Jump to content

Recommended Posts

Posted

Discussion topic:
Grass Fixes for Creation Club Mods by Mefariah
Wiki Link


Have any STEP testers come across grass issues in the mentioned CC of this mod (halfway down mod page)? STEP does not cover grass around CC mods unless NGIO captures it. This might be good to add if any of the following is happening:

- Fishing : removed a little grass around a fishing spot behind Half-Moon Mill;
- Be a Farmer : the entire plantation was overrun with grass, removed some of it to create walkable paths while still retaining the tundra feel;
- Hendraheim : forwarded the mod's terrain records in order to avoid having the entire smithing area underground, also cleaned the grass;
- Saints and Seducers : cleared the bandit camp next to Brittleshin Pass and made some minor adjustments to a few other places;
- Tundra Homestead : cleared the grass in front of the door and traced a few paths;
- Myrwatch : cleared a path in front of the tower.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.