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Dynamic Distant Objects LOD - DynDOLOD

 

Finally I can see my house from here

 

You know the price for my mods: blood, sweat and tears. Oh, and your first born.

If you want to help other authors of quality mods then donate to them directly.


For latest information and instructions see the DynDOLOD 2.18 UPDATE POST


What is this?

DynDOLOD is a set of tools based on TES5Edit and TES5LODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects to Skyrim. By combining DynDOLOD with TES5LODGen users can create drastically enhanced traditional static LOD plus tree LOD and the new, optional dynamic distant object LOD in a few 'simple' steps.

DynDOLOD is meant for enthusiast modders who are familiar with using TES5Edit. Enthusiast modders have a general knowledge of computers, folders and files, especially Skyrims 'Data' folders and how to install mods safely with a manager or manually.

To fully expand the visual experience and use the additional features offered by TES5LODGen the DynDOLOD package comes with over 1000 new or updated LOD models for objects that were badly missing from the original game like the Skyhaven Temple or landscape features like roads, smaller rocks and dirt cliffs that simply make the distant landscape look much more natural and alive.


What does it do?

It makes Skyrim look like this

59721-1-1427159829.jpg59721-2-1427159829.jpg59721-1-1427289504.jpg59721-4-1427159830.jpg

59721-1-1427419467.jpg59721-2-1427419467.jpg59721-3-1427419468.jpg59721-4-1427419468.jpg

59721-1-1427465578.jpg59721-2-1427465579.jpg59721-3-1427465579.jpg59721-4-1427465579.jpg

59721-1-1427470182.jpg59721-2-1427470183.jpg59721-3-1427470183.jpg59721-4-1427470183.jpg

59721-1-1427470235.jpg59721-2-1427470235.jpg59721-3-1427470235.jpg59721-4-1427470236.jpg

 


Requirements

SKSE

PapyrusUtil 2.8 or higher

DynDOLOD Resources - Make sure to use DynDOLOD Resources version only with matching or higher DynDOLOD Standalone versions but never with older versions.

Vanilla Skyrim LOD Billboards from TES5LODGen or Indistinguishable Vanilla Tree Billboards. If using tree mods that do not include billboards, check TES5LODGen for ready-to-use tree LOD billboards for some tree mods. For STEP users all billboards are included in STEP Texture Compilation.


Download

Download standalone and resources from Nexus or use Mega links from the update post

There are quickstart instruction in the main folder. Also check the folder called 'docs' for additional information. See the update post for latest installation information and guides.

CC BY-NC-SA

=======================================================================

Updating DynDOLOD

=======================================================================

Read the update posts for each new version for version specific information and update instructions.

Also read the manual how to update an existing save game, watch the video or check DynDOLOD SkyUI MCM.

[spoiler=DynDOLOD-Changelog.txt]

=======================================================================

DynDOLOD - Dynamic Distant Objects LOD - Sheson

=======================================================================

  Reveal hidden contents

 

 

 

Credits

 

TES5Edit Team in general

 

Ehamloptiran and Zilav for TES5LODGen and LODGen for trees

 

Bethesda for the game, models and textures

 

NifTools

 

DynDOLOD includes LOD assets based on models and/or textures from:


 

Holy Cow I fixed Skyrim - Sheson

  • +1 15

Recommended Posts

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Posted
  On 2/16/2016 at 3:26 AM, sheson said:

It rather shows how important it is to create optimized LOD versions. This one heavy snow tree full model is 400MB alone. Someone pruning is needed...

 

3155782-1455593083.gif

I don't understand any of the technical stuff behind it, but how can one tree take 400MB when the SFO textures are like 5MB each?

  • 0
Posted (edited)
  On 2/16/2016 at 5:51 PM, Octopuss said:

I don't understand any of the technical stuff behind it, but how can one tree take 400MB when the SFO textures are like 5MB each?

Ops typo, that was meant to be 40MB... The mesh for that tree is 395kB and the tree is used a 110 times.

Edited by sheson
  • 0
Posted (edited)
  On 2/4/2016 at 1:36 PM, sheson said:

Make sure to use the latest papyrus scripts from the update post. Then check the new MCM Information page if there still is a message about files not belonging to each other.

