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Posted

I can't use the Bobblehead Collector's Stand (the large Vault-Tec metal look thing) in the Megaton house. I have the Medicine Bobblehead in my inventory, but when I activate the stand the game says ‘You have no Bobbleheads in your inventory.’ I also tried the Strength Bobblehead, which is the easiest to find in the beginning of the game, but with both Bobbleheads in my inventory I still get the same message.

 

I also tried the Bobblehead Display Stand (this is a different, smaller and portable wooden version) that can be bought from Moira Brown: this one work perfectly fine!

 

Is this behaviour a bug or a feature? Should the Bobblehead Stand (the original one from the Megaton house) be activated before it can be used somehow? Am I missing something? Or is this actually a bug?

Posted

I also tried starting a new game: no luck either.

 

I guess the stands are scripted, so if I find their IDs in FO3edit, I could check what mod removes the script (while it shouldn't). Can anybody help me to find the entries in FO3edit?

Posted

The Bobblehead stand has Ref ID: 000416b1. You can type this into the FormID window in FO3Edit and find the stand. Scripts in FO3 are compiled into a record in a plugin. The base script is BobbleheadDisplayMegatonScript [sCPT:000A8FC0]. As you will find in FO3Edit, FWE modifies this script.

Posted

Thanks.

 

I've looked into it and it appears that DCInt_ARoomWithAView.esp modifies both the BobbleheadDisplayMegatonScript and the similar script for the Tenpenny Tower home. Some of the global references that were added by FWE are not included in the DC Interiors plugin, so they are removed again. I don't know whether or not this is intended, but it might cause the malfunction of the Megaton house stand, while the stand that can be bought still works. See below for some of the references (from FWE) that are not carried over by DCInt_...esp.

 

MkxfK6Z.png

Posted

The ‘aaIBH....’ references apply to Bobblehead references that are added by FWE, but DC Interiors A Room With A View doesn't work with those aaIBH Bobbleheads. The display stand from Moira Brown is also a FWE addon, so it is no wonder they work well together. The DC Interiors A Room With A View modifies the player homes without taking FWE into account. I'm disabling the mod for this reason and I'll report back here if that works.

 

This issue has also been noted on the mod's nexus page (see posts): https://www.nexusmods.com/fallout3/mods/20959

Posted

I disabled DCInteriors A Room With A View in the left pane of MO. This obviously disables this mod's added functionality, but this is the easiest fix. A more difficult fix would be to merge the scripts from both FWE and DCInteriors A Room With A View: this is necessary because the FWE script references some special Bobblehead references (unique to FWE) and the script from DCInteriors A Room With A View references to (what I think) the player placing a Bobblehead in the new player home added by the mod.

 

Either FWE or DCInteriors A Room With A View must be made compatible with the other by its authors with a patch.

Posted

Thanks. I haven't used the Room with a View mod since I had already completed the Those quest when it came out. I add a note in the guide that it has an incompatibility with FWE, and that until a patch is provided the Bobblehead stand changes by this mod need to be removed or overwritten. The easiest fix in the meantime is to have the FO3 Wanderers Edition - Main File.esp plugin load after the DCInt_ARoomWithAView.esp plugin. This should fix the Bobblehead storage (and eliminate the Gnome storage) in the Megaton and Tenpenny homes; I don't know how it will affect the actual Room with a View home. I'll add a LOOT rule in the userlist.yaml provided with the guide.

 

If you reload the CPD LOOT userlist here this rule is present

Posted

If you happen to know the console commands to easily access the new player home and acquire some of the gnomes, then I could test the new load order.

 

Because the DCIARWAV script refers to some 'TTWInt...' entries, I searched online and found this refers to Tale of Two Wastelands, which is a mod collection that supports DCIARWAV (and the mod supports TTW). I don't know what will be disabled when you load the FWE plugin after DCIARWAV.

 

You mention a garden gnome stand in the Megaton / Tenpenny Tower homes. Is that what the default Bobblehead Collector's Stand is with DCIARWAV? And is that what is disabled by changing the load order?

Posted

It looks like gnome storage is added to the Bobblehead stand stand in the 2 homes as part of the Room with a View mod. I'm not sure what happens in the Home with a View. I'm hoping that changing the load order will allow the rest of the Room with a View to work since the only changes I saw were to the stands. It will require more testing to determine whether the fairly simple solution is adequate for now.

 

I wanted to have a simple alternative so the Room with a View mod can be used with FWE; a more comlex solution could allow both mods to work together without any problems. The issue was brought up 6 months ago in the Room with a View mod Nexus page posts and nothing has happened since then to address it, so it might be a long time before full solutions might be available.

  • 1 year later...
Posted

I've created a small plugin to fix the incompatibility between the scripts in FWE and DC Interiors ARWAV, if anyone is interested in it. Not sure where I can put it though, doesn't seem worth the bother of creating a Nexus page for it, and I don't seem to have the option of putting it here as an attachment?

 

Anyway, the plugin just fixes the two scripts to make them work the way they were supposed to in A Room With a View, and I've fixed a couple of bugs in them as a bonus. Putting the bobbleheads on any of the stands will put them on all the other stands as well, and they can be removed (which also removes them from all stands) as FWE allows.

 

Any tips on where to put it? Or does anyone even want it?

Posted

There are tiny patches to make two mods compatible on the Nexus, so I suggest that you create a mod and publish it, with the two incompatible mods as dependencies. Then suggest that it be added to the STEP guide.

Posted

It would be good to have a compatibility solution for these two mods. It would also be good to add it to the guide. Putting it on Nexus would give it a wider distribution. You might want to check with the author of room with a view before putting it on Nexus. I have some small compability mods for this guide that I provide and when I finish them I will likely put them there.

Posted

Ok, thanks to both of you. I think hosting it on chucksteel's page makes sense, so I've messaged him on nexus. I'll update if he agrees and I get a link.

 

Oh, and Kelmych, you mentioned some incompatibility with gnome storage as well? I can't see any issue with that - perhaps it's only a problem if the mods haven't been cleaned? What actually happens about that - I don't actually know what that storage is for, except that there seems to be a quest about gnomes in ARWAV which I assume it's connected to.

Posted

Those comments are based on another user's observations since I haven't used it the room as mentioned above. There is a gnome quest in DC Interiors, and possibly the gnomes can be stored in that room.

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