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Posted

Ok, so Ive run into a problem:

Im getting the "Lod Billboards not found"-message which is weird since I haven't changed a single mod since my last LOD-generation when everything worked just fine (Alpha 30)... I've successfully completed Textgen three times now with no errors so I have no idea whats going on... I've also read the helptext regarding this but it doesnt make me much wiser Im afraid... Any advice would be much appriciated.

https://imgur.com/a/AP1Qptd

"In case of the warning message "Tree LOD billboard not found", check the message window for the full path of the missing tree LOD billboard *.DDS texture and the FormID of the base record. "

 

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Posted
8 hours ago, Kiosuke said:

Hello to all,

sorry to bother you but i'm in a bit of a predicament and i really don't know how to get out :(

I've installed Dyndolod 3.0 alpha 37 and tried (unsuccessfully) to get it to work as i've installed in my mods "Enhanced Vanilla Trees SE", "TREES ADDON SE" and "Majestic Mountains". When i run the textgen i don't get any error message anymore (at first i need to add the argument -l:English but i've solved that) but when i run Dyndolod it says that there are billboards missing for some trees, the strange thing is that i get the same messages even if i just keep activated the vanilla AE (i attached the logs, normal and debug, for the run with vanilla AE).

I know it's a bother but can i ask your help in this matter?

Thank you very much for your time and your work.

Have a nice day, sorry for my terrible english and i hope to have not broken the forum rules (i read the post but i'm still unsure if i'm submitting this right)

Logs only vanilla.7z 283.29 kB · 2 downloads

As the message prompt says, Billboards need to be generated with TexGen first.

If you click on Click on this link for additional explanations and help for this message of the message prompt, it opens https://dyndolod.info/Help/Tree-Grass-LOD-Billboards. Scroll down to LOD Billboard(s) Not Found for a list of things to check. The TexGen log you uploaded seems to indicate the billboards were generated without problems.

https://dyndolod.info/Generation-Instructions#1-Generate-The-Required-LOD-Assets-with-TexGen
Install the contents of the output path or the *.zip archive as a mod. It should overwrite everything. Consider moving the zip archive to the mod managers download folder for later re-use.

Do not forget to activate the TexGen output mod in MO2 left window.

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Posted
30 minutes ago, DarkladyLexy said:

The log shows Alpha-133 on top. Old log again?

The error message from the log is:
Error: LOD billboard(s) not found. Check the log for the individual warning messages. Generate LOD billboards with TexGen first.

The log shows the list of missing billboards. They should have all been generated by TexGen and installed as a mod as usual.

As explained, use the Click on this link for additional explanations and help for this message to open https://dyndolod.info/Help/Tree-Grass-LOD-Billboards and scroll down to LOD Billboard(s) Not Found for some troubleshooting tips.

  • 0
Posted
17 minutes ago, sheson said:

The log shows Alpha-133 on top. Old log again?

The error message from the log is:
Error: LOD billboard(s) not found. Check the log for the individual warning messages. Generate LOD billboards with TexGen first.

The log shows the list of missing billboards. They should have all been generated by TexGen and installed as a mod as usual.

As explained, use the Click on this link for additional explanations and help for this message to open https://dyndolod.info/Help/Tree-Grass-LOD-Billboards and scroll down to LOD Billboard(s) Not Found for some troubleshooting tips.

Shouldn't i have deleted the old version, installed the new purged the logs and cache, and generated a fresh version of texgen with Alpha 134

  • 0
Posted
17 minutes ago, DarkladyLexy said:

Shouldn't i have deleted the old version, installed the new purged the logs and cache, and generated a fresh version of texgen with Alpha 134

Each new DynDOLOD release should be unpacked to a new empty folder.

https://dyndolod.info/Updating#New-DynDOLOD-Version
Always install DynDOLOD Standalone into a new or empty folder. Always replace old DynDOLOD Resources.

DynDOLOD 3 Alpha-134 has this as the first logline:
DynDOLOD 3.0 Alpha-134 x64 - Skyrim Special Edition (SSE) (B365340B) starting session YYYY-MM-DD HH:MM:SS

However, the missing billboard error is unrelated to which version is being used. It is about required LOD assets not being found in the data folder.

