ThorM465 Posted December 21, 2022 Posted December 21, 2022 On 12/21/2022 at 5:15 AM, Mousetick said: It's unclear where "you would expect it to be" really is. DynDOLOD expects it to be in meshes > sess_lod > rocks, as that is where the mod plugin says it should be. Expand Fair point. This is my location: \AppData\Local\ModOrganizer\Skyrim Special Edition\mods\Modular PatchXPress (MPXP)\meshes\00_lod\rocks The mod recently had a massive overhaul in its file structure by adding a FOMOD. I wonder if that's causing this problem.
Mousetick Posted December 21, 2022 Posted December 21, 2022 On 12/21/2022 at 5:33 AM, ThorM465 said: meshes\00_lod\rocks Expand Are you not seeing that 00_lod is not the same as sse_lod?
sheson Posted December 21, 2022 Author Posted December 21, 2022 On 12/21/2022 at 2:31 AM, ThorM465 said: So do I just need to copy rockl04_lod_0.nif to rockl04_lod_1.nif in the Dyndolod Resources SE Mod Folder? Or am I missing a file that should have been in one of my mods? Thanks for the help! Expand No. The linked discussion is irrelevant. See https://dyndolod.info/Messages/File-Not-Found-Meshes [04:53] <Warning: File not found meshes\sess_lod\rocks\rockl04_lod_1.nif Solitude Exterior Sovngarde Statue Set V.esp SESSV_RockL04 [STAT:FE8D2805]> The error message tells you the plugin and base record that expects the NIF to be at the mentioned path. Find out which mod contains the plugin Solitude Exterior Sovngarde Statue Set V.esp and check its installation, requirements and options. Typically the mod installer installs its required LOD assets. Make sure you use its latest version and have installed its requirements. Maybe the mod author made a mistake. Check the mods comments and bug reports. On 12/21/2022 at 4:08 AM, ThorM465 said: Thank you for that! I tracked 'Solitude Exterior Sovngarde Statue Set' down to Modular PatchXPress (MPXP). rockl04_lod_1.nif was in it's mod folder under the meshes as I would expect it to be. I would much rather it had been missing, because now I'm completely lost as to what's going on. Why does Dyndolod not recognize this file's existence? Is this most likely user error on my part somewhere, a problem with the mod, or a Dyndolod error? It's weird that I had previously searched my mod folder for "rockl04_lod_1.nif" and it didn't find it. Gotta love windows. Expand DynDOLOD, like every other program, use OS functions to check if a file exists or to read/write files. The OS tells DynDOLOD, that the file does not exist at that location. The path DynDOLOD queries is: H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\meshes\sess_lod\rocks\rockl04_lod_1.nif It is the OS that is telling DynDOLOD the file does not exist at that path.
ThorM465 Posted December 21, 2022 Posted December 21, 2022 On 12/21/2022 at 5:36 AM, Mousetick said: Are you not seeing that 00_lod is not the same as sse_lod? Expand I do. That's what I was referring to in my latter comment. The folder structure was created by the mod author. I don't know why Dyndolod would be looking for what I think is the old folder structure. I don't understand this stuff well enough to know whether 00_lod was intentional by the mod author or if it's an error on his part. On 12/21/2022 at 5:54 AM, sheson said: Maybe the mod author made a mistake. Check the mods comments and bug reports. Expand I'll go run this down from that end now. Thank you for the information!
sheson Posted December 21, 2022 Author Posted December 21, 2022 On 12/21/2022 at 6:14 AM, ThorM465 said: I do. That's what I was referring to in my latter comment. The folder structure was created by the mod author. I don't know why Dyndolod would be looking for what I think is the old folder structure. I don't understand this stuff well enough to know whether 00_lod was intentional by the mod author or if it's an error on his part. Expand [04:53] <Warning: File not found meshes\sess_lod\rocks\rockl04_lod_1.nif Solitude Exterior Sovngarde Statue Set V.esp SESSV_RockL04 [STAT:FE8D2805]> Are you saying that your version of the base record FExxx805 in Solitude Exterior Sovngarde Statue Set V.esp does not define that path for the MNAM - Distant LOD levels? Use xEdit or CK to check the base record.
