible from distance but main house pop up only up close. Latest version of dyndolod and requirements, no overhauls of the area.
  16. Lod unloading problems (Base ID 1E00E63C, Ref AB092C73) Campfire Campfire after typing `disable` in console Im using ACMOS default settings. I dont have any of `uLockedObjectMapLOD=32 or uLockedTerrainLOD=32` in my game ini files. Tried putting it there with number 16 but no change. I was using ACOMS and DynDOLOD for years and never had problem like that. Im using diverse campfires BOS, can this be a culprit?
  17. @Fixed It was HD Lods mod, bsa packed with esp. Thanks.
  18. Hi. Thanks. Checked everything, whole mod list. No third party lods. Tought I had it because I found NoTWL mod in my list with hidden plugin but there were some loose files in addition to main bsa. But no, thats not it becuse I disabled it and the same result after another lod generation. Here are my logs, can you check them? Thanks. https://www.dropbox.com/scl/fi/slxjwk6huq7rvwtqqo8g8/logs.rar?rlkey=o3g80bw38oilyk08ff11yaxie&dl=0 click download button next to log in button to download archive because looks like those files are too big to be displayed directly on the site
  19. Some tips please how to fix that - photo enclosed. Never had problem like that. Using cathedral 3d pine shrubs but same result without it. Checked those shrubs with xedit, records not altered by anything else than skyrim.esm. Already tried running texgen/dyndolod like 4 times with different settings and always the same result.
  20. Hi. Should I re-run dyndolod/update occlusion.esp after updating SLAWF mid-game? Thanks.
  21. Windmills around Whiterun disapear, only wings remain. Im on steam 1.6.640, Dyndolod alpha 134, Dyndolod DLL NG alpha 11. Lods generated before play. Nothing was added/ updated mid-play. Is this save doomed or can be fixed? I uploaded textgen log but dyndolod log has like 300mb. TexGen_SSE_log.txt
  22. Hi. Is it normal that every time I start the game and load last save the message appears `dyndolod initialized successfully`? Maybe not every time but quite often. It already initialized with success when I first start new game. But now Im lvl 10 and it still happens. Never had it with earlier versions like 128/129/130 etc. Im using version 133 now. Everything seems to work fine but thought I will ask here in case thats indication something is not right. Thanks.
  23. Hi. Whats the best default settings for these new options - Child > Parent/Parent > Child with the aim to replace functionality of patches from dyndolod resources (exteriors visible from whiterun/solitude/other cities cities)? Enable/tick 1st and medium/high settings for 2nd? Thanks.
  24. Thanks. It was Veydosebrom. Specifically Veydosebrom precached mod(probably with high settings/density) from nexus which I have not mentioned in earlier post. I used medium quality textures and medium density for it in fomod, precached myself with ngio and now it is ok. NGIO output from 4GB to 2GB. Dyndolod output from 14-15GB to 9-10GB and no out of memory errors.
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