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Everything posted by LeetMiniWheat
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though one thing I'm not sure of is where SkyBash's patch goes after running it because I don't see it in MO. this may be another patcher that has to be run outside of MO's virtual data directories Edit: yeah I'm not even totally sure SkyBash is working properly, I hope it is because Jaysus swords needs it's lists merged, and Wrye Bash isn't able to recognize it Edit2: disregard this post, it works. and jaysus swords is merged fine with wrye bash
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also, RePerkussion adds some new files that MO detects as a new mod, so after running it you have to close MO, then re-open MO and enable the new "strings" mod on the left pane. (also, if using with ASIS, run ASIS first, then RePerkussion) Edit: well okay here's my full steps for ASIS/RePerkussion/bashed patch/skybash patch 1. ran BOSS 2. manually put ASIS-dependency.esp and NPCPerked.esp at the end of the ESPs load order afterwards 3. regenerated bashed patch in wrye bash 4. enabled any disabled mods by Wrye Bash due to merging, ran SkyBash, then enabled "Bashed Patch, SkyProc.esp" (if you already have an ASIS.esp, make sure to disable it first before running SkyBash) 5. ran ASIS, then enabled ASIS.esp and put it last. 6. ran RePerkussion 7. closed MO, reopened it and enabled new "strings" mod on left pane, then reordered ESP's so the end was: Bashed Patch, SkyProc.esp ASIS.esp NPCPerked.esp (because ASIS.esp ended up last, but not 100% sure if this is correct, but I am sure RePerkussion needs to patch over ASIS so I assume ASIS.esp shuold be loaded before NPCPerked.esp) Edit: personally I'm just using SkyBash and ASIS now (in that order)
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okay ASIS's patcher doesn't like MO's virtual directory structure, it requires a manual install. here's what I had to do. 1. extract ASIS files to Skyrim\Data 2. load up Mod Organizer, put a checkbox next to ASIS-Dependency.esp on the ESPs list. 3. new executable under top right dropdown box named ASIS and point it to the ASIS.bat in /skyrim/Data/SkyProc Patchers/ASIS/ASIS.bat 4. run "ASIS" from Mod Organizer at top right drop-down box.
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Also, ASIS seems to throw out an error. I think it's related to how Mod Organizer sets up it's file trees. There was an error exporting the custom patch. (..\..\Strings\ASIS_English.STRINGS (The system cannot find the path specified)) Please contact Leviathan1753 any ideas?
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right clicking a .jar from within the filetree doesn't work properly, it doesn't set up the virtual directories and all. maybe wiki should be changed? and it seems no combination of java.exe, javaw.exe, or javaws.exe will run a .jar properly. I had to make a .bat file for all my .jar patchers. (Note: make the .bat files first and drop them in the mod directory before adding the new executable to MO otherwise it won't let you add it) Title: SkyBash Binary: C:/skyrim/ModOrganizer/mods/SkyBash 0-12/SkyProc Patchers/SkyBash/SkyBash.bat Start in: C:\skyrim\ModOrganizer\mods\SkyBash 0-12\SkyProc Patchers\SkyBash SkyBash.bat @ECHO OFF SET BINDIR=%~dp0 CD /D "%BINDIR% javaw -Xmx1024M -Xms1024M -jar SkyBash.jar PAUSE Title: RePerkussion Binary: C:/skyrim/ModOrganizer/mods/X RePerkussion-Final/RePerkussion/RePerkussion.bat Start in: C:\skyrim\ModOrganizer\mods\X RePerkussion-Final\RePerkussion RePerkussion.bat @ECHO OFF SET BINDIR=%~dp0 CD /D "%BINDIR% javaw -Xmx1024M -Xms1024M -jar RePerkussion.jar PAUSE I made these .bat's from copying ASIS.bat and changing the .jar name. Edit: also, I uninstalled all 64-bit javas I had installed so it would default to running 32-bit java since MO only supports 32-bit executables
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Anti-Aliasing/Anisotropic Filtering not working properly
LeetMiniWheat replied to torminater's question in General Skyrim LE Support
nice, what do you use for iShadowMaskQuarter? I saw a steam post saying to use: iBlurDeferredShadowMask=8 iShadowMaskQuarter=2 so with 16, should the other be 4? -
Anti-Aliasing/Anisotropic Filtering not working properly
LeetMiniWheat replied to torminater's question in General Skyrim LE Support
Speaking of shadows, the blocky shadows are still much more noticible than the minor aliasing deficiencies, even at 4096. But 4x SGSSAA gets rid of most the aliasing that MSAA doesn't catch -
