I last played FalloutNV a year or so ago and it was largely a vanilla game with a few texture mods. I have never played with anything like Project Nevada and all its UI element and I am a little overwhelmed by the options now available to me.
I have successfully installed the game, have my bashed patch working and can get into the game fine with everything looking beautiful but I can see a fair number of overlapping UI elements which need to be moved. I also have not yet worked out the keybinds necessary for holstering weapons or turning on pipboy lights so I thought I would ask for advice.
How do you lay out your UI elements? Could someone post a pic of their UI with everything on and say which elements they tend to leave visible and which they hide until combat or weapon draw?
As a Leftie, I will have to move a lot of the binds since I can't use WASD. There are also a lot of new choices in the F&L modded game and I am just bewildered. I know Project Nevada changes VATS into bullet time but I have no idea which of the long list of PN and weapon swapping keybinds are what you would consider core and which are occasional use. Coming from Skyrim I am spoiled by SkyUI and `mapping hotkeys.
What I would appreciate is some sort of overview of the critical keybinds for typical gameplay. Perhaps the following scenario... selecting your rifle and getting off a couple of shots in slow time, chucking a quick grenade or mine, swapping to a shotgun and then popping a stimpac or med.
Do you tend to bother with Traits? I used to select Skilled for the slower xp gain but the PN balancing options in the MCM part of the guide slow down xp gain anyway.
Question
DanielCoffey
I last played FalloutNV a year or so ago and it was largely a vanilla game with a few texture mods. I have never played with anything like Project Nevada and all its UI element and I am a little overwhelmed by the options now available to me.
I have successfully installed the game, have my bashed patch working and can get into the game fine with everything looking beautiful but I can see a fair number of overlapping UI elements which need to be moved. I also have not yet worked out the keybinds necessary for holstering weapons or turning on pipboy lights so I thought I would ask for advice.
How do you lay out your UI elements? Could someone post a pic of their UI with everything on and say which elements they tend to leave visible and which they hide until combat or weapon draw?
As a Leftie, I will have to move a lot of the binds since I can't use WASD. There are also a lot of new choices in the F&L modded game and I am just bewildered. I know Project Nevada changes VATS into bullet time but I have no idea which of the long list of PN and weapon swapping keybinds are what you would consider core and which are occasional use. Coming from Skyrim I am spoiled by SkyUI and `mapping hotkeys.
What I would appreciate is some sort of overview of the critical keybinds for typical gameplay. Perhaps the following scenario... selecting your rifle and getting off a couple of shots in slow time, chucking a quick grenade or mine, swapping to a shotgun and then popping a stimpac or med.
Do you tend to bother with Traits? I used to select Skilled for the slower xp gain but the PN balancing options in the MCM part of the guide slow down xp gain anyway.
Thanks in advance for the help...
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