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Posted

Sad that the update just includes the Riften fix and removes that buggy rain mod. That Reighly thing was difficult to follow but I did see that it makes sunrise/sunsets different every time. That's cool. Sadly, I doubt 4.0 will be out any time soon...

Posted

Pluto been planning this upgrade for about 4 months now so its pretty well thought out, he just has so many pots in the fire it takes a while to get to them all.

Posted

Before I found out about STEP I used this mod and I must admit I find it's nights much more extreme (in a good way) than the mod suggested by STEP. Although the problem is that indoors (meaning houses with windows) are a lot darker then they should be (You need a torch during day)!

 

I used both mods with the most hardcore option though (Yes, I like that shivering HORROR feeling when in woods or dungeons during the night :D)

 

Anyways I hope Pluto will finish that mod soon. But again, unless TheCompiler implements this mod in the STEProject I'm not gonna install it, so I would like to hear from him, too.

Posted

It was originally in STEP and I can guarantee the next release will make it back into an optional pack but its unlikely to ever be put back into base STEP, lighting is just too subjective a thing.

Posted

I like RLwC with the Vision preset better than RCRN from STEP, but I'd stopped using it after the reports about incompatibility with some other mods and potential files corruption.

Posted

Eventhough I've tried and liked RCRN, I keep coming back to RLwC. It just gives Skyrim the harsh, empty feeling outside of the cities that I want. The small update made doesn't come with a WB friendly version though.

 

I saw on Beth Forums that yet another major lighting/weather mod was coming out in July, called Project Reality - Climates of Tamriel. There is a youtube video

The video isn't all that great, so I'm not sure if that's how it's going to look or if the video is just bad. The clouds still look spectacular though.

 

I bet when major releases for these lighting mods approach that TC has nightmares.

Posted

I used RLwC for awhile pre 3.4. The problem with it now is there is too much being added that conflicts with other mods.

 

But I originally dropped RLwC personally due primarily to the shadows. It's not realistic, as they adjust the shadows in an attempt to keep them uniform when you adjust lighting. The problem is, the entire shadow is uniform such that ambient light does not affect them anymore, and the only way to fake it is to adjust the brightness. This also breaks depth of shadows, which is especially noticeable when looking at trees.

Posted

The problems and file corruptions were caused by Natural Skyrim Rain which was removed in the last update. 

 

About compatibility with other mods, which one? because the new version will include a lot of weather changes; for example PlayerTwo, the author of Real Rain, is making a custom rain mod for the next version of RLwC

 

Here is a partial changelog for version 4.0

 

  Reveal hidden contents

 

 

 

@ DracoArgento

 

It will be at least 3 months before 4.0 , all we can do is waiting...

 

@ s4n

 

mmm, i didn't notice that. You could try to post your concern on the Nexus i see Sidney666 answers comments often. Maybe they already improved it in 4.0 :)

Posted

There are known compatibility issues with mods that modify torches, spells, and fog. I'll be honest and say I haven't kept up with the latest development to know if they have been resolved or if any new issues have surfaced. But the with the incompatibilities that have surfaced with the small changes to date, one can't but think there will be many more with the massive inclusion of weather effects. I'm of the camp that users should be able to choose what they want to use. As Fri stated, PP is subjective, and one size does not fit all, which is what they are trying to do. It will surely fit a lot of users tastes, just not mine.

 

I had brought up the shadow problem awhile ago, so either my voice wasn't heard, or they just don't plan on working on it at all. It may not be a simple thing to change either, I don't know. I'm just more discriminative when it comes to lighting mods, but that doesn't mean it's not a good solution.

Posted

For those on the gnarley edge as far as FPS goes (like me) there is still a place for RLwC. I also still prefer the darker nights and dungeons. Have to say I've not encountered any issues with RLwC thus far although I did update to the sans Rain version

 

Atm though I'm very interested to see how Staynd's stand-alone Vibrancy ENB mod turns out.

Posted

@ s4n

 

I think their phylosophy was: instead of having different mods  that alters different aspects of the weather/lighting system let's work together and create one stable mod with everything on it that is stable and coherent. So, for example fog, torch radius have been heavly modified and something like "spells give off light" has been included in the mod.

 

  Quote

I'm of the camp that users should be able to choose what they want to use. As Fri stated, PP is subjective, and one size does not fit all, which is what they are trying to do. It will surely fit a lot of users tastes, just not mine.

I don't understand what you're saying here. RLwC has been the lightning mod with more customization that i know of. The BAIN installer let you choose between different presets and the patcher let you customize many aspects of the lighting. And now with new weathers and now with the weather / lighting / shadow mods included we'll get less bugs and maybe more customization ( from RLwC 4.0 changelog: New patcher released with much more power and flexibility. (BETA) ).

 

So presets + patcher + Imaginator + FXAA/ENB will give a decent range of customization IMO. Of course we can't customize everything and some changes will remain like the mod authors want (like the 10000 light sources/flames changes :) ) but that's the same for every other lighting mod. I can understand when Sidney says one should test the mod fully before making any changes.

