elenhil Posted December 27, 2013 Posted December 27, 2013 The spirals are slightly less distinctive, but still visible. Human eye is, unfortunately, very good at picking up patterns. Perhaps there should be more snow nearer to the trunk to normalize the dark/light pattern? Otherwise it's essentially the same diamond/spiral pattern.
vurt Posted December 27, 2013 Posted December 27, 2013 there should be any in the the latest version 0.3: https://piclair.com/data/1mued.jpg at least not more than how it occasionally would happen with real pines. pretty happy with the trunks, but might change them later on.
elenhil Posted December 27, 2013 Posted December 27, 2013 Still, the 'diamond' pattern is very noticeable. The distant fir trees look like pine-cones! Wouldn't it be better to spread snow more evenly?
vurt Posted December 27, 2013 Posted December 27, 2013 kind of how it would appear in nature though (watched a ton of reference photos). e.g https://snow-pictures.com/mountain-snowfall/snow6.jpg Against the trunk there isnt any snow so that part will be dark, the outer part are sometimes also free from any snow too, depends a bit on how bent that part is. I could make them completely white but then they would lack any definition and it would not look very natural i think.. might mix in some trees with a different texture though to mix it up a bit. Edit: hmm might try adding some random vertex coloring, that might break up the "pattern" a bit so it looks more like the reference pic above. edit: works alright, tested on 1 pine and replaced all other with the same .nif: https://piclair.com/data/b31mz.jpg
elenhil Posted December 27, 2013 Posted December 27, 2013 Difficult to judge the second picture in that light, as shadows themselves break the pattern up. Plain diffused daylight would serve better.
Aiyen Posted December 27, 2013 Posted December 27, 2013 Latest pic looks good, any pattern there might be only happen because you stand looking for it. It would be impossible to remove this phenomenon entirely I think... without adding in more mesh diversity.
vurt Posted December 27, 2013 Posted December 27, 2013 the last one was just one mesh that was repeated. here's how it looks with a bit of vertex coloring with bigger variety of pines (5 instead of 1): v0.3: https://piclair.com/data/tvqw7.jpg Edit. latest screens (v0.4): https://piclair.com/data/8am0x.jpg https://piclair.com/data/fjw7a.jpg https://piclair.com/data/7ccxp.jpg Edit: uploaded
Neovalen Posted December 27, 2013 Posted December 27, 2013 Excellent work as always vurt Sent from my XT907 using Tapatalk
vurt Posted December 27, 2013 Posted December 27, 2013 glad you liked it. Let me know if anyone have crashes in snowy areas.
vfxninjaeditor Posted December 27, 2013 Posted December 27, 2013 Can anyone else confirm that the new v0.4 pines causes CTD? If I install them, I get an immediate crash on load into exterior snowy cells. I tried several times. It the only mod addition I have made to my game in the past three days.
vurt Posted December 27, 2013 Posted December 27, 2013 yeah after testing for some while treepineforestsnow01 does causes crashes for me too.. i have tracked down the problem.
DoYouEvenModBro Posted December 28, 2013 Posted December 28, 2013 Vurt, after you are happy with the Snowy Pines update, is there any way you can create another Regular Version that looks good on ENBs? I've become accustomed to using ENB :-/. I can't bring myself to play without one but obviously Skyrim Flora Overhaul is a must-have for any modded games.
vurt Posted December 28, 2013 Posted December 28, 2013 It's a bit of a drag to tweak regular and basic for ENB's, it also scares people away when there's a ton of files to browse / read through. I find that it works quite well for ENB if you decide against the really oversaturated and not so lore friendly ones. I'm using QuietCool and it works quite well. It's also so easy to tweak ENB yourself these days with the now built-in menu..
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