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Nearox

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Everything posted by Nearox

  1. I recently got back to using ENBoost, mainly for the parallax effects. However, no matter what I try there is always a 5-12FPS loss (with STEP:Core install). Some effects are still enabled. I read a post by Boris in response to the author of project parllax remastered, and he indeed confirmed that is not possible to single out FixParallaxBugs. Some kind of shaders will still run. https://enbseries.enbdev.com/forum/viewtopic.php?f=17&t=2215 Does anyone happen to be using a different version than the latest 0.233 that does not have such a huge performance hit? Or some tips? See my specs at the signature. I have literally put every single setting in enbseries.ini to FALSE (except for Useeffect=true, which must be enabled for Parallax to work), deferredrendering is off, vram settings etc. were done following that online tool, aliasing is off from both videocard and enb settings etc....everything is off except FixParallaxBugs...
  2. I disagree. I've done multiple installs of STEP and have recently done very extensive STEP:Core testing in particular to ensure proper functioing with my pack vega. The issue is that 1) People need to follow the directions better, and/or 2) the directions are not clear enough. There's nothing standing in the way of stability with STEP:Core, and very little with STEP:extended. The 'bugs' people talk about are in 90% of cases individual mod-related or, as you said, related to non-STEP mods.  And I hate to sound degenerating, but a lot of nexus users seem to throw out their issues at the comment section without examining the problem by themselves for more than a minute. This makes STEP and also mods look worse than they actually are. Edit: agree with tech's psot below, this is getting off-topic though.
  3. A patch for that is already in the making :)
  4. Neo, what is the reason you are using Dragonborn for the MHDT record in Worldspace 0000003 (and the others) and not Unofficial Dragonborn patch? I can't copy the numbers in tes5edit so I can't really compare them, but my first thought would be to use the unofficial one rather than the vanilla. Edit: Lol I should really wake up, they have the same color. Need another coffee :D
  5. I'v actually been using your UG mod for the past few days. I think it complements SFO really well. Just a bit of extra diversity... Really nice. Looking forward to 2.0 :)
  6. Not sure either, but this is handy info for more people, so a sticky would make it more apparent to use any of these recommended utilities.Â
  7. Thanks michaelrw, that one looks exactly like what I was looking for!
  8. Is it possible to comapre 2 different textures in DDSopt? I only know the function to compare the same texture with ebfore and after compression shots.Â
  9. Yeah just something where I can put one texture to left side of screen and other to the right... GIMP or photoshop are probably too complex for my needs... Just want a handy tool where I can compare texture from one diretory to textures from another. Â If such a prog even exists :) I'll look into your suggestions though, thanks, might try GIMP but will try compressonator first.
  10. Thanks for the heads up hellanios. The only major issue with the unofficial skyre patch and UP 2.0 is that circlets become transparent and that you can equip multiple. But I know that improved closeface dguards helmets also touches circlet records. As I'm working with rootsrat on the new patch, it's better for you to not apply that update atm. Once the SkyRe-RotE patch is done, I'll merge it in a big patch which has all the USKP 2.0 changes.Â
  11. Hey, does anyone know a good prog for easy texture comparison? E.g. I want to compare individual textures of Skyrim HD 2K with SRO.Â
  12. When I say multiple, it doesn't mean majorit :P Just a small number of people reported it. Why don't you try it out DYEMB? It can't hurt a savegame :)
  13. I see, right on then :) Btw isn't the only thing that would potentially bring some big changes is the AOS mod? Still needs loads of mod testing of course, but if that one does get accepted then quite a few sound mods may need scraping.Â
