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Aggrumon

ENB Sun not working as intended.

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Hello,

I can't get my enb sun to work as intended with all it's special effects. Here's what it looks like:

https://cloud-4.steamusercontent.com/ugc ... 66A131FF5/


I'm using MO and launching Skyrim through SKSE. I'm using Vividian Enb Vanilla. I have COT installed along with SS and ESS. Everything else appears to be working fine. My driver's AA and AF are set to application controlled. I've tried downgrading NVidia drivers in an attempt to fix the problem, but it didn't work.

 

Thanks for any suggestions in advance :)

Edited by Aggrumon

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Greetings,

 

Are you using the Vividian Vanilla 6.50b from the beta dircory ? If now please do so ;)

https://www.dropbox.com/s/octj2af6nsqdtqq/Vividian%206%20-%20Vanilla.7z?dl=0

and please also update to the latest extended weathers here: https://www.dropbox.com/s/jn9u7e0o9d804n2/Vividian%20-%20Extended%20Weathers.7z?dl=0

I strongy unifyd sun in that version cus it was to unstable in its intensity.

 

and yes, please get rid of RCRN there and check your enblocal.ini that there is no rcrn dll loaded.

If you fall back to vanilla weathers please also install the vividian Vanilla weather patch during the installation.

The strongest effect will arise at sunrise and sunset because the humidity in the air will rise there. At a clear day the effect will be less visible than on cloudy days though.

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in your enbseries.ini can you post your [EFFECT] section.

[EFFECT]

UseOriginalPostProcessing=false

UseOriginalObjectsProcessing=false

EnableBloom=true

EnableLens=true

EnableAdaptation=true

EnableDepthOfField=false

EnableAmbientOcclusion=true

EnableDetailedShadow=true

EnableSunRays=true

EnableSunGlare=true

EnableSkyLighting=false

EnableImageBasedLighting=true

EnableReflection=true

EnableSoftParticles=true

EnableParticleLights=true

EnableSubSurfaceScattering=true

EnableWater=true

EnableUnderwater=true

EnableCloudShadows=true

EnableVolumetricRays=true

EnableProceduralSun=true

EnableMist=true

EnableVolumetricMist=false

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I can't remember what Vividian's sun looks like, but that looks like the Procedural Sun to me. What are you trying to do specifically?

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I can't remember what Vividian's sun looks like, but that looks like the Procedural Sun to me. What are you trying to do specifically?

 

I don't know the technical terms for it, but I wanted the light rays that can come from an enb sun (not that ugly 2d graphic, but the blooming rays) .

 

I grabbed this shot from STEP's ENB guide; Vividian ENB:

 

https://static-3.nexusmods.com/15/mods/110/images/36067-1-1406533089.jpg

 

It would be nice to get it looking like that picture.

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Those are Volumetric Rays and are mainly seen during sunrises and sunsets. Try looking at the sunset from outside Whiterun and see what it looks like.

 

EDIT:

You can speed up the time by opening the console and typing in:

set timescale to 1000

Be sure when you're done to return it to its default:

set timescale to 20

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Here's one of my shots using Vividian Vanilla:

 

1PUzOka.jpg

 

It will be dependent on both weather and time of day whether or not you see the rays.

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Here's one of my shots using Vividian Vanilla:

 

1PUzOka.jpg

 

It will be dependent on both weather and time of day whether or not you see the rays.

 

I've never seen anything like that in Vividian, but I have seen it in Realvision, Sharpshooters, and Pure ENB

 

Here's the sunset I just SS'd:

 

https://cloud-4.steamusercontent.com/ugc/37488607873985600/0FDB285817EB8B61811F63B9A6A3B6AC145DC918/

 

I really think it's gimped, even though Vividian's might be more subtle.

 

 

edit* i just noticed I missed your directions of taking it in Whiterun. Let me know if this SS isn't good.

Edited by Aggrumon

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I'm not familiar with you're combination of mods so I'm PM Mangaclub and see if he has any thoughts.

