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Posted

Mfg Console

 

I was actually very surprised not to find a thread for this mod.

It basically is an extension for the game's console, that enables you among other things to see which plugin adds the selected item, and which plugin last edits it, as well as you give you its baseID. It also enables you to get detailed informations on any NPC you select, and make them change expressions. Or get the leveled list that affects a selected merchant/container's items.

And it actually makes you able to see whether you've selected the correct thing when trying to disable it, since it displays the name of whatever you clicked on. (Plus it puts the formID on the side, so you can see it on the steam overlay .-.

 

Very useful tool imo, even if you're not a modder.

Posted

Hmmm ... interesting. It sounds a bit like FormID Finder and RefSkope for Oblivion. Very useful tools.

 

Does this apply to any model or texture or only to NPCs? I can't tell just from looking briefly at the mod page/discussion.

 

We need the above tools for Skyrim, so I just want to know if this is it finally (and if anything like the above DO exist for Skyrim).

Posted

Works for anything in the game that you can point at :)

 

mfg console gives a lot of extra info without having to use other console commands and/or tes5edit.

Posted

Hmmm ... interesting. It sounds a bit like FormID Finder and RefSkope for Oblivion. Very useful tools.

 

Does this apply to any model or texture or only to NPCs? I can't tell just from looking briefly at the mod page/discussion.

 

No, it doesn't apply textures, afaik it just forces the game to load expressions, in a similar manner to what happens when you engage in combat and all NPCs involved in the fight will have the angry expression.

 

I've never used FormID Finder, but from what I can see (just skimming over its description) it does the same as this mod, the only thing that's not in MFG console is that replacement for missing meshes/textures.

Posted

Errr, that's my occasional blindness moment setting in, I read the sentence as "Does this apply any model or texture to NPCs"...

 

Well yeah, this does handle everything you can see on your screen, even the pinnacle of stupidity that is the Solitude ground. (Yes, the ground in solitude is actually composed of very large 3D models that you can disable, not actual terraformed ground, discovered that when trying to move things around a bit in there...)

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