Hi Sheson

I strictly followed your instructions but sadly it was still giving the same error.

So I removed your mod as well as Helgen Reborn, reinstalled your mod using your updated scripts and restarted a new game.

 

Alleluïa ! It works as before

 

Screen_Shot77.png

 

Thank you very much for your mods and your time :thumbsup:

Edited by Thierry5820
  • 0
Posted (edited)

i need help with this. i followed the instructions. install skse billboards and paparyus. copied dyndo data and TES5edit scripts. start tes5edit. select esp. dyndo last esp. apply script. dump output in to data. turn on dyndo esp. start skyrim. never ending loading. i tried high medium and low. using overpowered PC. i've done it several times. always never ending loading. i was watching gamerpoets tutorial. he used mod organizer. i'm using NMM. there is no billboard esp load order for NMM. just data dump. not sure if this is a problem. don't think so cause sheson has video for no mod organizer but it does not show the billboard installation. only other thing i'm not sure about is what esp to select when using TES5edit. first time i selected all esp. last time i only selected the skyrim with expansions, unofficial patch, and dyndo esp. both ways completes the output dump but game never loads. i have my whole game modded successfully except this. been trying for 2 days. my head hurts and losing hope. please help. thank you.

Edited by misterdean
  • 0
Posted (edited)
  On 2/16/2016 at 11:56 PM, misterdean said:

i need help with this. i followed the instructions. install skse billboards and paparyus. copied dyndo data and TES5edit scripts. start tes5edit. select esp. dyndo last esp. apply script. dump output in to data. turn on dyndo esp. start skyrim. never ending loading. i tried high medium and low. using overpowered PC. i've done it several times. always never ending loading. i was watching gamerpoets tutorial. he used mod organizer. i'm using NMM. there is no billboard esp load order for NMM. just data dump. not sure if this is a problem. don't think so cause sheson has video for no mod organizer but it does not show the billboard installation. only other thing i'm not sure about is what esp to select when using TES5edit. first time i selected all esp. last time i only selected the skyrim with expansions, unofficial patch, and dyndo esp. both ways completes the output dump but game never loads. i have my whole game modded successfully except this. been trying for 2 days. my head hurts and losing hope. please help. thank you.

FAQ: Skyrim: ILS or CTD

 

A: More LOD uses more memory and this can cause ILS or CTD. Double check heap memory usage (block 1) with Memory Blocks Log from https://www.nexusmods.com/skyrim/mods/50471/ and adjust SKSE or SSME memory settings. Remove satefy-load if it is used. Set ExpandSystemMemoryX64=false in enblocal.ini

Edited by sheson
  • 0
Posted (edited)

After hours of trial and error testing I finally narrowed down the cause of a repeatable CTD I've been having to the Dyndolod.esp. On current playthrough as well as creating a new save I CTD at a Cell near Loreius Farm on the road as well as by the giant camp that is there. If I load save, as well as start new game, without dyndolod.esp active I can pass the spot just fine. I have no idea which of my mods is causing the conflict in Dyndolod.esp, I've checked in TES5edit and can't find any errors in the esp or any conflicts. I've used Dyndolod for many months and have passed by this area in multiple characters without issue, so I think it must be a mod I added sometime recently but I couldn't begin to think of which mod that could be.

 

Here is the Modwat.ch

  Reveal hidden contents

 

 

and here is the crashdump log, its the same each time I crash at the location

 

