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CTD after install ENBoost by STEP

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Hi there, 

I am not an expert in modding at all, but I would like to follow STEP, and some GEMS mod to have a full modded Skyrim.

I am french and I will try to do my best to write in a proper bloodyhellwhatthe**** english.

My first problem remains at the ENBoost step (after Stable uGridsToLoad installation). SKSE from Mod orginiser cannot launch skyrim anymore, it result to a CTD !

When I remove d3d9.dll, enbhost.exe, and enblocal.ini form my skyrim folder, I can launch via SKSE in mod orginiser and play again.

I have try to change enblocal.ini VideoMemorySizeMb=XXXX from 10240 to 5120, but it is same.

Have someone an idea about that ?

My system  i5-4590, 8 gb ram, and gtx 970

skyrim.ini : (trough Mod orginiser of course )

 

 

 

[General]

sLanguage=ENGLISH

 

uExterior Cell Buffer=36

sIntroSequence=

fFlickeringLightDistance=8192

 

[Display]

fShadowLODMaxStartFade=1000.0

fSpecularLODMaxStartFade=2000.0

fLightLODMaxStartFade=3500.0

iShadowMapResolutionPrimary=2048

bAllowScreenshot=1

fSunShadowUpdateTime=0.25

fSunUpdateThreshold=1.5

iPresentInterval = 1

 

[Audio]

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

fMenuModeFadeOutTime=3.0

fMenuModeFadeInTime=1.0

 

[Grass]

bAllowCreateGrass=3

bAllowLoadGrass=0

 

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

 

[Combat]

fMagnetismStrafeHeadingMult=0.0

fMagnetismLookingMult=0.0

f1PArrowTiltUpAngle=0.7

f3PArrowTiltUpAngle=0.7

f1PBoltTiltUpAngle=0.7

f3PBoltTiltUpAngle=0.7

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

[Water]

bReflectLODObjects=1

bReflectLODLand=1

bReflectSky=1

bReflectLODTrees=1

 

[Actor]

fVisibleNavmeshMoveDist=12288.0000

 

[Camera]

fOverShoulderAddY=0.0

fOverShoulderPosZ=18.0

fOverShoulderPosX=0.0

fOverShoulderCombatAddY=0.0

fOverShoulderCombatPosZ=24.0

fOverShoulderCombatPosX=0.0

fOverShoulderHorseAddY=-72.0

fOverShoulderHorsePosZ=50.0

fOverShoulderHorsePosX=35.0

fActorFadeOutLimit=-100

fMouseWheelZoomSpeed=60.0

f1st3rdSwitchDelay=0.95

iHorseTransitionMillis=001

 

[interface]

fBookOpenTime=200.0

fSafeZoneX=10

fSafeZoneY=10

fSafeZoneXWide=10

fSafeZoneYWide=10

 

[VATS]

fVATSCastingAfterKillDelay=1.2000

uVATSRangedPercentSneak=100

uVATSRangedPercentGlobal=100

bVATSMultipleCombatants=1

bVATSForceRanged=1

bVATSDisable=1

 

 

 

Enblocal.ini:

 

 

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll
 
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=true
UseDefferedRendering=false
IgnoreCreationKit=true
 
[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true
 
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
 
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
VideoMemorySizeMb=5120
EnableCompression=true
AutodetectVideoMemorySize=false
 
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
 
[ENGINE]
ForceAnisotropicFiltering=false
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0
 
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=10.0
 
[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115

 
Thanks !!!!

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thank you for this reply !

I was just saying I was launching skyrim trough SKSE, wich is just the normal way. I don't think it is the problem.

Of course, I follow all STEP's step, watch videos too, and enboost still crash the game at launch (three times reinstalling skyrim after trying many things !)

They are in the skyrim directory both (not the data one).

 Notice that the PC is new (1 week), and nothing installed  in !

I googled a lot for this problem but I still don't understand...

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Hello community,

 

unfortunately I seem to have the very same problem. I have worked through the S.T.E.P. guide (V 2.2.9) until right after 2.E. When starting TES5 via MO (using SKSE as starting executable) the program simply does not start.

Curiously when starting TES5 via MO (using Skyrim Launcher as starting executable) Windows tells me, that the program crashed.

 

My AMD CCC was configured as stated within the guide; currently I'm trying to reinstall its drivers.