 

I sent him a PM and linked this thread. I'll go ahead and posts my plugins.

 

 

  • Skyrim.esm
    CRC: C665FD56
  • Update.esm
    CRC: 1FDAB215
    Add: C.Location, Delev, Invent, Relev
  • Unofficial Skyrim Patch.esp
    CRC: 194004C7
    Version: 2.0.8a
    Add: C.Acoustic, C.Climate, C.Encounter, C.ImageSpace, C.Light, C.Location, C.LTemplate, C.Music, C.Name, C.Owner, C.Water, Delev, Graphics, Invent, Names, Relev, Sound, Stats
  • Dawnguard.esm
    CRC: 7A481404
    Add: C.Location, Delev, Graphics, Invent, Names, Sound
  • Unofficial Dawnguard Patch.esp
    CRC: 978D216D
    Version: 2.0.8
    Add: C.Climate, C.Encounter, C.Location, C.Name, Delev, Graphics, Invent, Names, Sound, Stats
  • HearthFires.esm
    CRC: F4DDC851
    Add: C.Location, Graphics, Invent
  • Unofficial Hearthfire Patch.esp
    CRC: 6D0E4588
    Version: 2.0.8
    Add: C.Climate, C.Location, C.Owner, Graphics, Invent, Names, Sound
  • Dragonborn.esm
    CRC: A46CA360
    Add: C.Location, Graphics, Invent, Names
  • Unofficial Dragonborn Patch.esp
    CRC: 7BD54BF8
    Version: 2.0.8
    Add: C.Climate, C.Encounter, C.Location, C.Music, C.Name, Delev, Graphics, Invent, Names, Sound, Stats
  • Falskaar.esm
    CRC: 7889C5B8
    Version: 1.1.4
  • Wyrmstooth.esp
    CRC: A9C4199A
    Version: 1.14
  • Lanterns Of Skyrim - All In One - Main.esm
    CRC: AC4A653A
  • ClimatesOfTamriel.esm
    CRC: 918881A7
    Version: 3.1
  • Supreme Storms - Cot Version.esp
    CRC: 8E73F4A8
  • Chesko_WearableLantern.esp
    CRC: 1537EE33
  • SkyUI.esp
    CRC: 9330CAF7
    Version: 4.1
  • Unique Grasses.esp
    CRC: A97B0A1F
  • RaceMenu.esp
    CRC: 2765B7D0
  • RaceMenuPlugin.esp
    CRC: 8A8A009F
    • Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.
  • GrassOnSteroids_NaturalEdition_Vanilla.esp
    CRC: F105239A
  • Moss Rocks.esp
    CRC: 40AB761A
  • Requiem.esp
    CRC: D4A039AA
    Add: Delev, Relev
    • Note: Requiem makes a LOT of changes. You may want to consider creating and using a Userlist based on your particular mod loadout.
  • AOS.esp
    CRC: 991F0B89
    Version: 2.2DGDB
  • WetandCold.esp
    CRC: BEAB0A2F
    Version: 1.422
  • ELE-Interior Lighting Merged.esp
    CRC: FFCE37C7
  • Relighting Skyrim - Dawnguard.esp
    CRC: 9F8A0130
  • AOS2_WetandCold Patch.esp
    CRC: 442AB3B6
    Version: 2.2
  • RelightingSkyrim-ExteriorsOnly.esp
    CRC: 184C15A1
  • SkyFalls + SkyMills + DG + DB + FS + WT.esp
    CRC: 7FFC096F
    Version: 3.0.esp
  • Relighting Skyrim - Dragonborn.esp
    CRC: 9B80DA71
  • SkyFalls DB + FS Small Waterfalls.esp
    CRC: B6AACC7F
  • RealisticWaterTwo - Waves - Falskaar.esp
    CRC: B1462A53
  • RealisticWaterTwo.esp
    CRC: 3369B96E
    Version: 1.11
  • RealisticNeedsandDiseases.esp
    CRC: B74B21DA
    Add: Delev, Relev
  • RND_USKP-Patch.esp
    CRC: FE81BA78
    Add: Relev
  • Watercolor_for_ENB_RWT.esp
    CRC: 6023FA83
  • AOS2_RealisticWaterTwo Patch.esp
    CRC: F3D58BA0
    Version: 2.1
  • RealisticWaterTwo - Falskaar.esp
    CRC: 75DC582B
  • RealisticWaterTwo - Wyrmstooth.esp
    CRC: 38B28565
  • Vivid Landscapes.esp
    CRC: D596F02A
  • dD - Enhanced Blood Main.esp
    CRC: 674C05BC
  • dD-Dragonborn-Dawnguard-EBT Patch.esp