  Reveal hidden contents

as well as the loaded modules list
  Reveal hidden contents
start end module name
00400000 01e12000 TESV TESV.exe
02130000 02146000 XINPUT1_3 XINPUT1_3.dll
03f00000 0495a000 d3d9 d3d9.dll
04960000 04983000 WINMMBASE WINMMBASE.dll
04990000 04b8f000 D3DX9_43 D3DX9_43.dll
10000000 10047000 binkw32 binkw32.dll
472c0000 473a7000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll
48d40000 49742000 steamclient steamclient.dll
4bbf0000 4bd0f000 msctf msctf.dll
56c10000 5705a000 D3DX9_40 D3DX9_40.dll
5d740000 5e300000 hdtPhysicsExtensions hdtPhysicsExtensions.dll
5f1c0000 5f2ae000 msvcr120 msvcr120.dll
5f2b0000 5f321000 msvcp120 msvcp120.dll
5f330000 5f3a1000 hook hook.dll
5f3c0000 5fb59000 atiumdva atiumdva.dll
60000000 60021000 CSERHelper CSERHelper.dll
601a0000 608ac000 atiumdag atiumdag.dll
60c90000 60db8000 aticfx32 aticfx32.dll
60dc0000 60def000 d3d9_smaa d3d9_smaa.dll
60df0000 60e7e000 XAudio2_6 XAudio2_6.dll
60e80000 60fce000 gameoverlayrenderer gameoverlayrenderer.dll
60fd0000 610e5000 dbghelp_60fd0000 dbghelp.dll
610f0000 613b1000 Steam2 Steam2.dll
613c0000 614f7000 Steam Steam.dll
61500000 61521000 tkplugin tkplugin.dll
61530000 615d3000 simplyknock simplyknock.dll
615e0000 616b1000 nioverride nioverride.dll
616c0000 617de000 fiss fiss.dll
617e0000 61876000 chargen chargen.dll
61880000 6196e000 StorageUtil StorageUtil.dll
61970000 619a5000 Smart_Souls Smart Souls.dll
619b0000 61bdb000 JContainers JContainers.dll
66160000 6617c000 atiu9pag atiu9pag.dll
661e0000 66213000 SKSE_EnhancedCamera SKSE_EnhancedCamera.dll
66220000 6626a000 QuickLoot QuickLoot.dll
66270000 662ac000 OneTweak OneTweak.dll
662b0000 66391000 MagExtender MagExtender.dll
663a0000 664ad000 GrimyTools GrimyTools.dll
664b0000 66595000 skse_1_9_32 skse_1_9_32.dll
66680000 66683000 sfc sfc.dll
66ce0000 66d09000 PreventsAccidentPickUp PreventsAccidentPickUp.dll
66d10000 66d4c000 MfgConsole MfgConsole.dll
66d50000 66d72000 MDX_NoPoisonDialogs MDX_NoPoisonDialogs.dll
67c20000 67c43000 JaxonzConsolePlugIn JaxonzConsolePlugIn.dll
67c50000 67c86000 dinput8 dinput8.dll
681c0000 68246000 dsound dsound.dll
682d0000 682e2000 enbhelper enbhelper.dll
682f0000 68343000 InsertAttackData InsertAttackData.dll
68370000 6839f000 EnchantReloadFix EnchantReloadFix.dll
683a0000 683d0000 DP_Extender DP_Extender.dll
683d0000 68431000 AHZmoreHUDPlugin AHZmoreHUDPlugin.dll
68440000 68625000 D3DX9_42 D3DX9_42.dll
68630000 688a8000 AcLayers AcLayers.dll
68c80000 68c97000 towConversation towConversation.dll
68ca0000 68cc6000 skse_steam_loader skse_steam_loader.dll
68cd0000 68cf8000 steam_api steam_api.dll
690a0000 690b8000 CrashFixPlugin CrashFixPlugin.dll
690c0000 690c7000 X3DAudio1_7 X3DAudio1_7.dll
690d0000 690e2000 SortWindows6Compat SortWindows6Compat.dll
690f0000 692bb000 d3d9_690f0000 d3d9.dll
6ebb0000 6ebdf000 IPHLPAPI IPHLPAPI.DLL
6fa80000 6fa89000 avrt avrt.dll
6fb40000 6fc51000 tier0_s tier0_s.dll
71000000 7100a000 secur32 secur32.dll
71090000 710e2000 vstdlib_s vstdlib_s.dll
71410000 71418000 wsock32 wsock32.dll
71550000 715b8000 AudioSes AudioSes.dll
71a70000 71ac5000 MMDevAPI MMDevAPI.dll
71ad0000 71ada000 hid hid.dll
71b10000 71b34000 winmm winmm.dll
72e10000 72e31000 dbgcore dbgcore.dll
72f90000 730cf000 dbghelp dbghelp.dll
73570000 736bb000 propsys propsys.dll
736e0000 736fd000 dwmapi dwmapi.dll
73710000 73732000 devobj devobj.dll
739a0000 73a32000 comctl32 comctl32.dll
73a40000 73a6f000 rsaenh rsaenh.dll
73a70000 73a83000 cryptsp cryptsp.dll
73ab0000 73abf000 sfc_os sfc_os.dll
73c40000 73c56000 mpr mpr.dll
73eb0000 73f25000 uxtheme uxtheme.dll
74030000 740c2000 apphelp apphelp.dll
740d0000 74198000 WinTypes WinTypes.dll
744b0000 744dc000 fwbase fwbase.dll
744e0000 744fb000 bcrypt bcrypt.dll
74500000 7450b000 davhlpr davhlpr.dll
74510000 74577000 winspool winspool.drv
74870000 74878000 version version.dll
74880000 7488a000 CRYPTBASE CRYPTBASE.dll
74890000 748ae000 sspicli sspicli.dll
74920000 74936000 usp10 usp10.dll
74940000 7499f000 ws2_32 ws2_32.dll
74b70000 74beb000 advapi32 advapi32.dll
74bf0000 74c7d000 SHCore SHCore.dll
74c80000 74d2d000 rpcrt4 rpcrt4.dll
74d30000 74d3c000 kernel_appcore kernel.appcore.dll
74d40000 7514b000 setupapi setupapi.dll
75150000 7564a000 windows_storage windows.storage.dll
75650000 75694000 sechost sechost.dll
756a0000 7578b000 ole32 ole32.dll
75790000 757d2000 wintrust wintrust.dll
757e0000 757ef000 profapi profapi.dll
75850000 75894000 powrprof powrprof.dll
758a0000 758f8000 bcryptPrimitives bcryptPrimitives.dll
75900000 759be000 msvcrt msvcrt.dll
759c0000 759f7000 cfgmgr32 cfgmgr32.dll
75a00000 75b4f000 gdi32 gdi32.dll
75b50000 75bd4000 clbcatq clbcatq.dll
75be0000 75bfb000 imagehlp imagehlp.dll
75c00000 76ffe000 shell32 shell32.dll
77000000 77147000 user32 user32.dll
77150000 771e2000 oleaut32 oleaut32.dll
771f0000 771f6000 psapi psapi.dll
77200000 773bd000 combase combase.dll
773c0000 774a0000 kernel32 kernel32.dll
77540000 77632000 comdlg32 comdlg32.dll
77640000 7764e000 msasn1 msasn1.dll
77650000 77695000 shlwapi shlwapi.dll
776a0000 77818000 crypt32 crypt32.dll
77830000 779ae000 KERNELBASE KERNELBASE.dll
779b0000 77a0e000 FirewallAPI FirewallAPI.dll
77a10000 77a23000 netapi32 netapi32.dll
77b50000 77b7b000 imm32 imm32.dll
77b80000 77cfb000 ntdll ntdll.dll

