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skwareballz

Citizen
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Everything posted by skwareballz

  1. 2.2 just dropped, here's the changelog: Reworked the textures of the dwemer pottery and barrels Updated the pouch mesh on all carriages Slightly adjusted the nordic puzzle door texture The Katariah clutter looks less rusty now
  2. I mostly meant that dimon99 clean up the way the files are packaged so it's easier for it to be used. Plus, there is a calf muscle clipping issue with some armors that support UNP (and CBBE I think, haven't used it since pre-v3) because body mods are missing the BSDismember data for the lower part of the leg. Use Black Sacrament Armor if you want to know what I mean.
  3. Compared to the things that go into the military this thing was extremely cheap, only $2.5 billion. How much did one B-2 bomber cost? I think it was $2.1 billion, and those things had intel 386 cpus.
  4. UNP vanilla armors covers all the armors and is supported often, plus it includes an option for vanilla underwear replacer, the problem is that UNP hasn't been supported in months. The only reason I really use UNP is All in One Face is only compatible with UNP or CBBE and I think it is the best face mod, very realistic and it doesn't change all the elves faces into human looking faces with elf ears like many other face mods. Anywho, since XCE is still the STEP recommended mod, Xenius has already released a Dawnguard mod for the Vamps. I'll have time to see if it can be recommended for a Dawnguard pack tomorrow, unless someone does it first.
  5. Yeah, I have that issue where I can't dismount, but the amount of options for horses that has been added is impressive and would be to hard not to use.
  6. After tomorrow I'm free for about two weeks. Testing, wiki, extortion, collections, or general deviance, whatever you need.
  7. Works good with Opera through WB for me. Maybe try getting the latest SVN of WB if you have problems.
  8. Alright, now I'm having a problem getting the new today and new recently pages to render the Edited Files. All that is showing is the new files. Anyone have this issue? I can download and the site isn't even that slow.
  9. I didn't know that there was a bsa load order. I thought the esps were dependent on either the loose files or a bsa. I have this issue where I can't equip the Vampire Revert power so I'm stuck as a Lord, I think that the power is supposed to be added to the favs menu automatically, but it's not compatible with CFM or the Extreme Patch. Does anyone have this issue? I've just gone on as a dawnguard member to play that storyline first, no biggy. EDIT: I almost forgot that for SkyProc mods you need to extract the string files from the dawnguard.bsa, since the SkyProc parser was never intended to handle strings.
  10. I haven't had any problems yet with downloads, just with the pages loading, takes around a minute. Idk what you are trying to get, but maybe try tesalliance or steam if all else fails.
  11. Don't forget that a whole bunch of people just returned to Skyrim and want to update all their mods.
  12. Just use shadow remover, the FPS boost is way better for the gameplay experience than having crappy shadows anyways. There is also that really low res mod I found once, but I forget the name, makes Skyrim go back to PS one or N64 era graphics. I'm guessing the performance boost is unreal though.
  13. Version 1.1 just went live. Time to go through all the fixes and find the redundancies.
  14. I like the grey coffin with blood and gore and nightmother with one eye plus gore.
  15. More Bony Skeletons by jerminator1977 This is just a replacer for human skeletons and the bones of humans. Author's Description: This would overwrite Better Bones, but this retexture of human bones looks a bit more like old bones to me. Better Bones can be to dark and bumpy, while More Bony Skeletons has the grimy look that is perfect for skeletons that have been sitting in caves and dungeons. The bleached look might be a bit to white, but the grimy version is very nice.
  16. Any special upgrade recommendations? or is this okay to just install without having to do a complete reinstall?
  17. Mr. Lenski's work is top notch, and Coverkhajiits deserves consideration for it high quality work. Covereyes is really good too, it you want some awesome eyes.
  18. Anonymous civility is a complete joke. That post on the RCRN website might have been a bit over the top, but it would be a lot better if all these guys just ignored each other.
  19. @ LeetMiniWheat: What order do you put your Skyproc esp's? And why does RePerkussion have NPCPerked.esp (included in download) and the Perk Patch.esp (the patcher generated esp)? Are both needed? +1 to PITA
  20. You need to uninstall the current Bellyaches Animal and Creatures Pack you have and then when you download AV also get the Bellyache pack in the option files. Then follow the setup on the Official Readme to the letter if you've never used any SkyProc mods before.
  21. Yeah SUM, SkyProc Unified Manager, which will automate the process of using multiple SkyProc patchers so it is much easier and less time consuming for stupid or lazy people, like me. Maybe we need to debate if it is stable enough to actually be included in the STEP guide for wide adoption by the community, or even just casual STEP users. This project might have finally moved out of alpha, but do not be surprised if it is pulled once more, or if future updates break the mod. Stability of a mod has to be concern when recommending something that is still in it's infancy, as most SkyProc projects are. That said, I personally don't think I can go back to using just one of the Bellyache's variants when I've been playing with all of them since AV v1.4.
  22. I hope that SUM gets released sometime soon, rebuilding all these patches every time my load order is changed is getting tedious. I used the alpha v1.4.3 without any problems, but I was only using one package, Bellyaches (which is excellent by the way). I used the newer v1.5 for a couple of hours last night and used a couple of Wolverine's batch files with the ported packages and it worked just fine. I had loaded up one file that had a bunch of zebras though and I will not be keeping that one. As soon as Skyrim Monster Mod is supported this is going to be the best thing ever and the weapon and item variant support should be next to get support. Probably one of the most important mods ever.
  23. So, Crimson Tide has finally been updated since 4 months ago. Time for someone to flex those testing muscles. From the updates since July 26. The blood pooling effects look pretty nice during big battles with dead bodies laying everywhere, it just needs to be a tiny bit slower. I really like when there are multiple mods available of high quality that cover the same area.
  24. Yeah FCOM was a nightmare even with all the tools we had at our disposal, so I can only imagine trying to figure something out like that right now. I do think that Skyrim works a bit better with tons of mods installed than Oblivion, but we did get to start with Wrye Bash right out of the gate and that helped like crazy. Anyway, back on topic, try Uncle Sheo's load screen replacer if you don't care about 'lore-friendly' when it comes to load screens, I started a thread for it a while back. Should compliment this and Jaysus Swords if you use that too.
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