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Dynamic Things (by Dominoid)


phosphor

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Dynamic Things by Dominoid.

 

I saw this mod in passing and thought it was pretty immersive and a great addition to a game running Frostfall. I know it's not likely to be useful in Core or Regular Step but I figured it would be good in an Immersion Pack Addon.

 

showcasing the mod and below is information straight from the Mod Page about what it does:

 

Overview:

There you are almost frozen to death and in desperate need of firewood to light a fire when you see your salvation - a freshly chopped pile of firewood in the camp up ahead. But wait the pile is useless! You take your last breath as your blood freezes in your veins. This mod aims to change that by dynamically changing those useless firewood piles into containers of firewood ready for your plundering.

 

That's how this mod started anyway. It has now morphed into something more substantial as we attempt to turn some of the useless “junk†in Skyrim into more usable objects. Since its initial release, we now convert woodpiles, barrels, crates, mead kegs, training targets and dummies, hay bales, hanging hagraven taproot pouches and even coal piles. We still have a list of features and tweaks to come but could use your help with some ideas. Join us in the comments.

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I've used this for a long time, and I do think making all static barrels contain stuff is cheating, especially with mods like realistic needs, the amounts of free food you get makes that mod a little pointless.  I do love being able to harvest food piles and chop down trees though, which is very immersive.  The mod is customizible, so you can just turn off what you don't want on. 

 

The only issue I'll have is its continuous script firing in search for static objects, which could cause crashes in combination with other scripted mods.

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The only issue I'll have is its continuous script firing in search for static objects, which could cause crashes in combination with other scripted mods.

 

That was exactly why I said I'm hesitant towards mods like this :) Too many failed playthroughs due to excessive scripting.

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  • 2 years later...

Just to revive this old thread, just got back to Skyrim modding and I have installed this baby with a ton of scripted mods (more than that of Skyrim Revisited suggested by far) and with all the CTD and crash fix innovations in the past 2 years, I can run this mod no problem, probably worth considering again.  

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