ThorM465 Posted December 21, 2022 Posted December 21, 2022 On 12/21/2022 at 7:51 AM, sheson said: [04:53] <Warning: File not found meshes\sess_lod\rocks\rockl04_lod_1.nif Solitude Exterior Sovngarde Statue Set V.esp SESSV_RockL04 [STAT:FE8D2805]> Are you saying that your version of the base record FExxx805 in Solitude Exterior Sovngarde Statue Set V.esp does not define that path for the MNAM - Distant LOD levels? Use xEdit or CK to check the base record. Expand Sorry it took me a while to figure out how to find the information to answer your question. haha Yes, it does define the path in xedit exactly as Dyndolod specifies this. I've submitted a bug report on the mod's nexus page. The mod author responds and intends to fix it in a future update. Sorry about wasting y'alls time on a nondyndolod bug.
sheson Posted December 21, 2022 Author Posted December 21, 2022 On 12/21/2022 at 4:05 PM, ThorM465 said: Sorry it took me a while to figure out how to find the information to answer your question. haha Yes, it does define the path in xedit exactly as Dyndolod specifies this. I've submitted a bug report on the mod's nexus page. The mod author responds and intends to fix it in a future update. Sorry about wasting y'alls time on a nondyndolod bug. Expand No need to apologize. If the result is a fix, it is time well spent. 1
kellieatthelab Posted December 21, 2022 Posted December 21, 2022 Created an account to report that VR works amazing with the latest Alpha. I went for lower end specs and everything for the LOD as I want to minimize possible issues for VR headset streaming, and this does pretty well with it. Far better than default VR lod which was more trash than something that is complete garbage. There was _one_ mod I almost used that would have issues (https://www.nexusmods.com/skyrimspecialedition/mods/54907), because of occlusion plane edits. I decided to go with the occlusion file generated by DynDOLOD instead though. Also, I like the cow. wasn't sure what the fomod was asking, so I clicked it, and as soon as I saw it, I knew it to be the correct option.
Severian Posted December 21, 2022 Posted December 21, 2022 On 12/20/2022 at 10:57 PM, sheson said: Unpack stitched.frag from the attached archive to..\DynDOLOD\Edit Scripts\DynDOLOD\Shaders\stitched.frag and let me know if it works or upload new logs, including bugreport.txt if it exists. stitched.7z 968 B · 0 downloads Expand This worked for me, 7900 XTX, Threadripper 1950X on AMD 22.12.2 Cheers!
Mousetick Posted December 22, 2022 Posted December 22, 2022 On 12/21/2022 at 10:08 PM, kellieatthelab said: There was _one_ mod I almost used that would have issues (https://www.nexusmods.com/skyrimspecialedition/mods/54907), because of occlusion plane edits. I decided to go with the occlusion file generated by DynDOLOD instead though. Expand They are not mutually exclusive, nor is there any conflict between the two, as they leverage different occlusion methods. They work completely fine together. It's explained on that mod's front page, in big orange text, and on https://dyndolod.info/Help/Occlusion-Data.