 
If you can point me in the right direction of fixing this I'd greatly appreciate it, I can't play the game without dyndolod so I'd like to remove whatever mod is causing the ctd if I can.
Edited by druninja
  • 0
Posted (edited)

i started reading about ILS and found out about ENBoost, ini memory tweaks, and the STEP guide. seems like i have alot more tweaking to do besides dyndo. gonna re-install skyrim and make backups of everything vanilla so i can start fresh. couple questions before i begin.

 

1) the STEP guide looks good but it has not been updated since may 2015. this worries me a bit cause my intention is to start over and i don't want to be doing things that are outdated. example, i found posts saying [NotPlacebo] GiveFirstBornToSheson=1 is a must but when i kept following links to newer posts i see people saying that is no longer necessary and there is a new way. should i be following the STEP guide or can you suggest another guide that would be better for people who are starting from scratch?

 

2) should i be using NMM or mod organizer? i've been using NMM but i noticed alot of people talking about mod organizer. i found posts from you dating back to 2013 so i know you have been around and i'm basically gonna use what you suggest. if you do recommend mod organizer i would appreciate knowing why you recommend it. i have google searched NMM vs MO and the only thing i hear was different is MO does not over write files it does everything virtually. this sounds nice but the post was really old and i hear NMM has had alot of improvements. just want to make sure i'm using the right tools.

 

3) speaking of tools, i have SKSE 1.07.03, TES5edit 3.2, LOOT 0.8.1, ENB v0279, ENBoost, 5.0, Vram size test. what other tools should i be using?

