First of all. I just wanted to thank Kelmych for this great guide. I played Fallout 3 only once when it first came out. No DLC or mods at the time, save for a few small ones to get rid of the cataract effect the default NPC eyes had. After all this time, the guide is a great way to catch up on all the mods I missed.
I hit one conflict with the updated UI section incorporating UIO. Though the UIO Nexus page specifically mentions that it supports Dynamic Crosshair, it did not work after following the steps in the Clear & Present Danger guide.
It's fairly easy to fix: Open the Dynamic Crosshair mod in Explorer and copy the "Custom.xml" file. Open the menus folder and create a new subfolder named "prefabs". Open the prefabs folder and paste in the Custom.xml file. Then rename the "Custom.xml" to "DynamicCrosshair.xml", without the quotes. You might want to disable and then re-enable the mod in Mod Organizer just to be on the safe side. I know MO does not always "see" plugins that have been manually added to a folder or moved from optional to active, but I don't know about .xmls.
This got the dynamic crosshair working again for me. Hope this helps anyone else who has the same conflict.
Question
Satur9
First of all. I just wanted to thank Kelmych for this great guide. I played Fallout 3 only once when it first came out. No DLC or mods at the time, save for a few small ones to get rid of the cataract effect the default NPC eyes had. After all this time, the guide is a great way to catch up on all the mods I missed.
I hit one conflict with the updated UI section incorporating UIO. Though the UIO Nexus page specifically mentions that it supports Dynamic Crosshair, it did not work after following the steps in the Clear & Present Danger guide.
It's fairly easy to fix: Open the Dynamic Crosshair mod in Explorer and copy the "Custom.xml" file. Open the menus folder and create a new subfolder named "prefabs". Open the prefabs folder and paste in the Custom.xml file. Then rename the "Custom.xml" to "DynamicCrosshair.xml", without the quotes. You might want to disable and then re-enable the mod in Mod Organizer just to be on the safe side. I know MO does not always "see" plugins that have been manually added to a folder or moved from optional to active, but I don't know about .xmls.
This got the dynamic crosshair working again for me. Hope this helps anyone else who has the same conflict.
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