 

Below I've attached my config files.

 

Thanks,

-me

 

PC specs:

 

        Operating System

            Windows 7 Professional N 64-bit SP1

        CPU

            Intel Core i5 3570K @ 3.40GHz    32 °C

            Ivy Bridge 22nm Technology

        RAM

            8,00GB Dual-Channel DDR3 @ 666MHz (9-9-9-24)

        Motherboard

            MSI Z77A-G43 (MS-7758) (SOCKET 0)    28 °C

        Graphics

            DELL U2412M (1920x1200@60Hz)

            2048MB ATI AMD Radeon HD 7800 Series (Sapphire/PCPartner)    30 °C

        Storage

            119GB Samsung SSD 840 PRO Series ATA Device (SSD)    31 °C

            931GB Seagate ST1000DM003-1CH162 ATA Device (SATA)    35 °C

            596GB Western Digital WDC WD6400AAVS-00G9B1 ATA Device (SATA)    34 °C

        Optical Drives

            DTSOFT Virtual CdRom Device

            TEAC DV-W524GSC ATA Device

        Audio

            Realtek High Definition Audio

 

skyrim.ini

 

 

 

[General]

sLanguage = ENGLISH

uExterior Cell Buffer = 36

fFlickeringLightDistance = 8192.0

sIntroSequence=

 

[Display]

fShadowLODMaxStartFade = 1000.0

fSpecularLODMaxStartFade = 2000.0

fLightLODMaxStartFade = 3500.0

iShadowMapResolutionPrimary = 2048

bAllowScreenshot = 1

fSunShadowUpdateTime = 0.25

fSunUpdateThreshold = 1.5

iPresentInterval = 1

 

[Audio]

fMusicDuckingSeconds = 6.0

fMusicUnDuckingSeconds = 8.0

fMenuModeFadeOutTime = 3.0

fMenuModeFadeInTime = 1.0

 

[Grass]

bAllowCreateGrass = 1

bAllowLoadGrass = 0

iMaxGrassTypesPerTexure=3

 

[GeneralWarnings]

SGeneralMasterMismatchWarning = One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Archive]

sResourceArchiveList = Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2 = Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

 

[Combat]

fMagnetismStrafeHeadingMult = 0.0

fMagnetismLookingMult = 0.0

f1PArrowTiltUpAngle=0.7

f3PArrowTiltUpAngle=0.7

f1PBoltTiltUpAngle=0.7

f3PBoltTiltUpAngle=0.7

 

[Papyrus]

fPostLoadUpdateTimeMS = 500.0

bEnableLogging = 0

bEnableTrace = 0

bLoadDebugInformation = 0

 

[Water]

bReflectLODObjects = 1

bReflectLODLand = 1

bReflectSky = 1

bReflectLODTrees = 1

 

[Actor]

fVisibleNavmeshMoveDist=12288.0000

 

 

skyrimprefs.ini

 

 

[General]

fBrightLightColorB = 1.0000

fBrightLightColorG = 1.0000

fBrightLightColorR = 1.0000

iStoryManagerLoggingEvent = -1

bEnableStoryManagerLogging = 0

 

[imagespace]

bDoDepthOfField = 1

iRadialBlurLevel = 2

 

[Display]

iBlurDeferredShadowMask = 3

fInteriorShadowDistance = 3000.0000

fShadowDistance = 8000

iShadowMapResolutionSecondary = 1024

iShadowMapResolutionPrimary = 2048

iShadowSplitCount = 2

iMaxAnisotropy = 0

fLeafAnimDampenDistEnd = 4600.0000

fLeafAnimDampenDistStart = 3600.0000

fTreesMidLODSwitchDist = 1e+007

fGamma = 1.0000

fDecalLOD2 = 1500.0000

fDecalLOD1 = 1000.0000

fSpecularLODStartFade = 1000

fShadowLODStartFade = 200.0000

fLightLODStartFade = 2400

iTexMipMapMinimum = 0

iTexMipMapSkip = 0

iWaterMultiSamples = 0

iMultiSample = 4

iShadowMode = 3

bTreesReceiveShadows = 1

bDrawLandShadows = 1

bFull Screen = 1

iSize H = 1200

iSize W = 1920

fMeshLODFadePercentDefault = 1.2000

fMeshLODFadeBoundDefault = 256.0000

fMeshLODLevel2FadeTreeDistance = 2048.0000

fMeshLODLevel1FadeTreeDistance = 2844.0000

fMeshLODLevel2FadeDist = 1e+007

fMeshLODLevel1FadeDist = 1e+007

iScreenShotIndex = 2

bShadowMaskZPrepass = 0

bMainZPrepass = 0

iMaxSkinDecalsPerFrame = 25

iMaxDecalsPerFrame = 100

bFloatPointRenderTarget = 1

sD3DDevice = "AMD Radeon HD 7800 Series"

