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Dynamic Distant Objects LOD - DynDOLOD

 

Finally I can see my house from here

 

You know the price for my mods: blood, sweat and tears. Oh, and your first born.

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For latest information and instructions see the DynDOLOD 2.18 UPDATE POST


What is this?

DynDOLOD is a set of tools based on TES5Edit and TES5LODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects to Skyrim. By combining DynDOLOD with TES5LODGen users can create drastically enhanced traditional static LOD plus tree LOD and the new, optional dynamic distant object LOD in a few 'simple' steps.

DynDOLOD is meant for enthusiast modders who are familiar with using TES5Edit. Enthusiast modders have a general knowledge of computers, folders and files, especially Skyrims 'Data' folders and how to install mods safely with a manager or manually.

To fully expand the visual experience and use the additional features offered by TES5LODGen the DynDOLOD package comes with over 1000 new or updated LOD models for objects that were badly missing from the original game like the Skyhaven Temple or landscape features like roads, smaller rocks and dirt cliffs that simply make the distant landscape look much more natural and alive.


What does it do?

It makes Skyrim look like this

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59721-1-1427419467.jpg59721-2-1427419467.jpg59721-3-1427419468.jpg59721-4-1427419468.jpg

59721-1-1427465578.jpg59721-2-1427465579.jpg59721-3-1427465579.jpg59721-4-1427465579.jpg

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59721-1-1427470235.jpg59721-2-1427470235.jpg59721-3-1427470235.jpg59721-4-1427470236.jpg

 


Requirements

SKSE

PapyrusUtil 2.8 or higher

DynDOLOD Resources - Make sure to use DynDOLOD Resources version only with matching or higher DynDOLOD Standalone versions but never with older versions.

Vanilla Skyrim LOD Billboards from TES5LODGen or Indistinguishable Vanilla Tree Billboards. If using tree mods that do not include billboards, check TES5LODGen for ready-to-use tree LOD billboards for some tree mods. For STEP users all billboards are included in STEP Texture Compilation.


Download

Download standalone and resources from Nexus or use Mega links from the update post

There are quickstart instruction in the main folder. Also check the folder called 'docs' for additional information. See the update post for latest installation information and guides.

CC BY-NC-SA

=======================================================================

Updating DynDOLOD

=======================================================================

Read the update posts for each new version for version specific information and update instructions.

Also read the manual how to update an existing save game, watch the video or check DynDOLOD SkyUI MCM.

[spoiler=DynDOLOD-Changelog.txt]

=======================================================================

DynDOLOD - Dynamic Distant Objects LOD - Sheson

=======================================================================

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Credits

 

TES5Edit Team in general

 

Ehamloptiran and Zilav for TES5LODGen and LODGen for trees

 

Bethesda for the game, models and textures

 

NifTools

 

DynDOLOD includes LOD assets based on models and/or textures from:


 

Holy Cow I fixed Skyrim - Sheson

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Recommended Posts

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Posted (edited)

I have attached a 7.zip file with the TES5Edit_log.txt and the DynDOLOD_Worlds.json files.

There is no DynDOLOD_Tamriel.json or DynDOLOD_Tamriel_Objects.json file that I can locate - did a search of my entire system with no result for either.

 

I hope this is helpful.  Thank you for the assistance.

DynDoLod TES5Edit Files 10.12.15.7z

Edited by DOHstep2013
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Posted (edited)
  On 10/12/2015 at 3:55 PM, DOHstep2013 said:

I have attached a 7.zip file with the TES5Edit_log.txt and the DynDOLOD_Worlds.json files.

 

There is no DynDOLOD_Tamriel.json or DynDOLOD_Tamriel_Objects.json file that I can locate - did a search of my entire system with no result for either.

 

I hope this is helpful.  Thank you for the assistance.

Can't find link or attachment?

 

If you don't have those files that explains the error. Are you sure selected Tamriel when generating? Check TES5Edit\TES5Edit_log.txt for errors. There should be lines like

[00:23:19.841]      Saved C:\Output\skse\plugins\StorageUtilData\DynDOLOD_Tamriel_Objects.json

..

[00:26:01.530]      Saved C:\Output\skse\plugins\StorageUtilData\DynDOLOD_Tamriel.json

 

  On 10/12/2015 at 4:56 PM, BonnieLass said:

The youtube video that taught me how to use this recommended deleting the cache if I have to regenerate. Should I do that?

Yes. Also first post under updating: Most of the times there are some ini and rule updates, so delete 'TES5Edit\Edit Scripts\DynDOLOD\' directory and all its contents first.

Which includes the cache folder.