 

4) i noticed the order in which you do things has a drastic effect on your game. the first time i installed realvision ENB and the recommend mods i installed everything in no particular order. my last install i noticed the realvision ENB page says install mods in this order. when i did that my game went from looking better to looking amazing. with this in mind i'm wondering in which order should i be doing things. was thinking mods > enb > dyndo > LOOT > TES5edit cleans > ini tweaks.

 

5) last question for now. what esp's should i be selecting when i start TES5edit and begin the dyndo output dump? like i previously mentioned, the first time i selected all esp, the next time i only selected these esp's. skyrim, update, DLC, unofficial patch, dyndo. after i got ISL again i wondered if i should only select the dyndo esp. after i thought of that i started thinking about the SFO and SMIM esp cause gamer poet talks about them in his dyndo video. with so many esp's to select it would be very helpful to know if i should be selecting them all, only certain ones, or only the dyndo. 

 

thank you for the help. i really do appreciate it. i've been at this for 3 days. i thought i had everything in order cause my game runs fine fully modded. but when i started reading about the ILS caused by dyndo i realized there were so many steps people suggested that i did not do. since i am going to start all over i just want to make sure i am doing things right. 

Edited by misterdean
  • 0
Posted (edited)
  On 2/17/2016 at 6:52 AM, druninja said:

After hours of trial and error testing I finally narrowed down the cause of a repeatable CTD I've been having to the Dyndolod.esp. On current playthrough as well as creating a new save I CTD at a Cell near Loreius Farm on the road as well as by the giant camp that is there. If I load save, as well as start new game, without dyndolod.esp active I can pass the spot just fine. I have no idea which of my mods is causing the conflict in Dyndolod.esp, I've checked in TES5edit and can't find any errors in the esp or any conflicts. I've used Dyndolod for many months and have passed by this area in multiple characters without issue, so I think it must be a mod I added sometime recently but I couldn't begin to think of which mod that could be.

 

Here is the Modwat.ch

  Reveal hidden contents

 

 

and here is the crashdump log, its the same each time I crash at the location

 

If you can point me in the right direction of fixing this I'd greatly appreciate it, I can't play the game without dyndolod so I'd like to remove whatever mod is causing the ctd if I can.

Have you verified heap memory usage with Memory Blocks Log yet? Did you generate LOD again after adding any of the new mods? Then there could be an invalid/missing nif.

 

 

  On 2/17/2016 at 8:47 AM, misterdean said:

i started reading about ILS and found out about ENBoost, ini memory tweaks, and the STEP guide. seems like i have alot more tweaking to do besides dyndo. gonna re-install skyrim and make backups of everything vanilla so i can start fresh. couple questions before i begin.

 

1) the STEP guide looks good but it has not been updated since may 2015. this worries me a bit cause my intention is to start over and i don't want to be doing things that are outdated. example, i found posts saying [NotPlacebo] GiveFirstBornToSheson=1 is a must but when i kept following links to newer posts i see people saying that is no longer necessary and there is a new way. should i be following the STEP guide or can you suggest another guide that would be better for people who are starting from scratch?

 

2) should i be using NMM or mod organizer? i've been using NMM but i noticed alot of people talking about mod organizer. i found posts from you dating back to 2013 so i know you have been around and i'm basically gonna use what you suggest. if you do recommend mod organizer i would appreciate knowing why you recommend it. i have google searched NMM vs MO and the only thing i hear was different is MO does not over write files it does everything virtually. this sounds nice but the post was really old and i hear NMM has had alot of improvements. just want to make sure i'm using the right tools.

 

3) speaking of tools, i have SKSE 1.07.03, TES5edit 3.2, LOOT 0.8.1, ENB v0279, ENBoost, 5.0, Vram size test. what other tools should i be using?

 

4) i noticed the order in which you do things has a drastic effect on your game. the first time i installed realvision ENB and the recommend mods i installed everything in no particular order. my last install i noticed the realvision ENB page says install mods in this order. when i did that my game went from looking better to looking amazing. with this in mind i'm wondering in which order should i be doing things. was thinking mods > enb > dyndo > LOOT > TES5edit cleans > ini tweaks.

