TREK Posted December 24, 2014 Posted December 24, 2014 (edited) Following the guide I can not run the game with FlashlightNVSE active. Deactivating the mod means the game starts up fine. I have made sure to load the mod after oHUD and installed it with MO-Legacy Script Support but to no avail. EDIT: I forgot to mention that I had FlashlightNVSE running before when I wasn't using the MO-Legacy Script and unified HUD. I of course could revert to using FOMM but... (big but here) for whatever reason in order to get unified HUD to detect the my UI injecting mods (it won't work otherwise) I have to install them in one seating. I'm not that lazy I just really want to know why everyone else isn't having the same problem as me. Edited December 24, 2014 by TREK
Audley Posted December 30, 2014 Posted December 30, 2014 Any update on this issue? Sorry no one got back to you. I think it's because of how strange the issue is. Give me an update and then we can go from there.
EssArrBee Posted December 30, 2014 Posted December 30, 2014 You may need to extract the BSA for Flashlight NVSE or another mod with a BSA. MO has a BSA limit for FNV. Thankfully Audley replied to this thread because I completely missed it. Hope you see this Trek.
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