GrantSP Posted June 3, 2015 Posted June 3, 2015 What's the preferred option to take when you find a bobblehead? To clarify, should I take the options to enhance skills/SPECIALs or just keep them?I've now got 3 of them and all they do now are appear as quest items in my inventory, I'm not even sure which mod is providing the skill/SPECIAL point increases, if I'm not mistaken FNV just has them like collectables similar to snowglobes. This is my first time through FNV so I have no background experience to fall back on.
AyleidRuin Posted June 4, 2015 Posted June 4, 2015 If the skill is a low rank (>30), I'll take the full 10. Anything above lvl50 I'll just take it and not get any bonus. Main skills are fine, but maxing out everything b4 lvl 25 is kinda dumb :P
Kelmych Posted June 4, 2015 Posted June 4, 2015 As AlyeidRuin said, it's unfortunately easy to configure FNV to advance the character too fast; before finishing the game it's too easy to get 90 to 100 for all the skills and 9-10 for the SPECIALs (without even using the related perk) and have all the skill levels maxed. The default settings don't properly take account of the increased maximum level provided by having all the DLC. For Fallout 3 I recommend in the guide a setting of 8 skill points per level (one of the FWE settings) so even at level 30 the character doesn't have all the skill points. I set the Bobbleheads so the skill ones provide 5 skill points, and the SPECIAL bobbleheads nothing. I also decreased the experience gain rate so levels aren't gained as fast - important when you add a lot of quests to the game. I haven't translated this to the equivalent settings in Fallout NV yet; I need to do this sometime.
DrainO Posted June 21, 2015 Posted June 21, 2015 (edited) I've now got 3 of them and all they do now are appear as quest items in my inventory, I'm not even sure which mod is providing the skill/SPECIAL point increases, if I'm not mistaken FNV just has them like collectables similar to snowglobes.To clarify which mod is adding the bobbleheads, it's The New Bison Steve Hotel and Lucky Casino. The mod adds bobbleheads located throughout the Mojave and also adds a display stand inside the player home included with the mod. I haven't played through this mod yet, but once you activate the stand it should remove the bobbleheads from your inventory. Vanilla NV only features the snowglobe collectibles. Edited June 21, 2015 by DrainO
EssArrBee Posted June 21, 2015 Posted June 21, 2015 I setup my recommended MCM settings to slow down leveling significantly. I was taking into account that most users would choose to grab the bobbleheads. I usually use the +5 option no matter what.
thorgal Posted June 21, 2015 Posted June 21, 2015 speaking of which , is it true the game goes wonky once you have every stat at 100? Thought i heard Gopher mention it once .
GrantSP Posted June 21, 2015 Author Posted June 21, 2015 I setup my recommended MCM settings to slow down leveling significantly. I was taking into account that most users would choose to grab the bobbleheads. I usually use the +5 option no matter what.That's the answer I'm looking for. I have just now completed the Bison Casino so I guess I now have a way to remove the bobbleheads in my inventory, but I was really unsure whether taking the bonuses was the preferred option. Since I have my MCM settings to match yours, well pretty close anyway, I'll start adding +5 bonuses. I actually haven't looked at using a player home, I did go for a Gopher inspired addition and added the MTB mod with the van, quite like that, though it is in desperate need of a few more locations. Oh and thanks @Drain0 for the heads up on which mod. I've said it before, but I'll say it again: this FalloutNV guide, and the Fallout3 version, have reinvigorated the entire Fallout game franchise for me and I haven't touched Skyrim for ages. Impressive really since Skyrim was what brought me to STEP and now I can do without it.
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