  • 0
Posted (edited)

hello i am getting this error messages while running dyndolod

https://imgur.com/a/P2GsSt9

i already run texgen and zip the texgen output data (you can see texgen output files below the warning messages) ,and i already installed it on MO 2 also

but while i run dyndolod on mo 2 this error shows up (like it can not detect my texgen output)

please help

here is my Modlist just in case if you need to see it

https://pastebin.com/wtNxviib

Edited by rushhnand
  • 0
Posted
1 hour ago, rushhnand said:

hello i am getting this error messages while running dyndolod

https://imgur.com/a/P2GsSt9

i already run texgen and zip the texgen output data (you can see texgen output files below the warning messages) ,and i already installed it on MO 2 also

but while i run dyndolod on mo 2 this error shows up (like it can not detect my texgen output)

please help

here is my Modlist just in case if you need to see it

https://pastebin.com/wtNxviib

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD logs and debug logs to upload when making posts.

Copy and past ethe message text instead of taking pictures of your monitor as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text
Learn how to make screenshots in Windows instead of taking photos of your monitor https://www.wikihow.com/Take-a-Screenshot-in-Microsoft-Windows

Click the link "lick on this link for additional explanations and help for this message" as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages to open the page https://dyndolod.info/Help/Tree-Grass-LOD-Billboards for further help for the message. Scroll down to https://dyndolod.info/Help/Tree-Grass-LOD-Billboards#LOD-Billboard-s-Not-Found
Make sure TexGen completed the generation of tree LOD billboards successfully.
Make sure the latest TexGen output is installed as a mod in the current load order.

The photo of the monitor shows a Windows Explorer window which shows the textures folder of the output folder of TexGen. That needs to be installed as a mod, so it shows up in the games data folder as any other mod. Make sure to activate the TexGen Output mod in MO2. We do not know if the TexGen generation was successful or what it generated. Check its log.

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Posted (edited)
52 minutes ago, sheson said:

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD logs and debug logs to upload when making posts.

Copy and past ethe message text instead of taking pictures of your monitor as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text
Learn how to make screenshots in Windows instead of taking photos of your monitor https://www.wikihow.com/Take-a-Screenshot-in-Microsoft-Windows

Click the link "lick on this link for additional explanations and help for this message" as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages to open the page https://dyndolod.info/Help/Tree-Grass-LOD-Billboards for further help for the message. Scroll down to https://dyndolod.info/Help/Tree-Grass-LOD-Billboards#LOD-Billboard-s-Not-Found
Make sure TexGen completed the generation of tree LOD billboards successfully.
Make sure the latest TexGen output is installed as a mod in the current load order.

The photo of the monitor shows a Windows Explorer window which shows the textures folder of the output folder of TexGen. That needs to be installed as a mod, so it shows up in the games data folder as any other mod. Make sure to activate the TexGen Output mod in MO2. We do not know if the TexGen generation was successful or what it generated. Check its log.

hello sorry this is for the image

https://imgur.com/a/7wiBhXC

and this is DYNDOLOD Debug log

https://pastebin.com/U6me8SSS

DYNDOLOD SSE LOG

https://pastebin.com/xRhiPcug

TEXGEN DEBUG LOG

https://pastebin.com/fPKh6nZW

TEXGEN SSE LOG

https://pastebin.com/NFYFvwD3

after i run TexGen, I Zipped The Texture (from Texgen Output) then installed on MO2 you can see it here

https://imgur.com/a/zj985cr

but still after this i run dyndolod and the error message pop up says " LOD Not found)

Edited by rushhnand
  • 0
Posted
47 minutes ago, rushhnand said:

hello sorry this is for the image

https://imgur.com/a/7wiBhXC

and this is DYNDOLOD Debug log

https://pastebin.com/U6me8SSS

DYNDOLOD SSE LOG

https://pastebin.com/xRhiPcug

TEXGEN DEBUG LOG

https://pastebin.com/fPKh6nZW

TEXGEN SSE LOG

https://pastebin.com/NFYFvwD3

after i run TexGen, I Zipped The Texture (from Texgen Output) then installed on MO2 you can see it here

https://imgur.com/a/zj985cr

but still after this i run dyndolod and the error message pop up says " LOD Not found)

Copy and paste the message text instead of taking screenshots as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text

The TexGen and DynDOLOD debug always only contains the last session and they both show the tools being started and then closed without doing anything.

