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evmiller last won the day on January 2 2021
evmiller had the most liked content!
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Indiana
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SkyUI
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Any reason why grass lod can't be pregenerated by someone, then uploaded somewhere for the rest of us to download? I mean we're all following the same guide. Really not much stopping a beta release of 2.0.0 but a couple mods. Pretty much have to whole thing working except for lod. MA's can pull any mod down anytime for any reason. Have to learn to improvise, overcome, and adapt. Can't let a couple mods stand in the way of progress. In fact, if someone has their 'Grass Cache' posted somewhere, send me the link. I'll appreciate it, thanks.
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ACCEPTED Farmhouse Chimneys SE (by Scarla/TechAngel85)
evmiller replied to TechAngel85's topic in Skyrim SE Mods
Yeah the patch notes that it removes a chimney placed by USSEP and replaces it with it's own. IMO the one from USSEP seems to match the rundown shack better. The farmhouse chimney's one looks like new construction. I'll let STEP make the call on that. I'm sure there is a mandate/paradigm that dictates which one gets used.- 16 replies
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ACCEPTED Farmhouse Chimneys SE (by Scarla/TechAngel85)
evmiller replied to TechAngel85's topic in Skyrim SE Mods
MCM Menus have been reworked as well. An option for 'Live another life - LAL' has been added to 'New Locations>Random'. Same section 'Cutting Room Floor' is now.- 16 replies
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Skyrim 10th Anniversary Edition Announced
evmiller replied to DoubleYou's topic in General Skyrim SE Discussion & Support
Does STEP have a roadmap/plan for rolling out support for the SE post SAE free update as well as full out SAE? (kinda confusing what we're calling these now). Got a new computer so itching to do the dance again. Will working with the SE 2.0.0 beta be wiser at this point? I'm assuming as it's unreleased, it'd have to at least support the post SAE free update at some point. -
Skyrim 10th Anniversary Edition Announced
evmiller replied to DoubleYou's topic in General Skyrim SE Discussion & Support
Hopefully we aren't going back to the dark days of Skyrim where it took over a year for modded SE to be a viable replacement to modded LE. Thought we'd be using SkyUI 2.x forever as we waited for SKSE, then SkyUI it to be updated. -
Skyrim 10th Anniversary Edition Announced
evmiller replied to DoubleYou's topic in General Skyrim SE Discussion & Support
Forget what I said above. My memory is a bit rusty. Here is the link to a thread from last year showing compatibility issues found concerning STEP and the CC content. All in all, I don't think STEP will have an issue supporting the anniversary edition of the game. -
Skyrim 10th Anniversary Edition Announced
evmiller replied to DoubleYou's topic in General Skyrim SE Discussion & Support
I'm currently running all the current CC content with STEP right now. Nearly everything works without issue. Tundra Homestead needed a patch for landscape and water fixes, I think a patch was needed to get survival mode items to show up in crafting menu do to CCO I think. The only issue i see is there is a conflict with 'wild horses' and 'convenient horses'. They both have menu choices that overlap. Something will have to be done here. Current workaround is capture and name your wild horse before activating CH. Not an option for STEP. -
The bashed patch isn't needed anymore. In an effort to simplify the guide, mod compatibility is handled by the STEP patches installed at the end of the guide.
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DROPPED Chicken Butthurt Minimizer AKA Immersive Eggs (by shingouki2002)
evmiller replied to TechAngel85's topic in Skyrim SE Mods
Ok, that explains everything. Here's a size comparison for the record. Default Eggs CACO Eggs Butthurt Eggs -
DROPPED Chicken Butthurt Minimizer AKA Immersive Eggs (by shingouki2002)
evmiller replied to TechAngel85's topic in Skyrim SE Mods
Ok perhaps I'm just not remembering how big the eggs were in the default game, but this still seems bigger then the 'Chicken Butthurt Minimizer' eggs. Is this what everybody is seeing in their actual game, or is everybody just looking in xEdit because I don't see anything wrong in xEdit either. Just saying. -
DROPPED Chicken Butthurt Minimizer AKA Immersive Eggs (by shingouki2002)
evmiller replied to TechAngel85's topic in Skyrim SE Mods
Are we sure about this? After removing this mod the eggs are big again. I have CACO installed. -
Where are my screenshots stored?
evmiller replied to djscram's question in General Skyrim LE Support
If your taking screenshots using the Windows Key + PrintScrn, they seem to dump inside the main Skyrim SE folder. Looks to be an SKSE feature. Unless you're using one of the F keys through Steam, Fraps, Nvidia? -
Getting STEP SE guide playing nice with Creation Club.
evmiller replied to evmiller's question in General Skyrim SE Support
I noticed that the CC Camping isn't playing nice with CCOR. Basically, the 'Camping Supplies' to make the lean to isn't showing up in the crafting menu. I'm having this issue after selecting both mods in TES5Edit and 'Applying Filter to show Conflicts', the ccqdrsse002.esl "aka Camping' disappears from the left hand pane where you can't click on it to compare it to CCOR. This same thing happened when I tried to compare CC Wild Horses and Convenient Horses. Maybe I just don't know how TES5Edit behaves with .esl's but I made a patch for Tundra homestead/Smooth shores and Survival Mode/Unlimited Bookshelves with no problem.- 5 replies
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Getting STEP SE guide playing nice with Creation Club.
evmiller posted a question in General Skyrim SE Support
I'm pretty sure i read that STEP wouldn't officially support Creation Club in it's SE guide, however I'm praying that there can still be strong unofficial support for the Creation Club content among the users and fans of both on this forum. As I test the current STEP SE guide, I also have a STEP profile where I have all CC content installed to this point. There is some compatibility issues showing up! I'll attempt to list what I've found so far. Unlimited Bookshelves conflicts with (CC) Survival Mode - This was a LOOT warning. No patch on Nexus yet, but was easy enough to make a custom patch with TES5Edit. I believe Unlimited Bookshelves reverts changes made by Update.esm. CACO needs compatibility patch for (CC) Survival Mode - Patch available on Kryptopyr's Patch Hub on Nexus. NO NOT install the Survival Mode -- WACCF patch! These changes are in the CACO patch. Don't install both. CACO needs compatibility patch for (CC) Rare Curios - Patch available on Kryptopyr's Patch Hub on Nexus. CCOR needs compatibility patch for (CC) Nordic Jewelry - Patch available on Kryptopyr's Patch Hub on Nexus. Smooth Shores conflicts badly with (CC) Tundra Homestead - The landscape is messed up around the homestead. Mod author on nexus has a notice on his description page. He won't make a patch until Smooth Shores for skyrim is complete. A custom patch was easy to make in TES5Edit undoing the changes Smooth Shores made around the homestead. Convenient Horses conflicts with (CC) Wild Horses - Now I already tamed, named, and saddled my wild horse prior to installing Convenient Horses so everything works very well, but the problem being reported is when you try to name/register your wild horse and try to saddle your horse with the CC custom saddles after this mod is installed. I need to catch another wild horse to see how bad this conflict is. There's also a Mod page on Nexes for Creation Club - Misc Patches. Here there is a ton of small CCOR and WACCF patches for all the Creation Club weapons and armor. Not sure how many of these are essential and fixing conflicts are just providing a bit of consistency with the changes these mods are making to the other weapons and armor in the game. I'm still looking at these. Although I'm a bit nervous about the Convenient Horses issue, it seems that everything else can be patched so far. Hopefully other fans of the Creation Club can share our experiences with trying to get this content playing nicely with STEP.- 5 replies
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