Anti-Aliasing/Anisotropic Filtering not working properly
LeetMiniWheat replied to torminater's question in General Skyrim LE Support
Definitely notice a big improvement with SGSSAA vs TRSSAA. for example the leather helmet textures and algorian (sp?) Doesn't flicker/shimmer/alias nearly as much Edit: probably butchered the name, but I meant the lizard race. Anyways, I think 8x SGSSAA would fully get rid of ALL aliasing/shimmering (even on the stones and doors) but at a huge performance cost. -
Anti-Aliasing/Anisotropic Filtering not working properly
LeetMiniWheat replied to torminater's question in General Skyrim LE Support
BTW I just tested SGSSAA vs TrSSAA, and you're right the SGSSAA doesn't blur in skyrim. and SGSSAA seemed to do a better job, it even reduced the shimmering on bump mapped textures (like the little ring-like things around the blessing stone thingies) -
Anti-Aliasing/Anisotropic Filtering not working properly
LeetMiniWheat replied to torminater's question in General Skyrim LE Support
there's also settings for LOD Bias depending on TrSSAA/SGSSAA/OGSSAA. so you may be right about TrSSAA getting it's samples from SSAA, but it looks like SGSSAA uses MSAA for it's samples Source -
Anti-Aliasing/Anisotropic Filtering not working properly
LeetMiniWheat replied to torminater's question in General Skyrim LE Support
yeah i saw that. BTW I just tried 4x4 supersampling. it does absolutely nothing from what I can tell. and if it did, my fps would probably be like <30, with a lot of games this setting just gets ignored. but sometimes 2x2 or 3x3 works. (didn't test it in Skyrim) Edit1: if you *really* want full screen supersampling, we'd need a different antialiasing compatibility flag. but this will really tank the fps down a lot, i doubt anything higher than 2x2 would be playable at decent framerate Edit2: but if we did somehow get it working, it would probably eliminate the shimmering/flickering on bump mapping. but at great cost to playability -
Performance issues with a beasty config (IMO)
LeetMiniWheat replied to nico53laval's question in General Skyrim LE Support
adaptive vsync sucks, I can't stand the horizontal line tearing. and it still results in occasional skipping as the GPU takes like 100-200 ms to flip vsync off or on. -
Anti-Aliasing/Anisotropic Filtering not working properly
LeetMiniWheat replied to torminater's question in General Skyrim LE Support
well, not a *real* fix, just workarounds. I'm mostly using the fix from madwizard's .ini files which are probably the fixes you posted in the other thread, lol it's still annoying bumping into objects and having them go transparent though. (I might test that one setting at 18000 or something instead of 25000) -
Anti-Aliasing/Anisotropic Filtering not working properly
LeetMiniWheat replied to torminater's question in General Skyrim LE Support
meh, I wouldn't stress over it too much. It could still be WAY worse. the z-fighting issue is much worse (though I think I have them mostly fixed) on that note, *relaxes with fudge sundae and all problems melt away* -
Anti-Aliasing/Anisotropic Filtering not working properly
LeetMiniWheat replied to torminater's question in General Skyrim LE Support
yes the details shimmer/flicker a bit only when moving. BUT... if you go outside to the grassy area with trees, take a screenshot with TrSSAA on 4x and then with none. even on application controlled there's a HUUUUGE difference. I think this is just one of those games where certain textures don't get MSAA/TrSSAA'd properly. probably the bump mapping is what isn't getting done, because I notice the flickering/shimmering/aliasing on detailed doors too. Edit: in fact, with no transparency supersampling on you can see every single tree leaf and grass blade flicker with aliasing all over, it's horrible. so TrSSAA+App controlled definitely works. but I don't think we're gonna get it perfect. -
Anti-Aliasing/Anisotropic Filtering not working properly
LeetMiniWheat replied to torminater's question in General Skyrim LE Support
hmm, I thought TrSSAA should still work, but now you have me wondering. I'll test Enhanced and Override too now. -
Anti-Aliasing/Anisotropic Filtering not working properly
LeetMiniWheat replied to torminater's question in General Skyrim LE Support
try disabling override and set 4x in-game. here's my config Edit: whoops, just realized LOD Bias wasn't set to clamp, i should change that -