    CRC: FB51E4FC
  • dD - Realistic Ragdoll Force - Realistic.esp
    CRC: 910FBBF3
    • Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.
  • dD-Reduced Splatter Size.esp
    CRC: 8840345E
  • dD-Reduced Wound Size.esp
    CRC: 7DC9E4B1
  • AOS2_EBT Patch.esp
    CRC: AE71AA2C
    Version: 2.1
  • rcrnShaders.esp
    CRC: B012D842
    • Note: Make sure you have bEnableFileSelection=1 in SkyrimPrefs.ini under [Launcher].
  • AOS2_Requiem Patch.esp
    CRC: 65B96BAB
    Version: 2.2
  • SDO Full-LOD - The Morthal Swamp Light.esp
    CRC: 30DD813A
  • Distant DetailHF.esp
    CRC: 716CD1C4
  • ExpandedSnowSystems-CoT.esp
    CRC: CE0742BD
  • Vividian - Weather Patch CoT - ESS + SS.esp
    CRC: 90A60DA6
  • Vividian - Extended Weathers - CoT.esp
    CRC: E879CD0C
  • AOS2_CoT3_1_patch.esp
    CRC: FD7101C1
    Version: 2.2DG
  • AOS2_SupremeStorms_CoT Patch.esp
    CRC: BD7A19FC
    Version: 1.0
  • ELE-FX Effects Interior.esp
    CRC: A1FBA622
  • RCRNdgdb.esp
    CRC: 8833FBEF
  • ClimatesOfTamriel-Dragonborn-Patch.esp
    CRC: 9FFF2A85
    Version: 3.1
  • CinematicFireFX.esp
    CRC: 51E0EB0B
  • Vividian - AllinOne Presets.esp
    CRC: 3642DBE8
  • Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp
    CRC: 5A46A139
    • Note: Use only one Lanterns Of Skyrim - All In One esp.
  • Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-1.esp
    CRC: 3193048B
    Version: 1
    • Note: Use only one Lanterns Of Skyrim - All In One esp.
  • Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-2.esp
    CRC: FFD79A5D
    Version: 2
    • Note: Use only one Lanterns Of Skyrim - All In One esp.
  • Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-3.esp
    CRC: 53DEC92A
    Version: 3
    • Note: Use only one Lanterns Of Skyrim - All In One esp.
  • Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-4.esp
    CRC: 3C303692
    • Note: Use only one Lanterns Of Skyrim - All In One esp.
  • RealisticWaterTwo - Legendary.esp
    CRC: D53F3ABC
  • RND_Dragonborn-Patch.esp
    CRC: 72A698CB
  • RND_Dawnguard-Patch.esp
    CRC: A554A56D
  • SDO Full-LOD - Waterfall Effects.esp
    CRC: B1293726
  • SMIM-Merged-All.esp
    CRC: 46D0D2C0
  • SDO Full-LOD - Whiterun Trundra Creeks.esp
    CRC: AACFD505
  • Relighting Skyrim - HearthFire.esp
    CRC: E7C5BCF
  • Chesko_Frostfall.esp
    CRC: E3704311
  • RND_HearthFires-Patch.esp
    CRC: E3E62E4
  • RealisticWaterTwo - Waves - Wyrmstooth.esp
    CRC: 3B3FFCEC
  • Hunterborn.esp
    CRC: 20309CC5
  • Hunterborn_RND-Patch.esp
    CRC: 7A36D404
  • Hunterborn_Frostfall-Patch.esp
    CRC: 2D3EBDE
  • Hunterborn_WearableLantern-Patch.esp
    CRC: 5554C141
  • Hunterborn_Requiem-Patch.esp
    CRC: 6ECAE849
  • SDO Full-LOD - Giant Campfires.esp
    CRC: B1BD0CA6
  • RCRNvolumetric.esp
    CRC: 1C611171
  • Vividian - Diverse Weathers - AOS.esp
    CRC: 3C521D3
  • ClimatesOfTamriel-Dawnguard-Patch.esp
    CRC: 6DEDE258
    Version: 3.1
  • Open Cities Skyrim.esp
    CRC: E541A96B
    Version: 1.1.1
    Add: C.Location
  • Alternate Start - Live Another Life.esp
    CRC: 7995206D
    Version: 2.5.5
    Add: C.Location
  • Requiem for the Indifferent.esp
    CRC: DA907872
    Version: 04

