Jump to content

SRLE Extended


Recommended Posts

Posted

yes wait two weeks. Anyway it seems that it will be a better replacer of both vigor and combat evolved and I guess it will be as is with Ordinator ...very very active at updates.

Posted (edited)

Well i think he balances wild and ordinator. So they can work toghether perfectly.

 

Edit: anyway this is the mod i'll be using from now on.

Edited by paul666root
Posted (edited)

I have been trying out Wildcat all day and my mind is made up i'm just waiting for updates to slow down.

 

Edit: Another Wildcat update up to 1.05 now. I have kept Vigor for now but turned everything off expect the fatigue system.

Edited by Darth_mathias
Posted

I have been trying out Wildcat all day and my mind is made up i'm just waiting for updates to slow down.

 

Edit: Another Wildcat update up to 1.05 now. I have kept Vigor for now but turned everything off expect the fatigue system.

This will be ongoing for a while I'm sure. Great thing about Enai is he makes his mods easily upgradeable without breaking your game.

Posted (edited)

i removed vigor aswell... i don't think i should keep a mod just for that. Also dropped combat evolved.

 

i think there will be a few days before the updates slow down but i'll use it anyway.

 

Edit: Darth can you do your "edits" posts another color than yellow ?  ::D:  ::D: the background on the android version of these forums is white and i can't see anything you write  ::P:  ::P:

Edited by paul666root
Posted

i removed vigor aswell... i don't think i should keep a mod just for that. Also dropped combat evolved.

 

i think there will be a few days before the updates slow down but i'll use it anyway.

 

Edit: Darth can you do your "edits" posts another color than yellow ?  ::D:  ::D: the background on the android version of these forums is white and i can't see anything you write  ::P:  ::P:

ok i didn't realise that i will pick a different colour from now on for edit posts.

Posted (edited)

i removed vigor aswell... i don't think i should keep a mod just for that. Also dropped combat evolved.

I like the ideia of removing Vigor, one less scripted mod if not needed is always better. I like the simplicity of Wildcat for what I have read at Nexus and reddit and that seems to be greatly done and enough.

 

I do love Vigor's bandages/poultices for wounds. I think it's more realistic to have a wound that lingers for a while rather then having complete health restored very shortly after combat (not sure if that's the case). But I hate the torso injury bandages (dirty pants).

Edited by edynacio
Posted

OK, so I have locked out my load order now, nothing else is going in other than updates to existing mods.  If you want a chuckle - https://www.modwat.ch/u/dunc001

 

It doesn't show you what is included in each of the 46 merges.  I'll try and find an easy way to share that lunacy with you too.  One thing is for sure, it will certainly give Crash Fixes preload strings limit fix a damn good test!

Posted

 

I do love Vigor's bandages/poultices for wounds. I think it's more realistic to have a wound that lingers for a while rather then having complete health restored very shortly after combat (not sure if that's the case). But I hate the torso injury bandages (dirty pants).

After reading a bit more, I do prefer Wildcat's injury system. Again, because of it's streamlined simplicity.

 

A couple of comments from reddit:

 

Not sure I think we need more resource micro. Full health means no injuries by definition.

Staggering someone and injuring them at the same time (with that nice splat sound) is a BIG swing in momentum and should feel like it.

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.