MarkAim Posted January 25 Posted January 25 (edited) For some reason I'm getting weird textures on distant LODs I'm using the latest version of Dyndolod 165 I'm on ver 1.5.97 here's a screenshot the house have a white texture https://ibb.co/v4MZW7r https://ibb.co/GkxN8Cn Edited January 25 by MarkAim
sheson Posted January 25 Author Posted January 25 5 hours ago, trancybrat said: Not sure what a screenshot would've done. I explained what was missing specifically. I did the .ini suggestion. No dice. I've just opted to removing the offending article from my mod list. Causing too much trouble for me. Requested screenshots and report file have not been provided. Screenshots would help everyone else to understand what you mean by "distant mountain mesh being invisible" as that is a pretty broad statement and if paired with a useful screenshot of an affected full as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots provide information which reference, base record(s) are affected to look them up in the log and reports for first troubleshooting steps to determine the actual cause of a problem. Ignoring requests and giving up by just removing mods is not troubleshooting.
sheson Posted January 25 Author Posted January 25 4 hours ago, TheMoon401 said: There is something wrong with my road/snow textures but everything else is running fine. https://ibb.co/wSGgjkJ Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots of full models and their affected LOD. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting to check if something is LOD or not with tll in console to determine what it is actually missing texture. Seems the screenshot shows some full models missing textures. Check the and the https://dyndolod.info/Help/Summary-Of-Messages for https://dyndolod.info/Messages/File-Not-Found-Textures messages.
sheson Posted January 25 Author Posted January 25 1 hour ago, MarkAim said: For some reason I'm getting weird textures on distant LODs I'm using the latest version of Dyndolod 165 I'm on ver 1.5.97 here's a screenshot the house have a white texture https://ibb.co/v4MZW7r https://ibb.co/GkxN8Cn Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots of full models and their LOD. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting to check if something is LOD or not with tll in console.
MarkAim Posted January 25 Posted January 25 9 hours ago, sheson said: Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots of full models and their LOD. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting to check if something is LOD or not with tll in console. Sorry for the late reply did some testing this morning without Dyndolod and it seem it not the issue. Ill have to do some testing on my end
trancybrat Posted January 26 Posted January 26 17 hours ago, sheson said: Requested screenshots and report file have not been provided. Screenshots would help everyone else to understand what you mean by "distant mountain mesh being invisible" as that is a pretty broad statement and if paired with a useful screenshot of an affected full as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots provide information which reference, base record(s) are affected to look them up in the log and reports for first troubleshooting steps to determine the actual cause of a problem. Ignoring requests and giving up by just removing mods is not troubleshooting. It was not a vague statement, but alright, here: As you can see, the distant mountain LOD meshes for mountain cliff/peak/etc statics are missing. Here's the object report file https://ufile.io/y7qn45u6 Removing ERM didn't even fix it. Something is going wrong within DynDOLOD specifically. Reminder that I tried to disable seasons within the SOS .ini and that didn't change anything.
z929669 Posted January 26 Posted January 26 2 hours ago, trancybrat said: It was not a vague statement, but alright, here: As you can see, the distant mountain LOD meshes for mountain cliff/peak/etc statics are missing. Here's the object report file https://ufile.io/y7qn45u6 Removing ERM didn't even fix it. Something is going wrong within DynDOLOD specifically. Reminder that I tried to disable seasons within the SOS .ini and that didn't change anything. I believe sheson is asking for general screenshots as you have provided but more importantly, a screenshot of one of the impacted meshes using More Informative Console so that the object IDs and source plugins are shown. The article linked (https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots) also reveals how to get such screens from LOD. ... and how to force an ideal weather to make distant objects clearer.
trancybrat Posted January 26 Posted January 26 37 minutes ago, z929669 said: I believe sheson is asking for general screenshots as you have provided but more importantly, a screenshot of one of the impacted meshes using More Informative Console so that the object IDs and source plugins are shown. The article linked (https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots) also reveals how to get such screens from LOD. ... and how to force an ideal weather to make distant objects clearer. the issue is pretty clearly visible here, regardless of weather. Distant mountain meshes are missing, but only in specific areas: you can see clearly the difference between the appearance of the Throat of the World and the ridgeline with the trees. I'll post the other screenshot with the console info in a moment.
