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Requiem Pack (WIP)


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Posted
  On 3/17/2014 at 4:51 PM, Smile44 said:

This all looks fine, my first thought is that Requiem is a little high but looking closer there shouldn't be much that conflicts with Requiem after it, obviously CH needs to load after as it conflicts with Requiem so you want the CH files to win, but it also works before Requiem as well. RLO - Minor cities and towns interiors.esp was a dummy plugin as it wasn't completed I don't know if that is still the case if it is then you might want to remove that.

 

I hope this works out for you as with this load you should have a varied, interesting and challenging game though it could do with more population in towns and villages e.g. interesting NPCs for which there is a patch, and you might want to make sure you have some sort of follower mod as just one is going to be problematic for you especially in Bleak Falls Barrow and similar un-dead laden ruins.

 

Good luck.

 

::):

There is a patch for the dual pelts problem it is on the Requiem - SkyTest page it solves a problem with Hard Times and extra pelts. I have never had that problem but it should help those that do.

 

::):

I didnt think about the fact that I would need some followers to help me out with Requiem, good point! I installed "simple multiple followers" which seems to be totally compatible with both Interresting npcs and Requiem. Also got Interesting npcs by the way. Changed my load order ; placed requiem files at the bottom followed by all the mods needing to be placed after requiem (think I got them all). Also replaced the load order of Requiem itself as boss doesnt seem to place it based on Arizok's suggestions, which should be

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concerning CCO patch.

So here's my final load order and I think it should be soon ready to go :)

 

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  On 3/17/2014 at 5:10 PM, Spock said:

I would advise you to use my patch, put it after the STEP Extended patch in your load order. If you look at the master files, it's the exhaustive list of stuff forwarded, so you can throw out stuff like Requiem AOS patch, Requiem GDO patch etc.

 

Diverse Priests is not needed if you use clothing and clutter fixes.

 

Since you had no problem removing Ars Metallica, Extended needs some little forewarding: Copy the one overwritten entry from Consistent older People into the Requiem BOYD patch. Load it right before the bashed patch. Animated Weapon Enchants and Radiant and Unique Potions both need some forewarding too. You can either do it yourself (shouldn't be difficult if you know how to remove Ars Metallica entries) or wait till I release a patch, which should happen the next few days ::):

Did you check T5E for extended compatibility with the various weather and lighting mods? I couldn't find the time yet, but I bet there are a few entries overwritten. This is nothing gamebreaking or serious, you probably won't even notice but you might miss out some minor features.

thanks for the info!

To be honest I dont really have experience with TES5edit unfortunatly. I'll wait for your final patch hehe! I did however messed my "step extended patch" in tes5edit I think. I can run the game fine if the patch isnt loaded. But if it's checked the main menu never loads.. only the dragon emblem which is static. It's an infinite menu loading loop. I only deleted the Ars Metallica and Diverse Priest Masters from step extended.. maybe I did it the wrong way :/

I would have love to check various things in tes5 (concerning weather?lighting) but my knowledge of this programm is limited to cleaning for the moment. I'll have to find a way to not screw up my step patch at first! :P

*final thing, is it normal that "step pack - REGS patch" appears in orange in wrye bash? I think it has a problem with my load order maybe. maybe it's inoffensive too.

Posted

Without having tested anything: My guess would be that the patch still tries to load files from Ars Metallica causing the loading game to hang. Try installing Ars Metallica without the esp (so you got all the files) and see if the problem is still there.

Posted
  On 3/18/2014 at 11:26 AM, CJ2311 said:

I can't really help you with the requiem related issues, but both of you seem not to read the notes on REGS: Realistic Room Rental is NOT compatible with Requiem.

Weird i haven't had any issues with this one I think. Do you know what kind of problem it brings ?

Posted

Apparently it causes clipping with some of the walls and furniture in certain inns, like the Bee and Barb in Riften, also I'm pretty sure Requiem redoes the inns system/prices already, no?

Posted
  On 3/18/2014 at 3:33 PM, CJ2311 said:

Apparently it causes clipping with some of the walls and furniture in certain inns, like the Bee and Barb in Riften, also I'm pretty sure Requiem redoes the inns system/prices already, no?

yes but RRR interiors are way better to my taste !