bFXAAEnabled = 0

iShadowMapResolution = 4096

fShadowBiasScale = 0.15

iShadowMaskQuarter = 4

iAdapter = 0

 

[Grass]

b30GrassVS = 0

fGrassStartFadeDistance = 7000

fGrassMaxStartFadeDistance = 7000.0000

fGrassMinStartFadeDistance = 0.0000

 

[MAIN]

bGamepadEnable = 1

bCrosshairEnabled = 1

fHUDOpacity = 1.000

bSaveOnPause = 1

bSaveOnTravel = 1

bSaveOnWait = 1

bSaveOnRest = 1

 

[GamePlay]

bShowFloatingQuestMarkers = 1

bShowQuestMarkers = 1

iDifficulty = 2

 

[interface]

bDialogueSubtitles = 0

bGeneralSubtitles = 0

 

[Controls]

fGamepadHeadingSensitivity = 1.0000

fMouseHeadingSensitivity = 0.0125

bAlwaysRunByDefault = 1

bInvertYValues = 0

bGamePadRumble = 1

bMouseAcceleration = 0

 

[Particles]

iMaxDesired = 750

 

[saveGame]

fAutosaveEveryXMins = 15.0000

 

[AudioMenu]

fAudioMasterVolume = 1.0000

fVal7 = 1.0000

uID7 = 0

fVal6 = 1.0000

uID6 = 0

fVal5 = 1.0000

uID5 = 0

fVal4 = 1.0000

uID4 = 0

fVal3 = 1.0000

uID3 = 0

fVal2 = 0.4000

uID2 = 466532

fVal1 = 1.0000

uID1 = 554685

fVal0 = 0.8000

uID0 = 1007612

 

[Clouds]

fCloudLevel2Distance = 262144.0000

fCloudLevel1Distance = 32768.0000

fCloudLevel0Distance = 16384.0000

fCloudNearFadeDistance = 9000.0000

 

[TerrainManager]

fTreeLoadDistance = 75000

fBlockMaximumDistance = 250000

fBlockLevel1Distance = 70000

fBlockLevel0Distance = 35000

fSplitDistanceMult = 1.5

bShowLODInEditor = 0

 

[NavMesh]

fObstacleAlpha = 0.5000

fCoverSideHighAlpha = 0.8000

fCoverSideLowAlpha = 0.6500

fEdgeFullAlpha = 1.0000

fEdgeHighAlpha = 0.7500

fEdgeLowAlpha = 0.5000

fTriangleFullAlpha = 0.7000

fTriangleHighAlpha = 0.3500

fTriangleLowAlpha = 0.2000

fLedgeBoxHalfHeight = 25.0000

fEdgeDistFromVert = 10.0000

fEdgeThickness = 10.0000

fPointSize = 2.5000

 

[Trees]

bRenderSkinnedTrees = 1

uiMaxSkinnedTreesToRender = 20

 

[Decals]

uMaxDecals = 1000

bDecals = 1

bSkinnedDecals = 1

uMaxSkinDecals = 100

uMaxSkinDecalsPerActor = 60

 

[LOD]

fLODFadeOutMultObjects = 10

fLODFadeOutMultItems = 10.1

fLODFadeOutMultActors = 10

 

[Launcher]

bEnableFileSelection = 1

bShowAllResolutions = 1

uLastAspectRatio = 4

 

[blurShaderHDR]

bDoHighDynamicRange = 1

 

[blurShader]

bUseBlurShader = 0

 

 

 

enblocal.ini

 

 

 

[PROXY]

EnableProxyLibrary=false

InitProxyFunctions=true

ProxyLibrary=other_d3d9.dll

 

[GLOBAL]

UsePatchSpeedhackWithoutGraphics=true

UseDefferedRendering=false

IgnoreCreationKit=true

 

