I have modded the hell out of Skyrim, following the SR:LE and REGS guides and then adding a dozen or so others on top (mostly extended functionality or gameplay tweaks). In general it's pretty stable and most of the time it looks great.
However, since I started this bout of modding a couple of months ago, I've been plagued by an issue with the texture that's getting loaded for some distant snow drifts. The issue is that it appears to be made from about three massive white pixels. This isn't the case for the snow around it, so not only does it look bad, the inconsistency is jarring. Once I get within what I imagine to be uGrid range (i.e. when all the little shrubs and what-not around it start to pop in) it uses the nice texture it's supposed to.
SGeneralMasterMismatchWarning = One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
Question
theoverload
Evening all
I have modded the hell out of Skyrim, following the SR:LE and REGS guides and then adding a dozen or so others on top (mostly extended functionality or gameplay tweaks). In general it's pretty stable and most of the time it looks great.
However, since I started this bout of modding a couple of months ago, I've been plagued by an issue with the texture that's getting loaded for some distant snow drifts. The issue is that it appears to be made from about three massive white pixels. This isn't the case for the snow around it, so not only does it look bad, the inconsistency is jarring. Once I get within what I imagine to be uGrid range (i.e. when all the little shrubs and what-not around it start to pop in) it uses the nice texture it's supposed to.
Here are some examples:
https://steamcommunity.com/sharedfiles/filedetails/?id=506431269 (top-left)
https://steamcommunity.com/sharedfiles/filedetails/?id=506430559 (centre, to left of tower)
https://steamcommunity.com/sharedfiles/filedetails/?id=506430522 (centre)
https://steamcommunity.com/sharedfiles/filedetails/?id=506430480 (centre and left)
https://steamcommunity.com/sharedfiles/filedetails/?id=506430435 (centre)
Here are my load order:
skyrim.ini:
[General]
sLanguage = ENGLISH
sIntroSequence =
fFlickeringLightDistance = 8192
iHWThread5 = 5
[Display]
fShadowLODMaxStartFade = 1000.0
fSpecularLODMaxStartFade = 2000.0
fLightLODMaxStartFade = 3500.0
iShadowMapResolutionPrimary = 2048
bAllowScreenshot = 1
fDefault1stPersonFOV = 85.0
fDefaultWorldFOV = 85.0
fSunShadowUpdateTime = 0
fSunUpdateThreshold = 2.0
fEyeEnvMapLOD1 = 494.0
fEnvMapLOD2 = 1800.0
fGammaMin = 0.4
fGammaMax = 2.6
iPresentInterval=1
[Audio]
fMusicDuckingSeconds = 6.0
fMusicUnDuckingSeconds = 8.0
fMenuModeFadeOutTime = 3.0
fMenuModeFadeInTime = 1.0
[Grass]
bAllowCreateGrass = 1
bAllowLoadGrass = 0
iMaxGrassTypesPerTexure = 7
[GeneralWarnings]
SGeneralMasterMismatchWarning = One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
[Archive]
sResourceArchiveList =Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa, Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
sResourceArchiveList2 = Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
bInvalidateOlderFiles=0
SInvalidationFile=ArchiveInvalidation.txt
[Combat]
fMagnetismStrafeHeadingMult = 0.0
fMagnetismLookingMult = 0.0
f1PArrowTiltUpAngle = 0.7
f3PArrowTiltUpAngle = 0.7
f1PBoltTiltUpAngle = 0.7
f3PBoltTiltUpAngle = 0.7
[Papyrus]
fPostLoadUpdateTimeMS = 2000.0
bEnableLogging = 0
bEnableTrace = 0
bLoadDebugInformation = 0
[Water]
bReflectLODObjects = 1
bReflectLODLand = 1
bReflectSky = 1
bReflectLODTrees = 1
and skyrimprefs.ini:
[General]
fBrightLightColorB = 1.0000
fBrightLightColorG = 1.0000
fBrightLightColorR = 1.0000
iStoryManagerLoggingEvent =-1
bEnableStoryManagerLogging =0
[imagespace]
bDoDepthOfField =1