  14. Yeah @ Nexus, multiple people report some issues (including CTD's) when opening inventory or other game menu's.
  15. @go2kant you can disable some of the features from W&C that are most intensive, like putting clothing/rain gear on npcs. I just did another test. Had full  vanilla skyrim + ddsopted vanilla textures and used only gameplay mods (to make sure it wasnt texture overload). Used console commands to level all melee skills, light armor and the wayfarer tree of SkyRe (which supposedly is very script intensive) to lvl 130 and then played the game. Without Safety Load, I crashed within 15 minutes. Tried that twice, both times it crashed. With Safety Load, I didnt crash for nearly 1 hour. Tested every corner of exterior skyrim and moved a couple times in and out of known ils load issue areas. Used the following mods (no compatibility patch was created): SIC SkyRe Frostfall OBIS Immersive Patrols Touring Carriages Wet and Cold (all features enabled) Achieve that Convenient Horses Extensible Follower Framework (got myself 2 followers to dothe test with) Follower Trap Safety. That this test has so far been succesfull doesn't necessarily mean anything. But the fact that no issue popped up is quite astonishing, I didn't expect it to be THAT good. Once again, no texture mods were used so the strain on the engine wasn't maximized. *** Starts to get over-excited about super massive mod lists :D ***
  16. Quite a few of the STEP sound mods are incompatible with AOS... AOS is open for Mod Testing atm so who knows, it might be included in a future version.
  17. Alright. Is there any date or deadline by which 2.3 is supposed to be ready? I'm asking because I don't want to develop another pack around 2.2.7 or 2.2.8 if 2.3 is going to be the definitive version for a long time.Â
  18. @menmaatra & mothergoose: This isn't the right thread (at all) for that... @EssArrBee, what do you mean exactly? What pack info? ::EDIT by RootsRat:: I split the non-relevant posts to a new thread and moved it to Support forums.
  19. The big perk overhaul mods (e.g. SkyRe, SPERG etc.) tend to already take care of this issue though it is nice if you would be playing with vanilla/regular STEP.Â
  20. I can't speak for Neovalen's intentions but you will almost surely not run into issues with FNIS 4.0.2. At least I haven't, and I've tried it with quite a few different behaviours.
  21. Hey, since it is the first time I would attempt to make a contribution to STEP development, can you be a little more concrete what the development goals are? What is the intended outcome of 2.2.8 and 2.2.9? Why these interim versions when work could already be put in place for  2.3? Once again I';m fairly new to this but I am wondering why there are small versions with small improvements running up till 2.3 when the latter - especially now that USKP 2.0 is out - is the major overhaul that is been looked forward too.Â
  22. I can't wait till I get to advance further with my CWO playthrough! So far (im at stage 4) it is already very well done. I'd really want to include this in the pack. Now that Safety Load mod is seemingly working for the vast majority of commenters , I hold my hopes up that CWO can actually be made compatible with the large gameplay mod selection I picked for extended. Also the fact that battles can be lost and the entire civil war as well and that apparently most of the CWO assets Apollodown used were already placed in the game by Bethesda but they never completed it... To me that makes it a mod which adds so much depth to the game and player experience that it must be included in either pack :P
  23. I found it really hard to hit what has been deemed a 'too high' latency (100+ms) though. Even with a combination of W&C, SkyRe, RN&D etc. the highest average CH latency I've ever seen is like 65ms with a very rare quick spike to 110. Most spikes are at 80 or so.
  24. Brodual launched this 2 weeks ago which is now being promoted by G.E.M.S. It's really handy to find some pretty decent mod reviews and perhaps discover a new mod :) Timelink to go directly to the categories:
  25. Well with regards to difficulty, SkyRe will have a large extra impact on that. But fortunately Apollodown said it is fully compatible. Your description of the challenge sounds totally excellent to me. What exactly is it that make it more challenging in CWO? The sheer number of enemies? I'll definitely be including this for testing now. Alternatively, I'll leave it out and simply make a compatibility patch for between our (future) packs. Gonna have to see how things develop in the next few weeks with vega extended. Really wouldn't want to do double work if you are already making a pack :) Nobody said he doesn't :P We're just testing this for inclusion in our packs and for compatibility with STEP:Core.
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