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Posted (edited)
  On 1/13/2022 at 7:56 PM, sheson said:

No bugreport.txt in the same folder as Texgen exe?

Does it always stop after the same two files?

Does it run through if you uncheck rendered object LOD textures?

What happens if you preview dlc01dawnguardcastle02lod.nif?

Nothing changed in the code that renders object LOD textures, neither did the special NIFs change recently.

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Thanks for such a quick answer.

No, there is no bugreport in the folder.

Funny enough, it doesn't stop in dlc01dawnguardcastle02lod.nif. Actually, it get's through all that, creates billboards and stops somewhere there. (I think it always stops in the same file, but the window closes so suddenly that I need to recheck again to see if I can get where it exactly stops and if it is always after the same files. I think it does when starting to proccess grass, but I'm not sure).

I unckecked rendered objects, but it still doesn't run through.

I can preview dlc01dawnguardcastle02lod.nif with no problem. I don't see anything strange there.

 

I've reinstalled again and run the program a couple more times (even with Real Time Protection disabled) to no avail. The only difference this time is that it doesn't create log files in any folder. That's why I cannot attach any logs this time.

P.S. Something similar - closing the window suddenly mid-process - happened to me once and it was because I had not enough space in my disk to create the files. But this time I have 120 GB free in my MO2 disk, and 250 GB in the disk where I have Dyndolod extracted and where TexGen_Output is created.

Edited by Thardrim
Posted
  On 1/14/2022 at 9:05 AM, Thardrim said:

Thanks for such a quick answer.

No, there is no bugreport in the folder.

Funny enough, it doesn't stop in dlc01dawnguardcastle02lod.nif. Actually, it get's through all that, creates billboards and stops somewhere there. (I think it always stops in the same file, but the window closes so suddenly that I need to recheck again to see if I can get where it exactly stops and if it is always after the same files. I think it does when starting to proccess grass, but I'm not sure).

I unckecked rendered objects, but it still doesn't run through.

I can preview dlc01dawnguardcastle02lod.nif with no problem. I don't see anything strange there.

 

I've reinstalled again and run the program a couple more times (even with Real Time Protection disabled) to no avail. The only difference this time is that it doesn't create log files in any folder. That's why I cannot attach any logs this time.

P.S. Something similar - closing the window suddenly mid-process - happened to me once and it was because I had not enough space in my disk to create the files. But this time I have 120 GB free in my MO2 disk, and 250 GB in the disk where I have Dyndolod extracted and where TexGen_Output is created.

Expand  

Use default settings for TexGen.

If it generates all rendered objects and then has a problem it is either will billboards or stitched. Just run with only one main option enabled. If it is billboards, only enable on of the options at a time to see which one it is.

Add a line RealTimeLog=1 to ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI. Clear out all old logs in the log folder. Then run with only the option that has the problem. Upload all log files that are now in the log folder. Check main folder again if it might have create a bugreport.txt this time.

Do not truncate any of the logs. Upload entire log of the session to a file service if needed.

Posted

Yeah I get that, was just wondering if there was a workaround for Anniversary Eddition, since I can't get the PreCache plugin to run..
Geuss I'm just out of luck then, thanks for the help.

Posted
  On 1/14/2022 at 11:55 AM, burnersaurus said:

Yeah I get that, was just wondering if there was a workaround for Anniversary Eddition, since I can't get the PreCache plugin to run..
Geuss I'm just out of luck then, thanks for the help.

Expand  

The workaround currently would be to generate the grass cache with runtime 1.5.97

Posted
  On 1/14/2022 at 1:19 PM, burnersaurus said:

As in running the game as an older version? is that possible without a separat install?

Expand  

This has nothing to do with DynDOLOD, so please post to these topics for related discussion.

Once you have a 1.5.97 grass cache, you can generate grass LOD in SAE without NGIO (since we are waiting for .NET FW or similar for AE) using:

 

Posted

I'm currently getting this error when attempting to run Dyndolod and cant figure it out.


Do not install DynDOLOD Resources intended for other game versions.

Do not modify any of the files.

Verify the archive downloaded completely and all core files were installed.

 

I have run dyndolod multiple times with no issue prior to the 1.6.x update.  but since then I cant seem to get away from this error.  I believe I have double and triple checked every DLL plugin to make sure its for the current runtime of the game, skse 2.1.5 etc.  I've been trying to work on this on and off since November.  I have Lexy's LOTD guide installed in its own separate MO installation, and have it up to date as of the December 10th update have patched my game back to 1.5.97 at which time dyndolod ran successfully and is a perfectly working mod list.  since then I've updated back to 1.6.whatever it is as of yesterday.  I've done this process multiple times, switching back and forth between 1.5.97 and 1.6.x  dyndolod always runs with no issue for 1.5.97 and always gives me this same issue.  From what I've read, assuming i understand correctly, that shouldn't make any difference? regardless of runtime version of the game, as long as skse and all DLLs are for the appropriate runtime (which also, i think that doesn't even matter until launching the game with dnydolod.esm/p active?) the executable and resources installation are identical?  I'm not even sure what step to take next to try and troubleshoot this.  I haven't modified the files, the resources are matching for the standalone and work with previous runtimes, and I've verified and reinstalled everything multiple times.  is there anything else I can do to attempt to troubleshoot and resolve this that I'm just not able to find on my own?  thank you in advance for any replies and help! and apologies if this type of issue has already been addressed somewhere and I was just unable to find it in my searches.

