Guest Posted May 31, 2014 Posted May 31, 2014 Have you looked at dlc02/clutter/dlc2stalhrimpile.nif and dlc2stalhrimpile02.nif? THose had awful stretching in them.Just doing these now my friend. Not sure If I should do the ore too - will have to have a look.
Guest Posted May 31, 2014 Posted May 31, 2014 (edited) sp_stalhrimstuff.7z Image from CK: In the end I settled for 50/50 custom on the normal map. Smoothed vanilla to remove compression and merged it with my custom detail. There is a transparent version, but only on the big blocks because it looked like it caused some sort of transparency bug when the smaller rocks where behind each other. Might have been the CK, not sure. All meshes are obviously fixed. The file above has a 2k texture in it now by the way. Thanks! Edit; Double! Whoops. Edited May 31, 2014 by Guest
EssArrBee Posted May 31, 2014 Posted May 31, 2014 Sweet I'll try these out in a bit and see how bad they make the vanilla stuff look.
EssArrBee Posted May 31, 2014 Posted May 31, 2014 Here are the shots for these mods. I see only one issue and that is the mesh on the Stalhrim next to the crypts. There is some stretching, but maybe it can be addressed by the author or maybe Brumbek. Vanilla->chadsketch Opaque->chadsketch Semitrans->chadsketch Trans->sp default->sp transCryptStalhrim around cryptStalhrim on ground and crypts I like the semitrans or opaque. I guess cloudy ice is about right depending where it forms and how exposed to water it is.Definitely better effort from SP then anything I've seen. No apparent stretching that I could see in game. I think they are just a bit shiny, but otherwise looks quite a bit like some mythical ice. EDIt: guess I should say I added SP's shots in the spoiler tag.
DoubleYou Posted May 31, 2014 Author Posted May 31, 2014 I'm really liking the screens for SP transparent. That glare is a little much on the solid. The transparent ones don't seem to have that issue so much?
EssArrBee Posted May 31, 2014 Posted May 31, 2014 Yeah, there was less of it in game. Now we just need SP to actually release it.
EssArrBee Posted June 1, 2014 Posted June 1, 2014 I also, mentioned the meshes to Master Brumbek. Meditate on it he will. Return with answer soon he will.
phryxolydian Posted June 1, 2014 Posted June 1, 2014 sp_stalhrimstuff.7z Image from CK: These even fit in nicely with STEP's current Frost Atronach, further enforcing the magical nature of it! Btw, why you no accept PMs, Sparrow?
Guest Posted June 1, 2014 Posted June 1, 2014 (edited) Early morning post. Sorry it was late last night and I had to run. Well I tweaked them again, will release them when I can today. The brightness has been noted and this is showing full sunlight with ENB (forgot to turn saturation off though). - phyry On the Nexus? Well mainly because the notification feature is broken and I hate it going to my email. It adds up when lots of people are messaging me. By the way they are classed as ice by the fact they use some textures from icebergs and such. Edited June 1, 2014 by Guest
phryxolydian Posted June 1, 2014 Posted June 1, 2014 No, I meant here. I can't send you a PM, maybe your inbox is full?
Guest Posted June 1, 2014 Posted June 1, 2014 It was locked for some reason. Maybe I tabbed and thought it was Nexus one time. Fire away.
DoubleYou Posted June 6, 2014 Author Posted June 6, 2014 We have accepted Stalhrim of Skyrim by SparrowPrince. Dropping this from testing.Unmarked for Testing.
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