 

about shadows you could try again, i see Sidney is answering every post on Nexus but that's oc up to you :) .

Posted
  Quote

@ s4n

 

I think their phylosophy was: instead of having different mods  that alters different aspects of the weather/lighting system let's work together and create one stable mod with everything on it that is stable and coherent. So, for example fog, torch radius have been heavly modified and something like "spells give off light" has been included in the mod.

That's exactly what I don't want. What if I don't want increased torch radius, or I want more, or I want differnent looking torches with a different light source. What if I like the fog, or want it modified in a different way that another mod provides? This is where conflicts start to happen, and it proves difficult to find a right balance between what YOU want as options. If all of these additional changes were made completely optional (which they weren't when I evaluated it), that would be another thing.
  Quote
  Quote

I'm of the camp that users should be able to choose what they want to use. As Fri stated, PP is subjective, and one size does not fit all, which is what they are trying to do. It will surely fit a lot of users tastes, just not mine.

I don't understand what you're saying here. RLwC has been the lightning mod with more customization that i know of. The BAIN installer let you choose between different presets and the patcher let you customize many aspects of the lighting. And now with new weathers and now with the weather / lighting / shadow mods included we'll get less bugs and maybe more customization ( from RLwC 4.0 changelog: New patcher released with much more power and flexibility. (BETA) ).

 

So presets + patcher + Imaginator + FXAA/ENB will give a decent range of customization IMO. Of course we can't customize everything and some changes will remain like the mod authors want (like the 10000 light sources/flames changes :) ) but that's the same for every other lighting mod. I can understand when Sidney says one should test the mod fully before making any changes.

To clarify further...I know that a lot of what sparked all of these extra additions was to try and improve the look of their lighting specificaly, but it's being done at the cost of incompatibilities with other mods. I would much rather see all the non-lighting related changes as completely optional. I shouldn't be forced to take in non-lighting changes when all I want is lighting and have to deal with incompatibilities and modifying load order to accomodate, all while hoping that nothing collides in such a way to break one or the other.

 

Unfortunately, there are other lighting mods going this route as well, it's not unique to RLwC. I would prefer to see more collaboration in all of the "extras" into stand-alone mods. Again, I'm about choice. I use STEP as a baseline, but I don't take everything. Some mods I replace with ones that I like better, some I don't install at all, and in several cases I add mods. This one size fits all mentality doesn't sit well with me personally, but that doesn't mean it won't be the perfect solution for others. But to truely cater to more people, you need options, plain and simple.

  Quote

about shadows you could try again, i see Sidney is answering every post on Nexus but that's oc up to you :) .

I need to evaluate the current release again, but unfortunately I'm trying to track down a problem with SU, so I haven't been able to play the game.
Posted

I started out using RLwC because it seemed simpler to use than RCRN, Then I tried RCRN and found it more to my liking. However! I find myself having to use Imaginator to make adjustments all the time, especialy when going from indoors to outdoors. This effects overall imersivness of the game. But a lighting mod is a MUST so putting the good aspects of each mod together and achieving compatabilty is very important IMO. All and all I think things are going really well. As a matter of fact. I played yesterday for about 8 hrs before a crash. That's pretty good for this game.

 

My specs.

Win 7 Home 64 bit

Phenom IIX4 970~3.8GHz

12 Gb memory ~ 1600

Radeon HD 7870 

Posted
  Quote

That's exactly what I don't want. What if I don't want increased torch radius, or I want more, or I want differnent looking torches with a different light source. What if I like the fog, or want it modified in a different way that another mod provides? This is where conflicts start to happen, and it proves difficult to find a right balance between what YOU want as options. If all of these additional changes were made completely optional (which they weren't when I evaluated it), that would be another thing.

I quoted the changelog before because probably they're going more customization with the patcher, like torch radius, fog and more, to make little tweaks to the original mod. You're right, you have less choice regarding which mods to install as or you install only RLwC 4.0 or not but that's the only way they can a weather/lighting mod stable and without bugs. They can't make many standalone mods perfectly compatible with each other in every possible combination, that's too much work and depends critically on updates, which makes it unstable.

 

About lighting without weather,they said that they are connected in the CK as they are in real life, and you can't fully enhance the first without changing the second.

 

I agree that choice is important and again, there is the patcher for that.But what if you arrive mid-game and you realize there is something wrong with your personal combination of lighting / weather mods ? You mentioned STEP: STEP has a strong baseline that you can download and use to play the game and you know is well done and stable. Now, you worked on STEP with the others so you know exactly why some mods were included, why others removed and in general how was developed so you can tweak it as you like. But now everyone can do it unless they have some knowledge, as a personalized STEP is untested and may cause bugs if done in the wrong way. So i respect your views ,and i too like to have a choice, but i can't complain because i think they found the method to get the best results( in their opinion) and easily accessible to everyone.

Personalize lighting is difficult, and they spend hundreds of hours doing it, so i will at least see the results and test them fully before trying to customize it.

 

Btw, i'm not a RLwC fan, i actually used URWL more, i just liked the idea behind it.

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