 

Posted
  On 1/14/2022 at 2:38 PM, banky409 said:

I'm currently getting this error when attempting to run Dyndolod and cant figure it out.


Do not install DynDOLOD Resources intended for other game versions.

Do not modify any of the files.

Verify the archive downloaded completely and all core files were installed.

 

I have run dyndolod multiple times with no issue prior to the 1.6.x update.  but since then I cant seem to get away from this error.  I believe I have double and triple checked every DLL plugin to make sure its for the current runtime of the game, skse 2.1.5 etc.  I've been trying to work on this on and off since November.  I have Lexy's LOTD guide installed in its own separate MO installation, and have it up to date as of the December 10th update have patched my game back to 1.5.97 at which time dyndolod ran successfully and is a perfectly working mod list.  since then I've updated back to 1.6.whatever it is as of yesterday.  I've done this process multiple times, switching back and forth between 1.5.97 and 1.6.x  dyndolod always runs with no issue for 1.5.97 and always gives me this same issue.  From what I've read, assuming i understand correctly, that shouldn't make any difference? regardless of runtime version of the game, as long as skse and all DLLs are for the appropriate runtime (which also, i think that doesn't even matter until launching the game with dnydolod.esm/p active?) the executable and resources installation are identical?  I'm not even sure what step to take next to try and troubleshoot this.  I haven't modified the files, the resources are matching for the standalone and work with previous runtimes, and I've verified and reinstalled everything multiple times.  is there anything else I can do to attempt to troubleshoot and resolve this that I'm just not able to find on my own?  thank you in advance for any replies and help! and apologies if this type of issue has already been addressed somewhere and I was just unable to find it in my searches.

 

Expand  

You have not installed the correct version of DynDOLOD Resources 3 for the game version you are using. The game version is either Skyrim, Skyrim LE or Enderal which require DynDOLOD Resources 3 or Skyrim SE, Skyrim AE, Skyrim VR, Enderal SE which require DynDOLOD Resources 3 SE as explained at https://dyndolod.info/Downloads

As you can see, the runtime version is irrelevant.

Posted (edited)

I have the same issue, where I get the same error concerning DynDOLOD Resources.

I have just upgraded to DynDOLOD Resources SE 3.00 (Main, vAlpha-18) from Nexus (from the previous Alpha - it was the most routine upgrade). I have triple checked that I have installed the correct file (I'm in MO2).

I have also upgraded to the latest DynDOLOD 3.0 Alpha-63.

This is what I see in the log:

[00:01] DynDOLOD Resources SE: 3.00 <= 3.00 <= 3.00
[00:01] Error: DynDOLOD Resources SE issue. Do not install DynDOLOD Resources intended for other game versions. Do not modify any of the files. Verify the archive downloaded completely and all core files were installed.
[00:11] User says "Exit DynDOLOD"

For the record, I am using Skyrim SE (1.5.97)

EDIT: Downgraded to DynDOLOD Resources SE 3.00 (Main, vAlpha-17), problem disappears (using the same DynDOLOD 3.0 Alpha-63 executable)

Edited by adancau
Posted (edited)
  On 1/14/2022 at 10:01 AM, sheson said:

Use default settings for TexGen.

If it generates all rendered objects and then has a problem it is either will billboards or stitched. Just run with only one main option enabled. If it is billboards, only enable on of the options at a time to see which one it is.

Add a line RealTimeLog=1 to ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI. Clear out all old logs in the log folder. Then run with only the option that has the problem. Upload all log files that are now in the log folder. Check main folder again if it might have create a bugreport.txt this time.

Do not truncate any of the logs. Upload entire log of the session to a file service if needed.

Expand  

Using default settings for TexGen. Rendered and Stitched Objects are generated correctly - no crashing generating them when I enable only those options. The problem is with billboards. If I enable Grass and/or HD trees, it always crashes. If I don't enable those options and use the default options (no Grass - no HD trees) sometimes it crashes, sometimes it doesn't.

Here are the logs that were in \Logs after every sesion - unfortunately, no bugreport.txt is generated:

https://ufile.io/i6oy9cu1 (HD Trees and Grass - CRASH)

https://ufile.io/atfo3hkv (Default - no HD trees, no Grass - CRASH)

https://ufile.io/f/vhje4 (Default - no HD tress, no Grass - SUCCESSFUL)

 

Thanks again

P.S. As you can see, when it crashes, only the realtime log is generated.

Edited by Thardrim

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