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A Real Explorer's Guide to Skyrim


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Posted

CJ I found a really cool village mod for the pack. Will you consider adding it?

 

It's called Seapoint Settlement

https://www.nexusmods.com/skyrim/mods/56084/?

Thanks for this one. I notice the mod author is working hard on this mod and releasing quick updates. The next one sounds really good with a ship visiting on Fridays and markets selling wares popping up in the village to cater for the new visitors.

BTW did you sort out your Kahjiit caravan issue with the new game?

Has anyone played around with the new ELFX yet?  I'm just now downloading it.

Yep, read the comments though as there were a few issues with the update. You'll notice a new file has been uploaded but it still uses the same v2.0 file number. Any problems seem to have been resolved.

Posted (edited)

With SRLE, you can use all 3 (ELE, Relighting skyrim, and ELFX). This combo looks amazing with vividian ENB.

Per the Relighting Skyrim author's description:

"Also, anamorfus's Enhanced Lights and FX and any others that also fix/change lights are incompatible.

-I believe you can use the "Exteriors Only" version alongside RLO or ELFX without conflict."

 

I stopped using ELFX due to the number of patches & patch updates required. Same as CoT, I'm happier with vanilla enhanced weather and fewer patches.

Edited by redirishlord
  • +1 1
Posted (edited)

Per the Relighting Skyrim author's description:"Also, anamorfus's Enhanced Lights and FX and any others that also fix/change lights are incompatible.-I believe you can use the "Exteriors Only" version alongside RLO or ELFX without conflict."I stopped using ELFX due to the number of patches & patch updates required. Same as CoT, I'm happier with vanilla enhanced weather and fewer patches.

Please check SRLE guide. There is a compatible version. https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition#Relighting_Skyrim

Edited by thaiusmle
Posted

You quoted "I believe you can use the "Exteriors Only" version alongside RLO or ELFX without conflict." Which is referring to using only exteriors for compatiblity, I however am not interested in using ELFX as it requires me to use additional compatibility patches with many and various mods I use, therefor I am happier with RS.

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Posted (edited)

I've taken a look through the thread here but can't seem to verify this: Are the LOOT rules in the guide all we need to do as far as LOOT is concerned? I see recommendations for BOSS load order for the REGS patches and a BOSS rule list, but nothing additional for LOOT. LOOT definitely isn't automatically ordering things the way the page recommends.

 

Edit: I looked back further and it does look like this was discussed some, but it doesn't say much of anything about ELFX. LOOT is putting my ELFX and its patches wayyyyyy at the bottom of my priority list, way before the REGS patches. Wondering if I'm going to need to create a rule to load ELFX and its patches after the last REGS patch? Guess it makes sense I wouldn't have found a rule for this, as ELFX isn't really part of REGS. Everything else looks like it's sorting correctly, so would it be best just to put ELFX at the very bottom of my load order?

Edited by zombiecurse
Posted

Well the srle - regs compatibility guide takes elfx into account but then that guide is made for boss ...the priority of the elfx esps does not change from default boss order.

 

 

You could always install BUM just to look up esps in the master list so you can get an idea where approximately they need to go in priority order. Elfx should be loaded before the regs patches and also before etac and  RRR if I remember correct. Not at my pc the moment.

Posted

I've taken a look through the thread here but can't seem to verify this: Are the LOOT rules in the guide all we need to do as far as LOOT is concerned? I see recommendations for BOSS load order for the REGS patches and a BOSS rule list, but nothing additional for LOOT. LOOT definitely isn't automatically ordering things the way the page recommends.

 

Edit: I looked back further and it does look like this was discussed some, but it doesn't say much of anything about ELFX. LOOT is putting my ELFX and its patches wayyyyyy at the bottom of my priority list, way before the REGS patches. Wondering if I'm going to need to create a rule to load ELFX and its patches after the last REGS patch? Guess it makes sense I wouldn't have found a rule for this, as ELFX isn't really part of REGS. Everything else looks like it's sorting correctly, so would it be best just to put ELFX at the very bottom of my load order?

When I used it I had it installed along with AOS and other sound/light/weather mods. Further down the install order was ETaC and other quest mods, with any relevant ELFX patches after their mods (so ELFX, ETaC, ETaC-ELFX patch). Finally the STEP & SR:LE REGS patches. You can use LOOT's metadata screen to match the BOSS userlist rules (select a plugin, check "show conflicting mods", select the conflicting mod and drag it to the right pane's "load after" tab, save changes & your MO sort button should obey your new user rules).

Posted

When I used it I had it installed along with AOS and other sound/light/weather mods. Further down the install order was ETaC and other quest mods, with any relevant ELFX patches after their mods (so ELFX, ETaC, ETaC-ELFX patch). Finally the STEP & SR:LE REGS patches. You can use LOOT's metadata screen to match the BOSS userlist rules (select a plugin, check "show conflicting mods", select the conflicting mod and drag it to the right pane's "load after" tab, save changes & your MO sort button should obey your new user rules).

Okay, you're loading ELFX before REGS patches? My understanding was that the following meant load them after:"Generally speaking, the REGS patches and custom esp files should go near the bottom of your loader order but BEFORE any lighting mods you might have (ELFX, ELE, and RLO)."
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