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I guess I'll tell you a few things about your LO...

 

These are not needed due to other mods in the list.

ClimatesOfTamriel-Dawnguard-Patch.esp
Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-4.esp
Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-3.esp
Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-2.esp
Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-1.esp
Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
AOS2_SupremeStorms_CoT Patch.esp
AOS2_CoT3_1_patch.esp

ELE-Interior Lighting Merged.esp is kind of a tricky one. I would say move it down your LO and patch it but if you dont know how to patch then maybe its best in its current location.

 

 

There are some other mods that may have small conflicts or redundancies between RCRN, COT, vividian weather patch but leave it like how you have it if you dont know what you are doing. I dont know what a setup with that weather combination would be though.

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I guess I'll tell you a few things about your LO...

 

These are not needed due to other mods in the list.

ClimatesOfTamriel-Dawnguard-Patch.esp
Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-4.esp
Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-3.esp
Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-2.esp
Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-1.esp
Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
AOS2_SupremeStorms_CoT Patch.esp
AOS2_CoT3_1_patch.esp

ELE-Interior Lighting Merged.esp is kind of a tricky one. I would say move it down your LO and patch it but if you dont know how to patch then maybe its best in its current location.

 

 

There are some other mods that may have small conflicts or redundancies between RCRN, COT, vividian weather patch but leave it like how you have it if you dont know what you are doing. I dont know what a setup with that weather combination would be though.

Hey thanks man,

 

I don't know anything about patching so I'll just leave ELE alone.

 

I need to get rid of those RCRN plugins. I tried swapping from COT to RCRN, and had several problems with it so I removed RCRN in MO and swapped back to COT, but I never checked my plug-ins afterwards. Pretty terrible...

Edited by Aggrumon

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if you are not using RCRN then I would remove the esps so that the vividian WP can take over the weather edits

 

The sun texture is black on purpose so that the enb sun can take over.

Why it isnt working? Maybe something the the RCRN esps

 

Wait 24 hours in game and see if the ENB sun works correctly

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if you are not using RCRN then I would remove the esps so that the vividian WP can take over the weather edits

 

The sun texture is black on purpose so that the enb sun can take over.

Why it isnt working? Maybe something the the RCRN esps

 

Wait 24 hours in game and see if the ENB sun works correctly

I removed the RCRN esps and waited 24 hours in game. Still didn't work.

 

 

SS if you're interested:

https://cloud-4.steamusercontent.com/ugc/37488607874620716/C0383DD9C8EDF59CEAD05974EBA735304CB17076/

https://cloud-2.steamusercontent.com/ugc/37488607874621020/EE0DA0DF589A35BDDB7FCDBC18C73FCEEF3D6520/

 

 

I had this problem before I tried RCRN too.

