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vile83r

Is the ESP needed if it exists only for the BSA?

Question

For an example Vault 22 Floral Overhaul found here https://www.nexusmods.com/newvegas/mods/54472/? Has an ESP and a BSA.

 

It seems the ESP exists only to call the BSA, is that correct? If I am using MO and I have installed this mod and extracted the BSA do I still need the ESP? This question extends to any other similar mods. I realize the ESP in certain situations is needed for load order. I'm just curious how would I know if the ESP is actually needed.

 

Thank you all in advance.

 

Thomas

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4 answers to this question

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If MO makes the plugin italics then the plugin isn't needed. You just untick the plugin and then go to the archives tab and tick the BSA.

 

In the case of Vault22 you need the plugin no matter what. I usually extract this BSA since FNV has a BSA limit.

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But...

 

There is sometimes some minor difficulties when MO is used to handle bsas with the Fallout games. I think there may be some minor differences with the engine compared to the Skyrim engine.

I had a persistent issue with my Fallout3 setup that was rectified by disabling MO handling bsa files in Fallout3.

 

So in general, what @EssArrBee said but if you find something fishy still happening, revisit the bsa handling.

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It's a BSA limit or something for plugin loaded BSAs. You can only have like 20 BSAs and have to extract the rest.

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