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Everything posted by onem4nb4nd
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ACCEPTED Skyrim Realistic Overhaul (by Starac)
onem4nb4nd replied to z929669's topic in Skyrim LE Mods
Actually, you need everything for Oldrim (as discussed on pg22 of this thread). It appears the two 1.8 versions are both part of the update. It's just divided because some textures are incompatible with SSE. The updates with "Original Skyrim" in the name refer to Oldrim (not an original update or w/e) and shouldn't be used with SSE, the versions that don't say Original Skyrim should be used with both SSE and Oldrim. I think the install order is a minor concern but I'd guess you treat the Original Skyrim version as a bonus and add it on top of the base update. I briefly get confused and have to work it out every time I visit that page but I always come to this conclusion.- 425 replies
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ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
onem4nb4nd replied to darkside's topic in Skyrim LE Mods
In case there's anyone here using CACO v1.2.1 who hasn't patched the conflicts with their STEP 2.10 installation, I've finally gotten around to updating my CACO_STEP patch on Nexus. There was nothing game breaking about my old patch but now I've implemented support for Cutting Room Floor, Book Covers Skyrim and Animated Weapon Enchants. You can see the few changes in my changelog or sticky post but essentially: CRF adds a drink that now adheres to CACO's rules and BCS now lets CACO's modified alchemy recipes through. I haven't had a chance to check out CACO v2.0beta yet but I'll see if I can patch that next. Kryp believes it won't require a new game to update from the beta to the full release when that eventually happens after her current project so I'll probably use it for my current playthrough. I wonder how many of you are already using the v2.0beta. -
ACCEPTED Skyrim Realistic Overhaul (by Starac)
onem4nb4nd replied to z929669's topic in Skyrim LE Mods
Good to hear. As mentioned, they are different in minor ways so I just wanted to make sure it wasn't the copies that were supposed to take precedence. I genuinely wouldn't know any better so I assume the odd looking blur must be intentional on whroughgroundwet_n.dds for some reason, because the backup/copy version doesn't have it.- 425 replies
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ACCEPTED Skyrim Realistic Overhaul (by Starac)
onem4nb4nd replied to z929669's topic in Skyrim LE Mods
There are 3 erroneous files in the downloads suggested by STEP only 1 appears to be any real problem. The files probably originated from accidental renames through replication as their names use the Windows: "... - copy.ext" format and the properly named files are still included so there are no gaps in the installation. The only issue is the files are slightly different from their copies. The 3 files happen to each be in the separate download packages (pt 1,2,3) in the order listed: ...architecture/whiterun/wrplasterint01 - Copy.dds The "copy" version has an older last-modified date and is 2k res while the non-copy is 4k, yet they are slightly different texture images. I deleted the copy ...architecture/winterhold/whroughgroundwet_n - Copy.dds The copy is older again but the non-copy has a strange blur in areas of the image. I deleted the properly named one and renamed the copy to fit. ...dlc02/landscape/volcanic_ash_04_n - Copy.dds The copy is the newer one this time. They actually seem identical in appearance when opened and they have the same resolution but the copy is twice the data size I deleted the copy I apologize if I'm not properly troubleshooting this. I summarize the differences in the files as far as I can tell with my amateur knowledge of textures. I don't know what I'd do with a dedicated program for viewing/editing textures so I'm just using Win Media Player (it finally serves a purpose!) to see what they look like. Again, the only problem worth any action is the texture that is blurry for some reason; you just swap it out for the copy.- 425 replies
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ACCEPTED Superior Lore-Friendly Hair - HD textures (by skyrimaguas)
onem4nb4nd replied to FCqt's topic in Skyrim LE Mods
I've triple-checked my steps. This appears to be completely overwritten by WSCO following the 2.10.0 STEP guide. Both mods supply hairlong.dds and hairlong_N.dds -
ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
onem4nb4nd replied to darkside's topic in Skyrim LE Mods
Yeah, it sounds like we're on the same page here but are also over-explaining that page to each other, I'll just agree and get of your guys' way for the more important things to happen. -
ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
onem4nb4nd replied to darkside's topic in Skyrim LE Mods
Thank you for the acknowledgements, and I'm sorry I missed a few days of chat here. Just to clarify the intent behind my patch in case it's under question - I wanted to play with CACO, and I was sure other people did as well but a full STEP:E build wasn't compatible with it; simple as that. Now, even I believe the RUPP models are far from perfect, especially for a mod guide aiming for a near-vanilla experience. It's the shear variety it provides that I'm attracted to. I love being able to recognize separate potions and poisons at a glance and I appreciate them each being represented with different models. I even started researching how to create my own models during the time I was testing out my own patch, before I ever thought of releasing, it but I quickly realized that would take months with my current resources and opted for the RUPP replacement in my own mod setup. Considering how my patch consisted entirely of STEP mods I decided other people could make use of it as well, and the rest is history... Also kryp, I don't think anyone here was planning on dismissing your work without evaluating it. I even get the feeling it's part of many of the STEP testers' philosophy to test a mod under the two main circumstances; modless and a full STEP build separately - so, not to worry! "and I think that the changes made by this patch are actually creating greater inconsistencies with a STEP CORE install and the general STEP ideals, than what you'd get by using just CACO." - well, I mean, the patch doesn't change anything... It's a STEP:E install with a wonderful CACO addition. It wasn't made for STEP:CORE but it clearly adheres to the 'general STEP ideals' for the Extended build since that's what it's based off - unless you mean the Alternate Names version but of course there's a version without that. Now, if you believe the STEP:E build stretches the ideals a little too far itself, that could certainly be reviewed - but probably in a different forum thread - Well, I guess you don't need me anymore then! :: If not everyone here was already aware: anyone on the STEP team or Kryptopyr herself is, and always has been, welcome to use my work to make their own patching easier. -
ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
onem4nb4nd replied to darkside's topic in Skyrim LE Mods
yeah, I imagine EBS has a plugin to modify the names of items and that means any item it renames would be entirely replaced with the EBS version of that item. CACO does have a patch for "alternate names" (read: better sorting) available in the CACO Patches DL so you could use that for the best of both worlds! -
ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
onem4nb4nd replied to darkside's topic in Skyrim LE Mods
I hear ya! I was just making sure you weren't going out of your way making your own patch for something that already exists! :: -
ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
onem4nb4nd replied to darkside's topic in Skyrim LE Mods
I mean, you do realize I have a patch for exactly this on the Nexus already, right? I hand-picked many of the models to fill in the gaps between the two mods. The desc page delves into the finer details of the patch. -
FALLOUT4 fINIp 4 (Fallout INI Project 4) by DoubleYou
onem4nb4nd replied to DoubleYou's topic in BethINI
Is the reason there isn't just a simple file download (without the installer) available for all your customized .ini files, simplicity? -
Just making sure you guys are aware USLEEP is out of beta!
- 48 replies
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ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
onem4nb4nd replied to darkside's topic in Skyrim LE Mods
My patch is on the Nexus! I didn't make a new thread for this because I originally intended for Kryp to host it alongside CACO and, if she ever finds the time to, she's always welcome to grab it. -
ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
onem4nb4nd replied to darkside's topic in Skyrim LE Mods
Well it looks like it's up to me to host this patch so I might just have to upload it to the Nexus myself. I would have preferred to just keep it in the same place as the rest of the patches for CACO but Kryp has too much on her plate for now; understandably so. On top of that I'm going to implement a new idea I had into my patches for the food items that come in portions. You'll now see the portion amounts in the name of the item instead of just the description so you can see how many portions an item has, at a glance - this only affects inventory sorting by having your smaller portions show up first - more ideal imo. I ran it by Kryp to see if she wanted to do it for her main plugin: Kryptopyr: Thank you for work on these patches. You're welcome to upload and share them yourself. Right now, I'm getting a bit overwhelmed by the patches that are being sent to me and trying to keep up with them. I'll probably eventually want to include a pure STEP core/extended patch in with the patches hosted on the CACO page, but I'm probably going to wait for USLEEP to release and CCOR to get updated. The names are a good idea. -
ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
onem4nb4nd replied to darkside's topic in Skyrim LE Mods
Updated my post with a DL link :: -
ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
onem4nb4nd replied to darkside's topic in Skyrim LE Mods
Well, I've finished my STEP patch for CACO. It's expanded from just Radiant and Unique Potions & Poisons to all STEP conflicts. I have three versions. "STEP" patch - This plugin has merged all the USKP, Coin Replacer Redux, CCOR, and Alternate Names patches that are available from CACO for STEP installers, especially. With this, you don't need any of those patch plugins. I've also patched the 3 mods' compatibility issues described above: AOS, Ragdoll Paralysis and Invisibility Eyes Fix Same as option 1 without the CACO_Alternate Names patch merged in - If you want the STEP patch but don't want it to rename your potions and foods to a better inventory sorting method. Radiant and Unique Potions + SMIM compatibility, nothing else.On top of it all, I've "fixed" the SMIM mesh problems by just removing CACO's alternate textures from the items I found which didn't fit their meshes. Chicken Feathers will now look like the Hawk Feathers they took their mesh from. A few of the Standard poisons / Poison - (rank 2) have the same model as the Weak / rank 1 now because the rank 2 mesh from RUPP had clipping issues, and that's how it was released - I'm sure you've noticed. I hand-picked almost all the models because I had to bridge the gaps with the additional potions CACO adds to the game. This means a few of the models from RUPP were swapped around and, in my unprofessional opinion, fit better than the original way RUPP had them placed. Frostbite Venom uses the vanilla mesh FrostbiteVenom01.nif. RUPP's texture is too extravagant looking (imo) and the RUPP.esp doesn't force it in so you can replace it at will. I'd recommend the loose file from Realistic HD Beverages (why frostbite venom is a beverage, I'll never know and never plan to find out!)- not to mention the other beverage improvements! You can use FrostbiteVenom01.nif from RHD Beverages with no further effort - just load it after RUPP and you'll get a few awesome wine bottles too! However, if you want the Nord, Argonian, Juniper and regular Ales you'll need a patch. I can make an RHD replacement patch, in a few seconds if someone wants that option. It would just replace this CACO patch - no extra plugins. Speaking of load order, you'll need to place this patch after your Step patch. Kryptopyr's plate has too many things on it at the moment so I'll be hosting this patch on the Nexus -
Nope, apparently WATER used to though.