trancybrat Posted January 26 Posted January 26 28 minutes ago, trancybrat said: the issue is pretty clearly visible here, regardless of weather. Distant mountain meshes are missing, but only in specific areas: you can see clearly the difference between the appearance of the Throat of the World and the ridgeline with the trees. I'll post the other screenshot with the console info in a moment. https://imgur.com/a/N5N6Ckf this album has more images with clearer weather + screenshots with random mountain meshes selected within the console. I'm sorry if the console doesn't really help, it's kind of difficult to tell which affected meshes are invisible at distance and if any aren't. I'm really just baffled by this I've never encountered such serious issues using DynDOLOD before. Absolutely no clue what the cause is. I don't have any mods that edit or replace mountain meshes anymore. Only textures.
Mirathel Posted January 26 Posted January 26 I have this error right when DyndoLod has finished loading the plugins, tried reinstalling dyndolod completely again but didin't help at all Any idea how to fix this anyone? Here's my LODGenx64_SSE_Test_log.txt file Spoiler ============================================================ Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0 Created by Ehamloptiran and Zilav Updated by Sheson Log started at 6.21.30 .NET Version: 4.8 Game Mode: TES5 Worldspace: Test Fix Tangents: False, False, False, False Generate Tangents: True, True, True, True Generate Vertex Colors: True, True, True, True Merge Vertex Colors: False, False, False, False Merge Meshes: True Grouping: False Remove Faces under Terrain: False Remove Faces under Water: False Use HD Flag: True Ignore Materials: False Alpha DoubleSided: False Default Alpha Threshold: 128 Use Source Alpha Threshold: False Use Backlight Power: False Use Decal Flag: False Specific level: No Specific quad: No Max Level: 32 Output: C:\Modding\DynDOLOD\DynDOLOD_Output\ file not found meshes\markerx.nif Log ended at 6.21.32 (00:00:01) Code: 404 ============================================================ Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0 Created by Ehamloptiran and Zilav Updated by Sheson Log started at 6.23.26 .NET Version: 4.8 Game Mode: TES5 Worldspace: Test Fix Tangents: False, False, False, False Generate Tangents: True, True, True, True Generate Vertex Colors: True, True, True, True Merge Vertex Colors: False, False, False, False Merge Meshes: True Grouping: False Remove Faces under Terrain: False Remove Faces under Water: False Use HD Flag: True Ignore Materials: False Alpha DoubleSided: False Default Alpha Threshold: 128 Use Source Alpha Threshold: False Use Backlight Power: False Use Decal Flag: False Specific level: No Specific quad: No Max Level: 32 Output: C:\Modding\DynDOLOD\DynDOLOD_Output\ file not found meshes\markerx.nif Log ended at 6.23.28 (00:00:01) Code: 404 ============================================================ Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0 Created by Ehamloptiran and Zilav Updated by Sheson Log started at 6.25.45 .NET Version: 4.8 Game Mode: TES5 Worldspace: Test Fix Tangents: False, False, False, False Generate Tangents: True, True, True, True Generate Vertex Colors: True, True, True, True Merge Vertex Colors: False, False, False, False Merge Meshes: True Grouping: False Remove Faces under Terrain: False Remove Faces under Water: False Use HD Flag: True Ignore Materials: False Alpha DoubleSided: False Default Alpha Threshold: 128 Use Source Alpha Threshold: False Use Backlight Power: False Use Decal Flag: False Specific level: No Specific quad: No Max Level: 32 Output: C:\Modding\DynDOLOD\DynDOLOD_Output\ file not found meshes\markerx.nif Log ended at 6.25.47 (00:00:01) Code: 404 ============================================================ Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0 Created by Ehamloptiran and Zilav Updated by Sheson Log started at 6.28.04 .NET Version: 4.8 Game Mode: TES5 Worldspace: Test Fix Tangents: False, False, False, False Generate Tangents: True, True, True, True Generate Vertex Colors: True, True, True, True Merge Vertex Colors: False, False, False, False Merge Meshes: True Grouping: False Remove Faces under Terrain: False Remove Faces under Water: False Use HD Flag: True Ignore Materials: False Alpha DoubleSided: False Default Alpha Threshold: 128 Use Source Alpha Threshold: False Use Backlight Power: False Use Decal Flag: False Specific level: No Specific quad: No Max Level: 32 Output: C:\Modding\DynDOLOD\DynDOLOD_Output\ file not found meshes\markerx.nif Log ended at 6.28.05 (00:00:01) Code: 404 ============================================================ Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0 Created by Ehamloptiran and Zilav Updated by Sheson Log started at 6.30.09 .NET Version: 4.8 Game Mode: TES5 Worldspace: Test Fix Tangents: False, False, False, False Generate Tangents: True, True, True, True Generate Vertex Colors: True, True, True, True Merge Vertex Colors: False, False, False, False Merge Meshes: True Grouping: False Remove Faces under Terrain: False Remove Faces under Water: False Use HD Flag: True Ignore Materials: False Alpha DoubleSided: False Default Alpha Threshold: 128 Use Source Alpha Threshold: False Use Backlight Power: False Use Decal Flag: False Specific level: No Specific quad: No Max Level: 32 Output: C:\Modding\DynDOLOD\DynDOLOD_Output\ file not found meshes\markerx.nif Log ended at 6.30.10 (00:00:01) Code: 404
sheson Posted January 26 Author Posted January 26 7 hours ago, trancybrat said: It was not a vague statement, but alright, here: As you can see, the distant mountain LOD meshes for mountain cliff/peak/etc statics are missing. Here's the object report file https://ufile.io/y7qn45u6 Removing ERM didn't even fix it. Something is going wrong within DynDOLOD specifically. Reminder that I tried to disable seasons within the SOS .ini and that didn't change anything. "every distant mountain mesh being invisible" From the screenshots II can see the throat of the world has mountain object LOD. Which probably means either not all objects are affected or only specific LOD levels are affected. The DynDOLOD_SSE_Object_Report.txt you uploaded is from a different generation than the log and debug log, right? The plugin load order changed between generations, without seasons? 3 hours ago, trancybrat said: https://imgur.com/a/N5N6Ckf this album has more images with clearer weather + screenshots with random mountain meshes selected within the console. I'm sorry if the console doesn't really help, it's kind of difficult to tell which affected meshes are invisible at distance and if any aren't. I'm really just baffled by this I've never encountered such serious issues using DynDOLOD before. Absolutely no clue what the cause is. I don't have any mods that edit or replace mountain meshes anymore. Only textures. Checking the shown references and base in the screenshots, LOD models were found for all LOD levels and no errors reported. https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots To get closer to LOD, toggle to the free fly camera with tfc in console. This might help to determine to check if entire LOD for a reference is missing for all LOD levels, or of the LOD is missing for a specific LOD level only. https://dyndolod.info/FAQ#Entire-LOD-missing Increase terrain LOD, object LOD or tree LOD distances in the DynDOLOD SkyUI MCM Settings. Test with default game INIs. Post screenshot of https://dyndolod.info/Help/Mod-Configuration-Menu#Settings https://dyndolod.info/FAQ#Entire-LOD-missing Can be caused by [MapMenu] uLockedObjectMapLOD=32 in Skyrim.ini (or SkyrimCustom.INI or a mod INI), especially if there are no object LOD level 32 meshes (which is the vanilla/default). See Trees on the Map for further explanations. Go to an area that has some objects missing their LOD. Check https://dyndolod.info/Help/Mod-Configuration-Menu#You-Are-Here for the listed Tamriel*.BTO filenames and upload those. Upload C:\Modding\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt
sheson Posted January 26 Author Posted January 26 3 hours ago, Mirathel said: I have this error right when DyndoLod has finished loading the plugins, tried reinstalling dyndolod completely again but didin't help at all Any idea how to fix this anyone? Here's my LODGenx64_SSE_Test_log.txt file Spoiler ============================================================ Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0 Created by Ehamloptiran and Zilav Updated by Sheson Log started at 6.21.30 .NET Version: 4.8 Game Mode: TES5 Worldspace: Test Fix Tangents: False, False, False, False Generate Tangents: True, True, True, True Generate Vertex Colors: True, True, True, True Merge Vertex Colors: False, False, False, False Merge Meshes: True Grouping: False Remove Faces under Terrain: False Remove Faces under Water: False Use HD Flag: True Ignore Materials: False Alpha DoubleSided: False Default Alpha Threshold: 128 Use Source Alpha Threshold: False Use Backlight Power: False Use Decal Flag: False Specific level: No Specific quad: No Max Level: 32 Output: C:\Modding\DynDOLOD\DynDOLOD_Output\ file not found meshes\markerx.nif Log ended at 6.21.32 (00:00:01) Code: 404 ============================================================ Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0 Created by Ehamloptiran and Zilav Updated by Sheson Log started at 6.23.26 .NET Version: 4.8 Game Mode: TES5 Worldspace: Test Fix Tangents: False, False, False, False Generate Tangents: True, True, True, True Generate Vertex Colors: True, True, True, True Merge Vertex Colors: False, False, False, False Merge Meshes: True Grouping: False Remove Faces under Terrain: False Remove Faces under Water: False Use HD Flag: True Ignore Materials: False Alpha DoubleSided: False Default Alpha Threshold: 128 Use Source Alpha Threshold: False Use Backlight Power: False Use Decal Flag: False Specific level: No Specific quad: No Max Level: 32 Output: C:\Modding\DynDOLOD\DynDOLOD_Output\ file not found meshes\markerx.nif Log ended at 6.23.28 (00:00:01) Code: 404 ============================================================ Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0 Created by Ehamloptiran and Zilav Updated by Sheson Log started at 6.25.45 .NET Version: 4.8 Game Mode: TES5 Worldspace: Test Fix Tangents: False, False, False, False Generate Tangents: True, True, True, True Generate Vertex Colors: True, True, True, True Merge Vertex Colors: False, False, False, False Merge Meshes: True Grouping: False Remove Faces under Terrain: False Remove Faces under Water: False Use HD Flag: True Ignore Materials: False Alpha DoubleSided: False Default Alpha Threshold: 128 Use Source Alpha Threshold: False Use Backlight Power: False Use Decal Flag: False Specific level: No Specific quad: No Max Level: 32 Output: C:\Modding\DynDOLOD\DynDOLOD_Output\ file not found meshes\markerx.nif Log ended at 6.25.47 (00:00:01) Code: 404 ============================================================ Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0 Created by Ehamloptiran and Zilav Updated by Sheson Log started at 6.28.04 .NET Version: 4.8 Game Mode: TES5 Worldspace: Test Fix Tangents: False, False, False, False Generate Tangents: True, True, True, True Generate Vertex Colors: True, True, True, True Merge Vertex Colors: False, False, False, False Merge Meshes: True Grouping: False Remove Faces under Terrain: False Remove Faces under Water: False Use HD Flag: True Ignore Materials: False Alpha DoubleSided: False Default Alpha Threshold: 128 Use Source Alpha Threshold: False Use Backlight Power: False Use Decal Flag: False Specific level: No Specific quad: No Max Level: 32 Output: C:\Modding\DynDOLOD\DynDOLOD_Output\ file not found meshes\markerx.nif Log ended at 6.28.05 (00:00:01) Code: 404 ============================================================ Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0 Created by Ehamloptiran and Zilav Updated by Sheson Log started at 6.30.09 .NET Version: 4.8 Game Mode: TES5 Worldspace: Test Fix Tangents: False, False, False, False Generate Tangents: True, True, True, True Generate Vertex Colors: True, True, True, True Merge Vertex Colors: False, False, False, False Merge Meshes: True Grouping: False Remove Faces under Terrain: False Remove Faces under Water: False Use HD Flag: True Ignore Materials: False Alpha DoubleSided: False Default Alpha Threshold: 128 Use Source Alpha Threshold: False Use Backlight Power: False Use Decal Flag: False Specific level: No Specific quad: No Max Level: 32 Output: C:\Modding\DynDOLOD\DynDOLOD_Output\ file not found meshes\markerx.nif Log ended at 6.30.10 (00:00:01) Code: 404 Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to uploads when making posts. As explained use pastebin or zip and upload to a file service. If the option "Copy this message to clipboard" is available, copy and paste the text instead of posting a screenshot, as explained on the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text Executing LODGenx64.exe returned error code 194 Use the "Click on this link for additional explanations and help for this message" of the message as explained on the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages to open https://dyndolod.info/Help/LODGen 194 - File not found The file(s) mentioned in the log message(s) have not been found. Make sure the file(s) exist(s) and that nothing prevents LODGen from accessing or reading any file(s). Make sure that all required BSA files are being loaded and can be accessed. file not found meshes\markerx.nif Reinstalling DynDOLOD does not fix file not found errors in the load order. If I had to guess, vanilla one or more BSA meshes files are missing or not being loaded. Probably because the Skyrim.INI is missing its [Archive] entries.