 

5) last question for now. what esp's should i be selecting when i start TES5edit and begin the dyndo output dump? like i previously mentioned, the first time i selected all esp, the next time i only selected these esp's. skyrim, update, DLC, unofficial patch, dyndo. after i got ISL again i wondered if i should only select the dyndo esp. after i thought of that i started thinking about the SFO and SMIM esp cause gamer poet talks about them in his dyndo video. with so many esp's to select it would be very helpful to know if i should be selecting them all, only certain ones, or only the dyndo. 

 

thank you for the help. i really do appreciate it. i've been at this for 3 days. i thought i had everything in order cause my game runs fine fully modded. but when i started reading about the ILS caused by dyndo i realized there were so many steps people suggested that i did not do. since i am going to start all over i just want to make sure i am doing things right.

Someone from the STEP team can answer these questions better than I. I can only give general hints - the details you are asking for is what things like the STEP guides are for. "Normal" modding is Skyrim can already be complex by itself if starting anew, because there so many different types of mods.

 

1) The STEP Guide is constantly updated with the lasted information. Follow recent (mid 2015 and newer) modding guides instead of using old forums posts. The recent ones should cover both ENBoost and Memory Patch (build into SKSE) and Memory Block Log to verify is works.

 

2) All these managers have pros and cons. If you never used any of these before I suggest to use MO - also for the fact that most up-to-date guides are for it. Not overwriting physical files is a great plus for modding users who constantly change things ;)

 

3) You use the tools that a guide requires you to use for whatever task it is you want to do.

 

4) Install order of assets like meshes/scripts/textures packed in *.BSA and loose files and the order of mods esm/esp (LOOT + manual sorting) order is crucial. There is no order for dll plugins, they just work.

ENBs that come with  meshes/textures/*.esp should be installed first like any other mods. Patchers like DynDOLOD need to be run when the load order is finalized (so typically after cleaning, merging, LOOT). Ini tweaks can be done at any time.

 

5) You only need to select the esps that actually add objects that have LOD or that you want LOD for. Typically landscape, town or house mods. Quests mods add buildings too sometimes. Check all and it will discover any suitable object.

The only relationship between what mods are selected and ILS is that -> the more mods -> the more LOD data is generated -> the more memory is needed.

 

Sorry to tell you, but 3 days is nothing...  this will easily translate into weeks, months and years. :;):

Edited by sheson
  • 0
Posted (edited)

thanks for the tips. i did have everything running fine till i tried dyndo so i guess i will just focus on that for now. 

 

kinda curious about one more thing though. i have i7 quad core, 8gb 2133 CL9, samsung pro ssd, titan x. should i be aiming for low, medium, or high for the dyndo? obviously, i want high and assumed i should be able to with my setup. i'm using 45 mods but alot of them are minimal impact like hotkeys, loading screen replacement, iHUD, etc. the only heavy ones are skyrim 2K textures, enb, flora overhaul, climates of tamriel, realistic water, ELFX, and SMIM. is high possible with ini tweaks? is high even necessary? i noticed in your video you went up in the air to show the distance objects. since i won't be flying i'm wondering if high is overkill and if i will never see most of the stuff it is rendering.

 

also, your mod makes ugrid tweaks unnecessary right? does it cover draw distance for grass shadows and ground textures or only larger things like trees buildings and objects?

Edited by misterdean
  • 0
Posted
  On 2/17/2016 at 8:47 AM, misterdean said:

1) the STEP guide looks good but it has not been updated since may 2015. this worries me a bit cause my intention is to start over and i don't want to be doing things that are outdated. example, i found posts saying [NotPlacebo] GiveFirstBornToSheson=1 is a must but when i kept following links to newer posts i see people saying that is no longer necessary and there is a new way. should i be following the STEP guide or can you suggest another guide that would be better for people who are starting from scratch?

The last major STEP version update was in late November 2015, to 2.2.9.2. Since then, there have been a bunch of minor updates.

 

https://wiki.step-project.com/STEP:2.2.9.2

  • 0
Posted
  On 2/16/2016 at 4:51 PM, sheson said:

Please edit SKSE.ini and add or change

[Debug]

WriteMinidumps=1

 

Then produce the crash. Find minidump in c:\Users\[username]\Documents\My Games\Skyrim\SKSE\Crashdumps\*.dmp

Go to https://www.osronline.com/page.cfm?name=analyze and upload it. Copy/paste the text of the result into spoiler tags here.