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I've been working on my CACO / STEP patch and I found out you guys swapped the models in your Extended patch for at least one set of potions but didn't swap a couple others. Potions have 4-5 tiers: lesser great extra extreme extreme (sometimes) Your patch fixed the Standard (great) and Quality (extra) Invisibility potion models - they were swapped. There are apparently other offenders of the same swap. Magicka Fortification Health Fortification Stamina Fortification Feather Are these proven to have the correct models and only the invisibility potion needed fixing?
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ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
onem4nb4nd replied to darkside's topic in Skyrim LE Mods
I was wondering if anyone here is going to use my Radiant Potions patch for CACO? If you will, would you prefer to have every Radiant model just for consistency? or would you prefer a mixture for the best of both worlds, hand-picked by me (and my lavishly good taste )? Keep in mind CACO uses alternate textures on the same mesh to show an increase in potency, the higher tier the potion the brighter it looks. Always the same bottle, different color. Radiant Potions uses alternate meshes and textures to show difference in the higher tiers; an entirely new bottle. -
Yes, indeed. I should have mentioned that it only works if your forges and troughs haven't moved from vanilla locations. I just figured most in STEP wouldn't fall under that category anyway. 300+ mods, myself, and these serve me well!
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ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
onem4nb4nd replied to darkside's topic in Skyrim LE Mods
Yeah, that would probably be the simplest at this time. I've just added edits to my manual compatibility patch that simply removes the alternate textures, but you'd have to do that to each and every offender. -
ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
onem4nb4nd replied to darkside's topic in Skyrim LE Mods
Kryptopyr, do you have any ideas how to easily remedy the model problems? It's quite a hassle if an alternate texture doesn't come with its own mesh, for anyone who's implemented mesh-only fixes into their game. -
ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
onem4nb4nd replied to darkside's topic in Skyrim LE Mods
Ah yes, the desc. page is quite large I must have missed that feature. Perfect! -
ACCEPTED Realistic HD Baskets (by Halk_Hogan_PL)
onem4nb4nd replied to oqhansoloqo's topic in Skyrim LE Mods
Wonderful! I'd been using his HD Mushroom's for a while now. He's got a handful of other HD's if we're interested. CACO uses his HD food and that led me to find his HD Beverages - even at 2nd glance they look astounding. I'd recommend both of these for consideration -
ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
onem4nb4nd replied to darkside's topic in Skyrim LE Mods
This is essentially a heads-up to anyone who's thinking of playing with CACO before a new STEP:E patch can fix the conflicts (if it even gets accepted into step). Clams Drop Pearls - uninstall CACO replaces this modWM Trap Fixes - Flora Harvest script (coin purses) - Load CACO after WTF - confirmed by WM will only lose some functionalityRagdoll Paralysis - (CACO adds paralysis resist and a KYWD for duration) - patchable in TESVEditInvisibility Eyes Fix - (CACO changes cost and sound for alch invis) - patchable in TESVEditAOS - misc. sounds tied to paralysis vs CACO paralysis changes - patchable in TESVEditSMIM - CACO uses a mesh that SMIM ruins (or vice versa) - uninstall hawkfeathers01.nif from SMIM or remove the texture data CACO applies to that mesh (on chicken feathers)CACO applies alternate textures to meshes that already exist to create brand new ingredients (my favorite was bread loaf -> animal lung). Unfortunately, this means conflicts abound with any sort of modified mesh mods (SMIM). If you have these meshes and they're modified from their original shape, you're going to have visual defects: ingredients FloraChickenNest01.nifFloraMushroom03.nif ingestibles