DarthVitrial Posted January 28 Posted January 28 (edited) Repeatable crash in alpha 165, no bugreport.txt is generated. Always happens in the same worldspace, but running "check for errors" on the affected mod in xEdit 4.1.5b finds no errors. The mod had previously been run through xLodGen (latest beta, 106) for Terrain LoD, height map, and occlusion generation. No errors were present in the xLodGen log. I think this actually IS a bug in the mod, not DyndoLod, but I'm not sure how to identify/fix the problem. I'm working with the developer of the mod so if this is fixable on the mod's end I'd like to. (note, the mod version being worked on is not yet public, but I can DM it to you if needed) Logs attached. Debug log: https://mega.nz/file/8wFHQCxJ#FcDdyPIKCjSUnjiBx8nfDyxkQCP5bGsJYqnhfjX-tMY Error message is Error processing System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at LODGenerator.Geometry.Optimize() in C:\project\LODGen\Geometry.cs:line 2219 DynDOLOD_SSE_log.txt DynDOLOD_SSE_TexturesUsed_arnimaDUPLICATE003.txt LODGen_SSE_arnimaDUPLICATE003_log.txt LODGen_SSE_arnimaDUPLICATE003_TerrainUnderside_log.txt DynDOLOD_SSE_ModelsUsed_arnimaDUPLICATE003.txt Edited January 28 by DarthVitrial
sheson Posted January 28 Author Posted January 28 4 hours ago, DarthVitrial said: Repeatable crash in alpha 165, no bugreport.txt is generated. Always happens in the same worldspace, but running "check for errors" on the affected mod in xEdit 4.1.5b finds no errors. The mod had previously been run through xLodGen (latest beta, 106) for Terrain LoD, height map, and occlusion generation. No errors were present in the xLodGen log. I think this actually IS a bug in the mod, not DyndoLod, but I'm not sure how to identify/fix the problem. I'm working with the developer of the mod so if this is fixable on the mod's end I'd like to. (note, the mod version being worked on is not yet public, but I can DM it to you if needed) Logs attached. Debug log: https://mega.nz/file/8wFHQCxJ#FcDdyPIKCjSUnjiBx8nfDyxkQCP5bGsJYqnhfjX-tMY Error message is Error processing System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at LODGenerator.Geometry.Optimize() in C:\project\LODGen\Geometry.cs:line 2219 DynDOLOD_SSE_log.txt 269.26 kB · 0 downloads DynDOLOD_SSE_TexturesUsed_arnimaDUPLICATE003.txt 28.35 kB · 0 downloads LODGen_SSE_arnimaDUPLICATE003_log.txt 19.91 kB · 0 downloads LODGen_SSE_arnimaDUPLICATE003_TerrainUnderside_log.txt 835 B · 0 downloads DynDOLOD_SSE_ModelsUsed_arnimaDUPLICATE003.txt 55.19 kB · 0 downloads The error happens in LODGen while it generates object LOD meshes. There is no exception in DynDOLOD so there is no bugreport.txt and the issue is not caused by data in a plugin. Check if the error is also 100% repeatable if LODGenx64Win.exe is used by installing .NET Desktop Runtime 6 Make sure LODGenx64Win.exe is being used by checking the DynDOLOD reports it something like External: E:\Dyndolod\Edit Scripts\LODGenx64Win.exe, Version: 3.0.18.0, Date: 2023-12-15 19:00:00 https://dyndolod.info/Help/LODGen
DarthVitrial Posted January 28 Posted January 28 OK, downgraded from .Net 8.0.1 to .Net 6.0.26, testing now.
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