Here are the results:

 

Primary analysis:

 

  Reveal hidden contents

 

 
Loaded module list:
  Reveal hidden contents

 
Raw stack contents:
  Reveal hidden contents

 
Dump header information:
  Reveal hidden contents

 
Strings:
  Reveal hidden contents
  • 0
Posted (edited)
  On 2/17/2016 at 3:10 PM, Julle64 said:

Here are the results:

 

Primary analysis:

 

BTW there is some discussion here about updating DynDOLOD midgame. I don't know if this has anything to do with my game though. IIRC I haven't updated my DynDOLOD during this playthrough but I did have problems with the json error and had to reinstall the scripts.

We already have pinpointed to PapyrusUtil 3.1/3.2 differences and by the crash log there seems to be some relation when interacting with MCM. I think we will figure this out eventually. Based on that, can you download these Papyrus Scripts and see if by chance they change anything. There are two versions that are identical in function. The ones in the Scripts_Debug print lines to the papyrus log. So if these scripts do not change anything, post the papyrus log with the debug scripts from the game loading with the CTD.

 

The linked discussion suggests the user not doing the clean routine properly - there simply should not be that much data left over after the clean save. Not that removing an esp form an existing save game is recommended at all, as you know.

As the DynDOLOD manual and everybody else explains, there is no such thing as a save removal of mod from a save game. Removing DynDOLOD is relatively save because the scripts are only attached to and manipulate objects added by DynDOLOD itself. There should be only 1 version of each script or so left over in a clean save.

 

Also, since it was discussed there, USLEEP Swap Masters Script should work without problem on any existing DynDOLOD.esp.

Edited by sheson
  • 0
Posted (edited)
  On 2/17/2016 at 12:26 PM, sheson said:

Have you verified heap memory usage with Memory Blocks Log yet? Did you generate LOD again after adding any of the new mods? Then there could be an invalid/missing nif.

 

 

 

Yeah, my skse.ini works with memory when I set speedmult and run around to multiple cells it loads fine, except for this area. I didn't add any new mods since generating the LOD, but I redid the lod generation to make sure I didn't mess it up or something. I scrapped the character since it was only level 2 and redid everything on fresh profile like I've always have since using dyndolod. anyway to tell which nif is causing issues, did the crashdump point to anything?
Edited by druninja
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Posted (edited)
  On 2/17/2016 at 5:46 PM, druninja said:

 

Yeah, my skse.ini works with memory when I set speedmult and run around to multiple cells it loads fine, except for this area. I didn't add any new mods since generating the LOD, but I redid the lod generation to make sure I didn't mess it up or something. I scrapped the character since it was only level 2 and redid everything on fresh profile like I've always have since using dyndolod. anyway to tell which nif is causing issues, did the crashdump point to anything?

 

Well the memory blocks log well be clear cut. If you crash and the left column reached the exact same number as the max value report on top you need to increase heap. If it stays below the max, the heap settings is fine. You need to test at the time of crash to be certain.

 

No problems with the new generation yet? There will be a new DynDOLOD version later today that will print lines about missing nifs (and not use them for LOD) which would just leave invalid nifs. But if it only happens later in the game and has to be an object that get enabled by a quest or something later.

Edited by sheson
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  On 2/17/2016 at 7:15 PM, sheson said:

Well the memory blocks log weill be clear cut. If you crash and the left column reached the exact same number as the max value report on top. If it stays below that part is fine.

No problems with the new generation yet? There will be a new DynDOLOD version later today that will print lines about missing nifs (and not use them for LOD) which would just leave invalid nifs. But if it only happens later in the game and has to be an object that get enabled by a quest or something later.

here is a memory block log of cocing to riverwood then running along the road all the way to markarth, zoning into markarth running around a bit , zoning back out and flying for like a couple mins with no crash or anything. 

 

  Reveal hidden contents

and here is a memory block log of cocing to loreius farm, then running to the giant camp that ctd's me

  Reveal hidden contents

I think its working cause I can run around 5 mins 500 speed mult along roads and nothing ctd's me. but I instantly ctd near the giant camp/road by loreius farm. Even after redoing the dyndolod this morning. 

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