Edited by sheson
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Posted (edited)

Honestly that was less about updating the mod and more about regenerating the terrain in general, so my question is, should I always do that even when DynDOLOD hasn't updated and I just want to regenerate the terrain?

Edited by BonnieLass
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Posted

So....can someone tell me if its worthwhile to restart the 1.46 process from scratch? I didnt get an answer to that question. I do seem to have LODs, what I dont know, is how much I am 'missing' with the error im getting reported in Tamriel worldspace. 

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Posted (edited)
  On 10/12/2015 at 5:27 PM, BonnieLass said:

Honestly that was less about updating the mod and more about regenerating the terrain in general, so my question is, should I always do that even when DynDOLOD hasn't updated and I just want to regenerate the terrain?

No need to manually delete it then, only when there was an update. Though DynDOLOD only generates object *.bto files and tree LOD *.btt files, not terrain *.btr files. Yup those are 3 different things ;)

 

  On 10/12/2015 at 5:41 PM, Mebantiza said:

So....can someone tell me if its worthwhile to restart the 1.46 process from scratch? I didnt get an answer to that question. I do seem to have LODs, what I dont know, is how much I am 'missing' with the error im getting reported in Tamriel worldspace.

Errors are a type of notification that there is a problem that needs to be addressed, not ignored.

 

There most likely won't be waterfalls or windmill fans. There will be scripts running that can not read their data and so they can not do what they are supposed to do.

Edited by sheson
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Posted (edited)

I always get an error massage while generating LOD with version 1.46

Pictures of the error:
 

 

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TES5Edit ErrorLog:

 

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And my LoadOrder (sorted by LOOT, except the last 5 ESP):

 

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I don't know what I'm doing wrong.
Installed DynDOLOD from scratch, just like in your FAQ...with version 1.45 evereything worked fine.

I used the new GLOW options in expert mode, but even without activating them i get the error.

 

EDIT:

These are the settings, which I used:

 

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Hope You can help.

Edited by PRieST
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Posted
  On 10/12/2015 at 8:05 PM, PRieST said:

I always get an error massage while generating LOD with version 1.46

For some reason, I get the exact same error message every time I generate new LODs, but turning off all of the new Glow LOD options does the job. For the time being, make sure you don't check any of those.

 

 

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Posted (edited)

@PRieST, @sh1ny and @DOHstep2013 ... and @Cameron9428

 

Download and overwrite existing file with this updated TES5Edit\Edit Scripts\DynDOLOD\lib\functions.pas and try again with [x] Windows and [x] High checked.

 

The error is all the same for you guys. Hopefully it will run through now. Once it successfully completed with "[00:12:16.161] DynDOLOD Worlds completed successfully." can you look for messages like "3DName lookup could not open [filename]" and report those please?

No major problems for the generation or LOD with not being able to open the filename. It is a minor nuisance that should not happen. I am interested what shows up.

 

 

TES5Edit%203.1.2_2015-10-12_16-37-30_zps

@DOHstep2013

saying yes to overwrite is OK, wizard mode does that automatically.

Edited by sheson
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Posted
  On 10/12/2015 at 8:46 PM, DOHstep2013 said:

Sorry sheson, I will re-attach it to this message.  Also getting this -

 

TES5Edit%203.1.2_2015-10-12_16-37-30_zps

 

I don't know if this matters or not.  I have just been selecting yes.

 

I am definitely selecting all of the possible options, no idea why Tamriel isn't working.

Same warning here. Also having the missing Tamriel issue. Going to try again without enabling the glow maps and see if that works.

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Posted

Weird...!!!

Is it just me that everything worked as expected with v.1.46 (not using the function.pas posted above)?

Using medium settings, load rules for candle and FXGlow, Windows, High and fake lights child worlds ticked.

 

No errors whatsoever...just a bit of more time to complete due to the extra settings I suppose!

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Posted (edited)
  On 10/12/2015 at 11:28 PM, Astakos said:

Weird...!!!

Is it just me that everything worked as expected with v.1.46 (not using the function.pas posted above)?

Using medium settings, load rules for candle and FXGlow, Windows, High and fake lights child worlds ticked.

 

No errors whatsoever...just a bit of more time to complete due to the extra settings I suppose!

Not weird at all :) Works here too. It is just sometimes certain mods do things I can not anticipate and every load order is different.

Edited by sheson
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Posted
  On 10/12/2015 at 11:19 AM, sheson said:

This extensive update requires to generate from scratch with the new DynDOLOD.esp 1.46. The papyrus scripts are all updated as well and require the new esp and the latest json files generated by DynDOLOD Worlds.pas 1.46. Do not mix with old versions. See update notes

What? I generated from scratch and didn't get an SKSE folder in my output. Is that the norm or do I have to generate again?

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