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Greetings,

 

Are you using the Vividian Vanilla 6.50b from the beta dircory ? If now please do so ;)

https://www.dropbox.com/s/octj2af6nsqdtqq/Vividian%206%20-%20Vanilla.7z?dl=0

and please also update to the latest extended weathers here: https://www.dropbox.com/s/jn9u7e0o9d804n2/Vividian%20-%20Extended%20Weathers.7z?dl=0

I strongy unifyd sun in that version cus it was to unstable in its intensity.

 

and yes, please get rid of RCRN there and check your enblocal.ini that there is no rcrn dll loaded.

If you fall back to vanilla weathers please also install the vividian Vanilla weather patch during the installation.

The strongest effect will arise at sunrise and sunset because the humidity in the air will rise there. At a clear day the effect will be less visible than on cloudy days though.

Upgrading to the latest versions fixed it.

 

There's that sexy sun:

https://cloud-4.steamusercontent.com/ugc/37488607874684523/326022DAC8D9013E56FFF51F4720A254E9A35FA1/

 

Thanks Mangaclub, and thanks for the ENB preset too. :)

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      LODGen.exe - fixed a random grass LOD exception
      LODGen.exe - fixed grass LOD not being generated for grasses added by ESL flagged plugins
      LODGen.exe - default threadsplit to number of physical cores
      DynDOLOD Resources - updated meshes and textures for better compatibility
      DynDOLOD Resources SE - updated meshes and textures for better compatibility
      3.00 Alpha 33
      DynDOLOD.exe - fixed an issue with adding grass LOD billboards to object LOD atlas
      3.00 Alpha 32
      DynDOLOD.exe - fixed wrong INI settings
      3.00 Alpha 31
      DynDOLOD.exe - added Enderal SE Steam support, start with -enderalse command line argument
      DynDOLOD.exe - added INI settings CrownBrightness, TrunkBrightness, FlatTrunkBrightness vertex color multipliers to control brightness of 3D tree models in object LOD
      DynDOLOD.exe - never ignore neverfades in child worlds for upgrading to static or dynamic LOD
      DynDOLOD.exe - fixed accidentally adding material shader to glow LOD
      DynDOLOD.exe - do not use empty list item from lists in INI
      DynDOLOD.exe - fixed not always disabling some dynamic LOD correctly in scanned childworlds that also have their own LOD (e.g. Markarth)
      TexGen.exe - added rendered object LOD textures - most notably Solitude, Markarth, Riften, Windhelm and College of Winterhold
      LODGen.exe - CrownBrightness*=, TrunkBrightness*=, FlatTrunkBrightness*= added
      DynDOLOD Resources SE - updated meshes and texture for better compatibility
      3.00 Alpha 30
      TexGen.exe - fixed sometimes wrongly applying specular 3.00 Alpha 29
      TexGen.exe - improved loading of cubemap textures
      3.00 Alpha 28
      TexGen.exe/DynDOLOD.exe - added Enderal SE support, uses its own config files in anticipation of Steam version
      DynDOLOD.exe - fixed accidentally generating tree LOD instead of object LOD for child world copies
      DynDOLOD.exe - add full-model-CRC32 matching for object/dynamic LOD models for automatic support of "dumb" mesh replacer mods
      DynDOLOD.exe - fixed not adding center cell data for first dynamic LOD activation
      DynDOLOD.exe - added/updated rules for better compatibility
      TexGen.exe - properly ignore trees without models or deleted base records
      TexGen.exe - added environment/cubemap shader
      TexGen.exe - added rendered object LOD textures - most notably vanilla Whiterun and Dwemer Ruins, DynDOLOD Dawnguard castle and more
      LODGen.exe - improved parsing of txt files
      Texconv.exe - updated to latest version
      DynDOLOD_Manual.html - updated explanations information for Enderal
      DynDOLOD Resources SE - updated meshes and texture for better compatibility
      3.00 Alpha 27
      DynDOLOD.exe - added INI setting TerrainUndersideIgnoreWorlds=
      LODGen.exe - optimize underside terrain by removing triangles for default terrain height
      DynDOLOD-Resources-SE - added patch to enable grass for Whiterun exterior