The TexGen log only contains several sessions  that show the tool was started, the message about stitched object LOD was shown and then the tool was closed. You will have to actually generate object LOD textures and tree LOD billboards without error messages and then install that output. Those would be the logs to upload.

The DynDOLOD log contains several sessions with the LOD billboards missing messages as expected.

The screenshot of MO2 does not show anything useful. Change it to show the Data tab and drill down to ..\textures\terrain\lodgen\folkvangr - grass and landscape overhaul.esp\ folder and the file grass_tundra_wheat_00021a28.txt from the first LOD billboard not found log message for example.

  • 0
Posted (edited)
23 minutes ago, sheson said:

Copy and paste the message text instead of taking screenshots as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text

The TexGen and DynDOLOD debug always only contains the last session and they both show the tools being started and then closed without doing anything.

The TexGen log only contains several sessions  that show the tool was started, the message about stitched object LOD was shown and then the tool was closed. You will have to actually generate object LOD textures and tree LOD billboards without error messages and then install that output. Those would be the logs to upload.

The DynDOLOD log contains several sessions with the LOD billboards missing messages as expected.

The screenshot of MO2 does not show anything useful. Change it to show the Data tab and drill down to ..\textures\terrain\lodgen\folkvangr - grass and landscape overhaul.esp\ folder and the file grass_tundra_wheat_00021a28.txt from the first LOD billboard not found log message for example.

like this one?so what do you need to fix the problem?i will provide you with Screenshoots and Logs (whatever you need)

https://imgur.com/a/bWChqhh

the textgen output data is here .....but i dont know why dyndolod cant read it

i already installed this on MO2

and how to do this" You will have to actually generate object LOD textures and tree LOD billboards without error messages and then"

LOD texture and billboard is generated when i open the texgen ,right?i already checked the LOD box when i opened the texgen

TexGen_SSE_Grass_Billboards

https://pastebin.com/jSmGtX17

TexGen_SSE_Tree_Billboards

https://pastebin.com/ZfYFjuST

Edited by rushhnand
  • 0
Posted
18 minutes ago, rushhnand said:

like this one?so what do you need to fix the problem?i will provide you with Screenshoots and Logs (whatever you need)

https://imgur.com/a/bWChqhh

the textgen output data is here .....but i dont know why dyndolod cant read it

i already installed this on MO2

and how to do this" You will have to actually generate object LOD textures and tree LOD billboards without error messages and then"

LOD texture and billboard is generated when i open the texgen ,right?i already checked the LOD box when i opened the texgen

TexGen_SSE_Grass_Billboards

https://pastebin.com/jSmGtX17

TexGen_SSE_Tree_Billboards

https://pastebin.com/ZfYFjuST

You are the one that will have to fix the problem.

The screenshot from Windows Explorer shows files in the output folder. That needs to be installed as a mod with MO2 so they show up in the virtual data folder.
If you want to show these files being installed, then check the MO2 right window Data tab that shows these required billboards actually being installed.

You have not yet provided a TexGen log and debug log that show the actual generation of the required billboards.

Object LOD textures and billboards are generated by TexGen after clicking Start in its interface while the corresponding checkboxes are checked.. While TexGen runs and generates texture, it print log messages to the Message log tab, which are then saved to the TexGen log when the tool is closed. See https://dyndolod.info/Generation-Instructions#1-Generate-The-Required-LOD-Assets-with-TexGenhttps://dyndolod.info/Help/TexGen and https://dyndolod.info/Messages.

  • 0
Posted
4 minutes ago, rushhnand said:

is this installed correctly?

https://imgur.com/a/TWZ35Z9

i put start after this right?

https://imgur.com/a/IgRJi9N

still processing

https://imgur.com/a/Gx1aaQS

and for the log i take it from here correct?

https://imgur.com/a/K28pd3T

Is "what" installed correctly? If you have questions about third party mods, then refer to their installation instructions, ask their author.
The right Window data tab seems to show resources for 3D tree LOD generation from Happy Little Trees Add-On - DynDOLOD 3. They are supposed to be installed as any other mod, so that seems to be the case.

To generate TexGen output, click the Start button to the lower right as shown in the already linked page https://dyndolod.info/Help/TexGen and section https://dyndolod.info/Help/TexGen#Start.

The log files will be in the the ..\DynDOLOD\Logs\ folder after closing the tool as explained in the already linked section https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

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