Posted (edited)

@Nicopad, I went through your load order and found some patches that I am missing which I will download, Would you mind sharing your BOSS userlist.txt too since I found some smaller differences in our load orders?

Somethings I found in your load order that might be wrong (or else I am wrong) and stuff i have questions about:

Your clothing and clutter fixes install seems to have too many plugins? Only the complete version is needed (and the two misc files)

OBIS patches - you have installed other patches than those recommended. Why?

AOS climates of tamriel patch should be COT dawnguard version.

 

I will also redo my requiem load order since it seems wrong and try if my problems (nude NSFW bandits  ::): ) are fixed

 

Edit: I am curious about your Requiem Conflict.esp have you found any serious conflicts?

Edited by dreadflopp
Posted (edited)

Thks for the info, going to check on all that.

My requiem conflict is quite homemade and needs testing. Mainly trying to mix Deadly dragons and requiems (addind physical resistance and immunity to illusion, disarm shouts) and one or two other small changes I beleive  have to me made (overriding vendors list items with requiem hardtimes).

Then again might go to the trash bin very soon.

my user list (Doesn't include some changes, i was lasy and used the lock order in MO)

 

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Also finally decided to go without trade and barter and bring out your dead.

Ok did the changes for CCF and Cot you where absolutely right.

The OBIS patch is continued so i went with that one (haven't tested the other one)

Last I am definitely wondering if the bashed patch is of use or if it breaks the leveling system of Requiem?? Smile44 can answer me maybe and tell us excatly which mod to delev relev etc...

@spock can we remove requiem patches when using your step extended requiem patch and which ones ?

Edited by Nicopad
Posted (edited)

I have reworked my load order, updated regs and installed some patches. Bandits now have armors and the game no longer crashes when I exit. Will play now and see if I'll run into any other issues. Here is my current load order (SR:LE, REGS, Requiem):

 

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Edit: Sorry, I still have nude bandits. Not all of them though and they have cloaks. No idea what to check now.

Edited by dreadflopp
Posted (edited)
  On 3/19/2014 at 7:53 PM, dreadflopp said:

Edit: Sorry, I still have nude bandits. Not all of them though and they have cloaks. No idea what to check now.

One idea, how did you make your bashed patch ? i think must only use lvl list.

Another one, with MO it happened once that the textures didn't install with the mod, had to go to fomod pluging prefer = true and it worked, don't remember which one.

Edited by Nicopad
Posted
  On 3/19/2014 at 9:03 PM, Nicopad said:

One idea, how did you make your bashed patch ? i think must only use lvl list.

Another one, with MO it happened once that the textures didn't install with the mod, had to go to fomod pluging prefer = true and it worked, don't remember which one.

Thanks, I have fomod prefer=true. If the textures wouldn't be installed the armors would be purple I think. They are actually not wearing armors. Will play a little more too see what happens when I find more bandits. The game is crashing on exit again btw.  When creating the bashed patch I merge leveled lists, names and stats. I think this is correct. Otherwise stats and names from mods like CCOR and WAF would not be used in the game, if it's not fixed in a patch. But I'm no expert so it would be better if someone else clarified.

Posted (edited)

I confirm I also have crash when exiting game.

No naked bandits but I have some purple armors... checking on my textures :)

About the bashed patch here is what is written in base requiem pack

Open Wyre Bash and right click on "Bashed Patch, 0.esp" and select rebuild patch - do not select any tweaks just make sure that the "Levelled lists" is selected and then click build patch and activate the esp.

You can also check your priority order of mods (on the left panel of MO) maybe some meshes are overwritten  ....

Edited by Nicopad
Posted

Thanks for the endorsements Smile :)

Please notify me if you find typos. I found really embarrassing ones in the permissions, I reuploaded the file...

Speaking of typos my FF spell checker (which I desperately need as you can see) doesn't work with the new forum software.

Posted
  On 3/19/2014 at 11:50 PM, Spock said:

Thanks for the endorsements Smile :)

Please notify me if you find typos. I found really embarrassing ones in the permissions, I reuploaded the file...

Speaking of typos my FF spell checker (which I desperately need as you can see) doesn't work with the new forum software.

Is your extended patch to be used instead of other patches or do we still have to use the other requiem patches ?

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