      3.00 Alpha 26
      DynDOLOD.exe - add terrain underside references to ESP so they work in all worldspaces
      3.00 Alpha 25
      DynDOLOD.exe - fixed a problem with thread control
      DynDOLOD.exe - fixed patches sometimes being confused about the destination plugin
      DynDOLOD.exe - improved enabling/disabling of underside mesh
      Papyrus Script - updated objectenabler script
      3.00 Alpha 24
      DynDOLOD.exe - enable/disable terrain underside meshes in child worldspaces
      DynDOLOD.exe - only generate terrain underside meshes for worldspaces that have LOD level 32
      DynDOLOD.exe - fixed ignoring skinned meshes for dynamic LOD
      Papyrus Script - new objectenabler script for terrain underside meshes
      LODGen.exe - do not fail if optional billboard txt file is not present
      LODGen.exe - fixed sometimes not automatically setting passthru for glow shader
      LODGen.exe - fixed sometimes not applying replacement textures
      3.00 Alpha 23
      DynDOLOD.exe/TexGen.exe - fixed not using SSE config files for TES5VR
      DynDOLOD.exe - added INI settings TerrainUnderside, TerrainUndersideQuality and TerrainUndersideHeigth to automatically generate and place a terrain NIF that aids in blocking sun rays
      3.00 Alpha 22
      DynDOLOD.exe - added INI settings DoubleSidedTextureMask and DoubleSidedMeshMask to force double sided flag for specfic meshes or textures
      LODGen.exe - DoubleSidedTextureMask= and DoubleSidedMeshMask= added
      3.00 Alpha 21
      DynDOLOD.exe - ignore billboards without txt files so LODGen does not fail later
      LODGen.exe - added GrassDensity= to allow for lower density of grass LOD billboards in object LOD
      LODGen.exe - added ThreadSplit= to control ratio of main to sub threads for object LOD generation
      3.00 Alpha 20
      LODGen.exe - fixed looking up wrong path in BSA for billboard txt
      3.00 Alpha 19
      DynDOLOD.exe - fixed skipping over some references using LIGH
      DynDOLOD.exe - fixed ignoring overwrites from patches
      DynDOLOD.exe - fixed not always copying XEMI record from child world to existing parent LOD representations
      DynDOLOD.exe - ignore references with only a notice that have been moved out of their original worldspace
      DynDOLOD.exe - fixed ignoring XESP parent configuration not working as intended
      TexGen.exe - do not leave orphaned billboard files in case they are filtered out
      3.00 Alpha 18
      DynDOLOD.exe - fixed wrong tree LOD atlas coordinates
      3.00 Alpha 17
      DynDOLOD.exe - fixed index out of bounds while generating tree LOD texture atlas
      3.00 Alpha 16
      DynDOLOD.exe - ignore duplicate patches
      3.00 Alpha 15
      DynDOLOD.exe - default to -memory instead of -speed
      DynDOLOD.exe - added duplicate texture removal to object LOD atlas generation
      DynDOLOD.exe - added thread limit settings for some Occlusion operations
      LODGen.exe - fixed an indexing error
      LODGen.exe - added Threads= to limit number of concurrent LOD generation threads, defaults to number of cores
      3.00 Alpha 14
      DynDOLOD.exe - fixed not ignoring player enable parent for tree LOD
      TexGen.exe - fixed a case of not ignoring case
      3.00 Alpha 13
      DynDOLOD.exe - fixed sometimes leaving ITM records
      DynDOLOD.exe - fixed removing alpha channel from texture if NiAlphaProperty threshold is 0
      DynDOLOD.exe - fixed sometimes setting unresolved material links
      DynDOLOD.exe - fixed not overwriting earlier rules
      TexGen.exe - maximize and trim billboard texture based on render instead of vertex bounding box
      TexGen.exe - do not generate billboard if textures are missing
      LODGen.exe - fixed sometimes not using side-view billboard
      3.00 Alpha 12
      DynDOLOD.exe - fixed wrong load order detection for ESP only generation
      3.00 Alpha 11
      DynDOLOD.exe - fixed sometimes modifying other plugins
      TexGen.exe - added separate MaxSuperSamples options for grass, tree and objects
      LODGen.exe - fixed sometimes not discovering grass billboards correctly
      3.00 Alpha 10
      DynDOLOD.exe - removed a left over debug check stopping things for no reason
      3.00 Alpha 9
      DynDOLOD.exe - fixed sometimes copying wrong overwrite record
      3.00 Alpha 8
      DynDOLOD.exe - fixed sometimes not matching LOD models
      3.00 Alpha 7
      DynDOLOD.exe - fixed sometimes adding a duplicate textures on atlas
      3.00 Alpha 6
      DynDOLOD.exe - fixed not adding master for direct childworld copies
      3.00 Alpha 5
      DynDOLOD.exe - demoted duplicate cell exception to a warning
      DynDOLOD.exe - check for childless worldspaces 
      DynDOLOD.exe - fixed not adding master for enable parent of object activators
      DynDOLOD.exe - improved reading of grass data
      DynDOLOD.exe - added INI setting AlphaFactor= to control internal mipmap alpha coverage
      DynDOLOD.exe - improved normalization of assets paths
      TexGen.exe - ^^which means finding textures with rooted texture paths found in NIF
      3.00 Alpha 4
      DynDOLOD.exe - fixed trying to add references for empty parent models for glow LOD
      DynDOLOD.exe - report missing base record LOD definitions if automatic matching fails
      DynDOLOD.exe - do not add worshippers to cells added by ESP
      DynDOLOD.exe - fixed forced load order resulting in orphaned records 
      DynDOLOD.exe - double check if there are duplicate cells
      DynDOLOD.exe - monitor for duplicate triplets
      DynDOLOD.exe - properly blame ESP not setting MSTT DATA - Flags 0x4 
      TexGen.exe - fixed localization preventing rendering
      TexGen.exe - fixed sometimes writing wrong CRC32 for textures
      3.00 Alpha 3
      DynDOLOD.exe - ignore inconsequential unresovled errors in DLC and paid mods
      3.00 Alpha 2
      DynDOLOD.exe - fixed INI setting typo
      DynDOLOD Help - updated grass LOD settings information for No Grass In Objects version 6