sheson Posted December 22, 2022 Author Posted December 22, 2022 On 12/21/2022 at 10:08 PM, kellieatthelab said: Created an account to report that VR works amazing with the latest Alpha. I went for lower end specs and everything for the LOD as I want to minimize possible issues for VR headset streaming, and this does pretty well with it. Far better than default VR lod which was more trash than something that is complete garbage. There was _one_ mod I almost used that would have issues (https://www.nexusmods.com/skyrimspecialedition/mods/54907), because of occlusion plane edits. I decided to go with the occlusion file generated by DynDOLOD instead though. Also, I like the cow. wasn't sure what the fomod was asking, so I clicked it, and as soon as I saw it, I knew it to be the correct option. Expand https://dyndolod.info/Help/Occlusion-Data The game uses several different optimizations methods, like manually placed occlusion planes/boxes or view frustum culling. In addition to those methods, each exterior cell record has a field (TVDT - Occlusion data) that keeps track if LOD is visible or occluded by terrain. For example a big mountain hides any LOD behind it. Occluded LOD is disabled, which helps performance. They all can be used at the same time. Placed occlusion planes/boxes typically need patches, though. The holy cow is always the correct choice. On 12/21/2022 at 11:12 PM, Severian said: This worked for me, 7900 XTX, Threadripper 1950X on AMD 22.12.2 Cheers! Expand Thanks for letting us know. Will be included in the next alpha.
MisterMorden Posted December 22, 2022 Posted December 22, 2022 (edited) "added checkbox to make trees large references" Whoa..... Edited December 22, 2022 by MisterMorden
BalerionStark Posted December 22, 2022 Posted December 22, 2022 Just received this error message after generating my LOD: [Window Title] DynDOLOD [Main Instruction] Error: Item not found while processing Skyrim.esm [REFR:00023612] (places TreeWRTemple01 [TREE:00023611] in GRUP Cell Temporary Children of WhiterunWindDistrict03 [CELL:0001A275] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-1)) [Content] This was after the most recent update.
Steve222 Posted December 23, 2022 Posted December 23, 2022 (edited) dunno what i did wrong this only happened when i updated to the new version it worked fine before deleted old resources and Dyndolod app then deleted both dyndolod and texgen outputs installed new version of the app then the resources ( app is on my hard drive and resources installed in MO2 ) ran texgen 64 which worked normally with only one missing texture from immersive college mod installed and enabled texgen output running Dyndolod give a crapton of errors ... files not adhereing to normal naming conventions used by skyrim.esm, file not found among others i tried using and not using the DLL + scripts and nothing worked i tried turning off antivirus as well and that didnt work bugreport.txtFetching info... DynDOLOD_SSE_log.txtFetching info... Edited December 23, 2022 by Steve222
sheson Posted December 23, 2022 Author Posted December 23, 2022 On 12/22/2022 at 11:26 PM, BalerionStark said: Just received this error message after generating my LOD: [Window Title] DynDOLOD [Main Instruction] Error: Item not found while processing Skyrim.esm [REFR:00023612] (places TreeWRTemple01 [TREE:00023611] in GRUP Cell Temporary Children of WhiterunWindDistrict03 [CELL:0001A275] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-1)) [Content] This was after the most recent update. Expand Read the first post which log, debug log and bugreport.txt to upload when making posts. Edit: Should be fixed in Alpha-108 On 12/23/2022 at 2:55 AM, Steve222 said: dunno what i did wrong this only happened when i updated to the new version it worked fine before deleted old resources and Dyndolod app then deleted both dyndolod and texgen outputs installed new version of the app then the resources ( app is on my hard drive and resources installed in MO2 ) ran texgen 64 which worked normally with only one missing texture from immersive college mod installed and enabled texgen output running Dyndolod give a crapton of errors ... files not adhereing to normal naming conventions used by skyrim.esm, file not found among others i tried using and not using the DLL + scripts and nothing worked i tried turning off antivirus as well and that didnt work bugreport.txt 346.26 kB · 0 downloads DynDOLOD_SSE_log.txt 850.3 kB · 0 downloads Expand Read the first post which debug log to upload as well. Use the 'Copy message to clipboard' and post the text instead of making screenshots as explained on the first post. Read https://dyndolod.info/Messages and if the process completes the summary https://dyndolod.info/Help/Summary-Of-Messages to learn what warning and error messages mean and if they require action or not. Edit: item not found error should be fixed in Alpha-108
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