[PERFORMANCE]

SpeedHack=true

EnableOcclusionCulling=true

 

[MULTIHEAD]

ForceVideoAdapterIndex=false

VideoAdapterIndex=0

 

[MEMORY]

ExpandSystemMemoryX64=true

ReduceSystemMemoryUsage=true

DisableDriverMemoryManager=false

DisablePreloadToVRAM=false

EnableUnsafeMemoryHacks=false

ReservedMemorySizeMb=512

VideoMemorySizeMb=8192

EnableCompression=true

AutodetectVideoMemorySize=false

 

[WINDOW]

ForceBorderless=true

ForceBorderlessFullscreen=true

 

[ENGINE]

ForceAnisotropicFiltering=false

MaxAnisotropy=16

ForceLodBias=false

LodBias=0.0

AddDisplaySuperSamplingResolutions=false

EnableVSync=true

VSyncSkipNumFrames=0

 

[LIMITER]

WaitBusyRenderer=false

EnableFPSLimit=false

FPSLimit=10.0

 

[iNPUT]

//shift

KeyCombination=16

//f12

KeyUseEffect=123

//home

KeyFPSLimit=36

//num /       106

KeyShowFPS=106

//print screen

KeyScreenshot=44

//enter

KeyEditor=13

//f4

KeyFreeVRAM=115

 

[ADAPTIVEQUALITY]

Enable=false

Quality=1

DesiredFPS=20.0

 

[ANTIALIASING]

EnableEdgeAA=false

EnableTemporalAA=false

EnableSubPixelAA=false

EnableTransparencyAA=false

 

[FIX]

FixGameBugs=true

FixParallaxBugs=true

FixAliasedTextures=true

IgnoreInventory=true

FixTintGamma=true

RemoveBlur=false

FixSubSurfaceScattering=true

FixSkyReflection=true

FixCursorVisibility=true

 

 

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This might be card related. Some users have reported some issues with the latest GTX 9xx cards with Skyrim and ENBSeries. If everything is set up properly, I would try to use the Injector version rather than the Wrapper version to see if that fixes your issues.

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Make sure you are both running the latest version of MO as well. I'll need to see some picture of how your SKSE executable is set up in MO for me to be much more help. Also, make sure you have install SKSE in MO as well since the scripts and INI file will need to be placed in the Data folder.

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Make sure you are both running the latest version of MO as well. I'll need to see some picture of how your SKSE executable is set up in MO for me to be much more help. Also, make sure you have install SKSE in MO as well since the scripts and INI file will need to be placed in the Data folder.

1st of all: thanks for the fast reply!

 

2ndly:

- I've installed MO 1.2.17 (currently on Nexus)

- attached you'll find a screencap of my SKSE setup within MO

- I have additionally a mod installed named "SKSEdata". Its mod-folder (accessible via right-click -> "open in explorer") is attached as well.

 

Edit: As I understand it, TES5 loads via SKSE when ENBoost is not installed?!

post-6041-0-17024500-1421519129_thumb.png

SKSE_MOfolder_Hyronimo.zip

Edited by Hyronimo

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I just tried to use the injector version.

Skyrim starts via MO (using SKSE) perfectly.

 

How do I test if ENBoost is running correctly?

 

Edit:

I did no changes to enbinjector.ini.

 

Edit2:

forgot screencap

post-6041-0-24548600-1421522249_thumb.png

Edited by Hyronimo

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If the Injector version is working perfectly for you, then simply just use it. There's no difference in-game between the Wrapper and Injector versions.

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If the Injector version is working perfectly for you, then simply just use it. There's no difference in-game between the Wrapper and Injector versions.

Okay, but how to know if ENBoost is running. I'm asking, because "Shift+Enter" does not pop up the ENB GUI. Nor does "Shift+*" show my current FPS.

 

Yet, I assume that these are disabled when using ENBoost instead of ENB?

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Yes, you will not get any graphical modification with ENBoost. You'll know it's working when you see the ENB messages displaying at the menu. You can also Alt+Tab out once you're game has loaded and open Task Manager. You'll see "enbhost.exe" running in the processes when ENBoost is working.

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DONE

Got the Main Menu Message and enbhost.exe is running.

BTW: Shift+* does work.

 

Seems I'm able to use mods after all, THANKS A LOT.

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