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Support for ENB Complex Grass In LOD
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Question
z929669
@sheson I am wondering if you have looked at complex grass support in LOD. I don't know if it's even possible, given the ENB requirements vs DynDOLOD atlas-texture requirements, but there is no way I can find to get a good LOD match in all lighting/weather conditions with LOD grass behaving similarly to loaded grass in terms of light sources and observer PoV.
Basically, ENB-CG looks at lower-left pixels of 2:1 (vertical:horizontal) texture atlas with diffuse/normal, opacity/specular in the alpha. I'm not sure if this could work using the DynDOLOD atlas and grass components of the super meshes, but figured you would have some idea of the limitations for LOD.
I created CG for vanilla and Cathedral Landscapes for testing purposes if you ever have appetite for looking into it.
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sheson
With the information from the discord it might be possible for me to test with different normal/bi/tangents vectors in the LOD meshes and rendered normal map textures of the grass LOD billboards. I ca
sheson
The normals of LOD may not be shown with the fx, however all LOD including grass LOD has working normal vectors and maps as they are currently intended. ENB does something on top of full grass which w
sheson
See updates to DynDOLOD 3 Alpha 96. Generate HD Grass LOD billboards with TexGen. https://dyndolod.info/Help/TexGen#Grass-HD-Grass-Tree-HD-Tree-Rendered HD Grass LOD billboards will a
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