Himself Posted November 26, 2015 Posted November 26, 2015 (edited) If anyone in interested into hiding the live button from main menu, open Data\Menus\Options\start_menu.xml Find the part where it says: </_isLIVE> <visible> <copy> &true; </copy> <onlyif> <not src="me()" trait="_isLIVE" /> <or> <copy src="me()" trait="_isLIVE" /> <and> <not src="globals()" trait="_sm_hideLIVE" /> </and> </or> </onlyif> </visible> change for: </_isLIVE> <visible> <copy> &true; </copy> <not src="me()" trait="_isLIVE" /> </visible> Sorry if theres an easier way, searched google but couldn't find =PNow for the second thing...After installing Better High Detail map and Icons, map will "cover up" (stay on top) the info displayed at the upper part in pipboy worldmap screen, such behavior does not happen in vanilla, I'm assuming theres a fix if someone knows enough of this .xml building/editingVanilla: https://postimg.org/image/vvoqz247l/High Details mod map: https://postimg.org/image/8sy7zw2q9/Anyway if someone knows a fix, pls do tell! Thanks!! Edited November 26, 2015 by Himself
Kelmych Posted November 27, 2015 Posted November 27, 2015 The map in "Better High Detail Map and Icons " is bigger than the space on the pipboy map screen. You can move the map around the pipboy screen with the mouse (hold left mouse key down and move map around). There are other maps with less detail and simpler icons, and these maps fits inside the normal pipboy map space. If you prefer I can provide another map mod which does this.
Himself Posted November 27, 2015 Author Posted November 27, 2015 (edited) Oh no worries its a small issue, I was kinda just hoping (still am) that there is a fix if someone knows enough about the xml coding, since it seems like a configurable enough language and maybe there is/was a way to set new map boundaries that respect or "fade when over" the top display. Edited November 27, 2015 by Himself
Kelmych Posted November 27, 2015 Posted November 27, 2015 I don't remember seeing any posts about this on the Nexus page. It seems like a reasonable and useful addition, but I'm not sure the game engine supports this capability.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now