iRadialBlurLevel = 2
[Display]
iBlurDeferredShadowMask =3
fInteriorShadowDistance =3000.0000
fShadowDistance =8000.0000
iShadowMapResolutionSecondary = 1024
iShadowMapResolutionPrimary = 2048
iShadowSplitCount = 2
iMaxAnisotropy =0
fLeafAnimDampenDistEnd =4600.0000
fLeafAnimDampenDistStart =3600.0000
fTreesMidLODSwitchDist =10000000.0000
fGamma =-1.0000
fDecalLOD2 =1500.0000
fDecalLOD1 =1000.0000
fSpecularLODStartFade =2000.0000
fShadowLODStartFade =400.0000
fLightLODStartFade =3500.0000
iTexMipMapMinimum =0
iTexMipMapSkip =0
iWaterMultiSamples =0
iMultiSample =0
iShadowMode =3
bTreesReceiveShadows =1
bDrawLandShadows =1
bFull Screen =1
iSize H =1080
iSize W =1920
fMeshLODFadePercentDefault =1.2000
fMeshLODFadeBoundDefault =256.0000
fMeshLODLevel2FadeTreeDistance =2048.0000
fMeshLODLevel1FadeTreeDistance =2844.0000
fMeshLODLevel2FadeDist =10000000.0000
fMeshLODLevel1FadeDist =10000000.0000
iScreenShotIndex =10
bShadowMaskZPrepass =0
bMainZPrepass =0
iMaxSkinDecalsPerFrame =250
iMaxDecalsPerFrame =800
bFloatPointRenderTarget =1
sD3DDevice = "AMD Radeon R9 200 Series"
bFXAAEnabled =0
iShadowMapResolution =2048
fShadowBiasScale =0.1500
iShadowMaskQuarter =4
iAdapter = 0
iPresentInterval = 1
iShadowFilter =3
bShadowsOnGrass =1
bTransparencyMultisampling =0
bDeferredShadows =1
bDrawShadows =1
[Grass]
b30GrassVS =0
fGrassStartFadeDistance =7000.0000
fGrassMaxStartFadeDistance =7000.0000
fGrassMinStartFadeDistance =0.0000
[MAIN]
bGamepadEnable =0
bCrosshairEnabled =1
fHUDOpacity =1.0000
bSaveOnPause =0
bSaveOnTravel =0
bSaveOnWait =0
bSaveOnRest =0
fSkyCellRefFadeDistance =150000.0000
[GamePlay]
bShowFloatingQuestMarkers =0
bShowQuestMarkers =1
iDifficulty =3
[interface]
bDialogueSubtitles =0
bGeneralSubtitles =0
fMouseCursorSpeed =1.0000
bShowCompass =1
[Controls]
fGamepadHeadingSensitivity =1.0000
fMouseHeadingSensitivity =0.0380
bAlwaysRunByDefault =1
bInvertYValues =0
bGamePadRumble =0
bMouseAcceleration = 0
bUseKinect =0
[Particles]
iMaxDesired =750
[saveGame]
fAutosaveEveryXMins =60.0000
[AudioMenu]
fAudioMasterVolume =1.0000
fVal7 =1.0000
uID7 =2885886130
fVal6 =1.0000
uID6 =3954
fVal5 =1.0000
uID5 =2902874225
fVal4 =1.0000
uID4 =2902460509
fVal3 =1.0000
uID3 =94881
fVal2 =0.0000
uID2 =466532
fVal1 =1.0000
uID1 =554685
fVal0 =0.8000
uID0 =1007612
[Clouds]
fCloudLevel2Distance =262144.0000
fCloudLevel1Distance =32768.0000
fCloudLevel0Distance =16384.0000
fCloudNearFadeDistance =9000.0000
[TerrainManager]
fTreeLoadDistance =75000.0000
fBlockMaximumDistance =250000.0000
fBlockLevel1Distance =70000.0000
fBlockLevel0Distance =35000.0000
fSplitDistanceMult =1.5000
bShowLODInEditor =0
[NavMesh]
fObstacleAlpha = 0.5000
fCoverSideHighAlpha = 0.8000
fCoverSideLowAlpha = 0.6500
fEdgeFullAlpha = 1.0000
fEdgeHighAlpha = 0.7500
fEdgeLowAlpha = 0.5000
fTriangleFullAlpha = 0.7000
fTriangleHighAlpha = 0.3500
fTriangleLowAlpha = 0.2000
fLedgeBoxHalfHeight = 25.0000
fEdgeDistFromVert = 10.0000
fEdgeThickness = 10.0000
fPointSize = 2.5000
[Trees]
bRenderSkinnedTrees =1
uiMaxSkinnedTreesToRender =20
[Decals]
uMaxDecals =1000
bDecals = 1
bSkinnedDecals = 1
uMaxSkinDecals = 100
uMaxSkinDecalsPerActor = 60
[LOD]
fLODFadeOutMultObjects =15.0000
fLODFadeOutMultItems =15.0000
fLODFadeOutMultActors =15.0000
fLODFadeOutMultSkyCell =1.0000
[Launcher]
bEnableFileSelection = 1
bShowAllResolutions = 1
uLastAspectRatio = 3
[blurShaderHDR]
bDoHighDynamicRange = 1
[blurShader]
bUseBlurShader = 0
[Water]
iWaterReflectHeight =512
iWaterReflectWidth =512
bUseWaterDisplacements =1
bUseWaterRefractions =1
bUseWaterReflections =1
bUseWaterDepth =1
Any of you hip young gun-slingers got any ideas? It's doing my nut.
5 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now