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Seemingly Random CTDs when exploring the outdoor portions of Skyrim


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Posted

Firstly, I'll go ahead and explain that I have just over 200 mods in my Skyrim build. I use mod organizer and have followed S.T.E.P as well as several online videos from the likes of Gopher explaining how to install some of the more difficult mods such as perkus maximus. I know how to create merge patches, bash patches, and have cleaned all of my mods (with the exception of Hunterborn and Guard Dialogue Overhaul as their mod pages said not to) with TES5edit.

However, though my build is stable when exploring interior spaces in Skyrim, I have crashes randomly when exploring the outdoors.

Sometimes Skyrim will CTD open entering combat while outside. Other times it will CTD when just walking or running around. And sometimes I will talk to an NPC outside and Skyrim will CTD. The only thing I know that the CTDs have in common is that I'm outside when they happen.

I've run Skyrim Performance Monitor and stay under the 3.1 gb crash limit, so I'm thinking it had to be some sort of script error or perhaps conflicting mods.

Here is my mod load order.

 

Here are my PC specs.

 

I've already edited my SKSE.ini to look like this:

 

 

[General]
ClearInvalidRegistrations=1
EnableDiagnostics=1
[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

 

I have speedhack enabled on my ENB.

If someone could take a look at it and tell me if they see some conflicting mods or perhaps a faulty load order, that would be incredible.

 

My modlist is for me to enjoy a difficult and yet rewarding skyrim which hopefully can look beautiful at the same time. I've seen a few people show off their mod builds which contain even more mods than my own, so hopefully I'm not simply overlooking something silly like a limit.

I figure it would either be a mod dealing with spawning or combat outdoors, but I haven't really been able to find evidence to back my theory up. Perhaps I installed the patches for my mods in an incorrect order?

 

The way I have my mods organized is the order in which I install them, so the patches for things like Perkus Maximus, EBD, ASIS, and Dual Sheath Redux are installed in the order that you see them.

 

I've been trying to make this build stable for over a month now and have done everything short of going through the mods one at a time and disabling them which would take an eternity based on the fact that I would have to repatch everything everytime I disabled a mod. The game is perfectly stable without any of the patches installed and the mods requiring them disabled so far as I could tell, but after the patches are installed things seem to go downhill.

Any of you experienced modders out there have any ideas? I would prefer to keep all of the mods I currently have, but if I have to chunk some of them in favor of actually being able to play I'll do it, though Perkus Maximus and ASIS are must haves for me.

 

Thank you in advance! I hope I can get this working before Fallout 4 absorbs all of my interests and consumes me. Please let me know if I need to include any further information.

 

6 answers to this question

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Posted

Have you ran memory blocks log to see if your hitting your DefaultHeap limit?

Yes I have, I don't seem to be hitting the limit.

 

My log looks like this upon game startup

 

 

logging of blocks enabled

logging max values only

Timer disabled

Block1 Block2

512MB 256MB

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Posted

Did you have memory blocks log enabled when the game crashed? The reason I ask is because the amount allocated in those two blocks fluctuates as you run around and you'll need to see how much is allocated in both blocks when the game crashes. It just seems to me that 512 might be a bit low for 200 mods.

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Posted

Did you have memory blocks log enabled when the game crashed? The reason I ask is because the amount allocated in those two blocks fluctuates as you run around and you'll need to see how much is allocated in both blocks when the game crashes. It just seems to me that 512 might be a bit low for 200 mods.

Unfortunately I did not have memory blocks enabled up game crash and now for some reason I can't start a new game or load one upon starting up Skyrim. Tried restarting PC but that didn't work, I'm afraid something went and broke. I'll try reinstalling the patches and see if I can get things up and running again.

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Posted

Alright, here's what my memblocks looks like after a crash. 

 

 

 

 

logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
512MB    256MB
85    8
85    8
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Please use "spoiler tags". - GrantSP

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