
JudgmentJay
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Everything posted by JudgmentJay
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I used Whiterun Mansion in my last playthrough and liked it alot. I'm also a big fan of Forgotten Windmill.
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My 2c... SafetyLoad allows me to play a fully modded game with uGrids set to 7. I've never been able to do an actual playthrough with uGrids set to 7 due to ILS. With this mod I get no ILS. I did get a CTD when opening my menu once, but after setting the .ini file to only run SafetyLoad on loading screens I have had no ILS and no CTDs. I think a mod like this is highly dependent on your mod and system setup and would be hard to recommend to the community as a whole in its current state. If the author gets the CTD issue 100% fixed then this is THE must-have mod for heavily-modded Skyrim.
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The author released a potential fix for the people getting CTDs.
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This is amazing. Mod of the year for sure.
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Man, that does look amazing. Seems like a slooooow WIP though.
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Temporal vs Edge vs SMAA
JudgmentJay replied to DoYouEvenModBro's question in Post-Processing Support
My original and only point was that Skyrim is not capped at 30 FPS. -
Temporal vs Edge vs SMAA
JudgmentJay replied to DoYouEvenModBro's question in Post-Processing Support
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Temporal vs Edge vs SMAA
JudgmentJay replied to DoYouEvenModBro's question in Post-Processing Support
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Temporal vs Edge vs SMAA
JudgmentJay replied to DoYouEvenModBro's question in Post-Processing Support
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Temporal vs Edge vs SMAA
JudgmentJay replied to DoYouEvenModBro's question in Post-Processing Support
Skyrim is capped at 60 FPS by default. Not 30. Not sure where you got that piece of misinformation. -
I seem to recall the same unfortunately.
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Hey all, haven't been around in a while but I thought this was worth bringing to your attention. It's not a mod per se so I'm not sure if this is the right place for it, but someone has released a fix for the LvlPredatorScript script that spams the papyrus logs. Lots of people are reporting fewer CTDs or in the best case scenario 100% elimination of CTDs. Myself included. I (finally) started a game about a week ago and I installed this after playing for about 40 hours. Prior to installing the script I'd crash every 2-3 hours. I've now been using it for 10-15 hours and I haven't crashed once. https://forums.nexusmods.com/index.php?/topic/985247-bugfix-for-lvlpredatorscript-errors-no-more-log-spam/
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Yeah, pcb works well, but I've read that it can cause some issues if you use it outside. It'd be nice if there was a mod or script that could run the pcb command every time you transitioned from an exterior cell to an interior and vice versa.
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Infinite Loading Screen in Whiterun
JudgmentJay replied to Galahad's question in General Skyrim LE Support
I think that will vary greatly depending on the individual's mod/graphical setup and location in-game. There won't be a magic number. -
uGridsToLoad Limit: maximum allocated RAM on 64bit < 3GB?
JudgmentJay replied to PatimPatam's question in General Skyrim LE Support
I use this mod. -
uGridsToLoad Limit: maximum allocated RAM on 64bit < 3GB?
JudgmentJay replied to PatimPatam's question in General Skyrim LE Support
VRAM has nothing to do with it. It's physical RAM that's the issue. -
Infinite Loading Screen in Whiterun
JudgmentJay replied to Galahad's question in General Skyrim LE Support
See post #2 in this thread. -
Probably also obtainable with increased shadow resolution.
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Skyrims limits and my skyrim modding project
JudgmentJay replied to aleksanderdev's question in General Skyrim LE Support
From my experience if the game has to load too many things at once you'll either get infinite loading screens or a crash. uGrids is obviously the biggest factor, but other culprits can be z-fighting tweaks, distant object mods, and mods that add alot of objects to the game like Expanded Towns and Cities, Civil War, etc. Like many others with very high-end PC builds, you've discovered that while your PC can handle everything you can throw at it, the Skyrim engine can't. -
Different textures size importance
JudgmentJay replied to Phyriel's question in General Skyrim LE Support
Probably not. 1024mb of VRAM is not a ton to work with as far as modded Skyrim is concerned. Most people who have that amount stick to 1k textures. -
Different textures size importance
JudgmentJay replied to Phyriel's question in General Skyrim LE Support
Oops, double post. -
Different textures size importance
JudgmentJay replied to Phyriel's question in General Skyrim LE Support
Landscape and architecture by far have the biggest impact on VRAM, but I imagine small things would add up depending on the resolution and the particular scene. Honestly there's absolutely no reason to use large textures on small objects. You are not going to see the difference between a 256x256 eyeball and a 1024x1024 eyeball. Maybe if you grind your face against it and take comparison screenshots, but not during normal gameplay. As for shadow resolution, you should be aware that it has a HUGE VRAM impact. There are two or three shadow resolution settings... only one of has the huge performance hit. I assume it's the one you're experimenting with. I remember I changed it from 2048 to 4096 one time just to check it out. It certainly made shadows look much better, but it also increased my VRAM usage by hundreds of MB.