Anti-Aliasing/Anisotropic Filtering not working properly
LeetMiniWheat replied to torminater's question in General Skyrim LE Support
did you try MSAA instead of 4x4 supersampling? it could be you're hitting the 400MHz pixel clock limit over the SLi bridge Edit: unless the slave GPU renders and downscales the image before sending it over to the master GPU -
Anti-Aliasing/Anisotropic Filtering not working properly
LeetMiniWheat replied to torminater's question in General Skyrim LE Support
HDR bug makes sense now, thanks so far I haven't really seen too much VRAM stuttering on my GTX 690 (2GB per gpu), mostly when loading new grids but I have a TON of mods (around 300). I notice skyrim likes to use almost all my VRAM though I did notice the water animation bug, and the weird shimmering sometimes. but what did you mean by "MORE artifacting"? and are there any shadows-related SLi bugs? I've been troubleshooting some shadow issues (I have the z-fighting fix already though) Edit: oops, typo on double question -
Anti-Aliasing/Anisotropic Filtering not working properly
LeetMiniWheat replied to torminater's question in General Skyrim LE Support
Wow, HDR gets disabled in SLi? WTF?!? do you have a link for that? and why are you running 4x4 supersampling? that's gonna VERY quickly eat up your VRAM since it has to render the entire screen 4 times your resolution. like for 1080p it has to render at 4320p, which I don't even think SLi can render that far without hitting the pixel clock limit so it might be disabling it altogether when you start the game. and especially if you're using TrSSAA or SGSSAA you shouldn't need anything quite that insane, regular MSAA should catch the stuff that TrSSAA doesn't. (also, SGSSAA adds a full screen blur to everything). I also read somewhere that it's best to match MSAA with TrSSAA because TrSSAA gets it's data from the MSAA. so 4x with 4x or 8x with 8x, etc etc. but it's still possible to use more MSAA, just that the TrSSAA won't be quite as accurate at finding the nearest neighboring pixels and such. -
DROPPED Chimneys for Skyrim (by Ithlia)
LeetMiniWheat replied to LeetMiniWheat's topic in Skyrim LE Mods
did you use the riverwood file too? it requires both. Chimneys for skyrim, and chimneys for skyrim - riverwood Edit: oops, nevermind just the RW version should work. guess the author forgot to add one at the inn -
Anti-Aliasing/Anisotropic Filtering not working properly
LeetMiniWheat replied to torminater's question in General Skyrim LE Support
you've obviously done some extensive testing, but I'm curious. how exactly is AA/aniso not working for you? 4x MSAA, 4x TrSSAA, Quality SSAO, and Clamped bias is working fine for me in SLi mode. I've got the skyrim .ini file set to "1" anisotropic and nvidia CP set to 16x maybe what you're seeing is aliasing from lack of TrSSAA? regular MSAA doesn't catch everything. also, is the "3D-SLI-Bug Fix" still needed in the latest 304 beta drivers? I did notice some weird shimmering on waters in some areas, this is supposed to fix it? and what video card(s) do you have? -
also related to RCRN is the author of "More Dynamic Shadows with Striping Fixed" states that RCRN is incompatible with it. Edit: and I noticed RLwC is one of the mods he recommends on his mod page, but I really like RCRN better. Edit2: Though after testing RLwC, it seems it's more lore-friendly and closer to what bethesda intended. RCRN looks amazing don't get me wrong, but it can have an artificial look with too much contrast between light and dark. plus it may not be worth the trouble if it has bugs with other mods.
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Stutter with 1.5GB of VRAM (2x GTX580s)
LeetMiniWheat replied to nickrorschach's question in General Skyrim LE Support
sorry for confusion, I edited my above post. if you're fullscreen it's nothing to worry about, the game will obey the vsync setting. but in WINDOW MODE, the game window inherits the vsync setting of the desktop since the window runs on top of the desktop. can't have ONLY one window vsync and the rest non-vsync, or vice versa. and as far as I can tell, non-aero desktop can't be vsync at all. whereas aero desktop CAN be vsync if you have it forced in nvidia CP or AMD CCC So... if you're wondering why I mentioned this, it's because my above tweak temporarily disables aero when the game is running. and I'm not sure if window mode is even possible without an extra mod (like fullscreen window mode, which would inherit the desktop settings still)