      3.00 Alpha 1
      DynDOLOD.exe - converted all remaining external pas scripts to native code
      DynDOLOD.exe - added ultra LOD as a GUI option
      DynDOLOD.exe - export binary terrain file for LODGen
      DynDOLOD.exe - export grass LOD billboard file for LODGen
      TexGen.exe - converted all remaining external pas scripts to native code
      TexGen.exe - added OpenGl renderer and options to generate object LOD textures and tree/grass LOD billboards from models
      LODGen.exe - added support for reading Skyrim Special Edition CGID grass data files to place grass billboards in static object LOD meshes
      LODGen.exe - PathGrass= path to folder with xy.cgid files
      LODGen.exe - GrassMap= file with simple (NIF_FormID) billboard filename to fully qualified (textures\terrain\LODGen\...) billboard filename
      LODGen.exe - GrassBrightness*= vertex color multipliers to control overall brightness of grass
      LODGen.exe - use optional binary terrain file for pre-pass removing unseen faces for object LOD, TerrainData= as for terrain LOD
    • By z929669
      Discussion topic:
      ENB Light by 4109
      Wiki Link
      Download ENB Light 0.98 Alpha 2 and install with the following options ... NOTE: need to test these options against mods that they may overwrite (e.g., Leanwolf's, Embers XD, et.). Check conflicts to determine what files to hide when testing.

      EmbersXD seems to have built in compatibility for its meshes so ENB Light should not overwrite them (will need to hide or not install this meshes) Battle Ready Candlelight Fixes is completely overwritten by this mod
    • By Sixxness
      I have checked the forum and nothing was posted on this release. Its worth including into the upcoming STEP update.
       
       
      Nexus page:
      https://www.nexusmods.com/skyrim/mods/68493/?
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