RogueRim Posted April 28, 2021 Posted April 28, 2021 @sheson I don't think I've entered Grass=1 incorrectly I believe that LODGen_SSE_Grass_Map_Tamriel.txt does have similar time stamps. The BTO file looks like this, though I don't know if it is showing grass or not. I think not?
Greg Posted April 28, 2021 Posted April 28, 2021 If you run NifSkope from Mod Organizer and load the BTO file in the Skyrim\Data folder, NikSkope should show the textures on the mesh so you can see it easier. If you don't see the textures, In NifSkope go to Options > Settings, select the Resources tab, and add a path to the Skyrim\Data folder (e.g. to D:\Steam\steamapps\common\Skyrim Special Edition\data). I do not know if grass is included in the mesh, though.
RogueRim Posted April 28, 2021 Posted April 28, 2021 Thanks @Greg I will try that. I've just gone ahead and tried @z929669 suggestions to change the "GrassLargeReference to 1 in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini so grass LOD starts right beyond the large reference distance (uLargeRefLODGridSize, typically between 5 = off and 11). Use this with DynDOLODGrassMode = 2 in ..\NetScriptFramework\Plugins\GrassControl.config.txt" I'm not running cathedral landscapes. I reran Texgen & Dyndo using the settings you suggested after changing the above ini files. And still no grass in the distance. I have this feeling that I'm missing some basic step, but I've looked through the manual and the grasslod help page and it's not obvious to me. It seems to me like I am getting better billboards, they just don't contain the grass and I can't tell why. Could it be that I need to put the grass files into the /data folder of my Skyrim instead of creating a new mod on MO2? I'm unable to upload my logs directly because the site is telling me I can upload 0mb, but they can be downloaded here: https://we.tl/t-ryv7FfZYWN just incase anyone is feeling generous! Thanks again for the help so far. I really do appreciate it.
RogueRim Posted April 29, 2021 Posted April 29, 2021 (edited) I just noticed that while playing with this dyn output my map looks like this. Is this a clue? Edit: The map only looks like this while in blackreach. Edited April 29, 2021 by RogueRim
z929669 Posted April 29, 2021 Posted April 29, 2021 1 hour ago, RogueRim said: Thanks @Greg I will try that. I've just gone ahead and tried @z929669 suggestions to change the "GrassLargeReference to 1 in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini so grass LOD starts right beyond the large reference distance (uLargeRefLODGridSize, typically between 5 = off and 11). Use this with DynDOLODGrassMode = 2 in ..\NetScriptFramework\Plugins\GrassControl.config.txt" And still no grass in the distance. I have this feeling that I'm missing some basic step, but I've looked through the manual and the grasslod help page and it's not obvious to me. It seems to me like I am getting better billboards, they just don't contain the grass and I can't tell why. Could it be that I need to put the grass files into the /data folder of my Skyrim instead of creating a new mod on MO2? I'm unable to upload my logs directly because the site is telling me I can upload 0mb, but they can be downloaded here: https://we.tl/t-ryv7FfZYWN just incase anyone is feeling generous! Thanks again for the help so far. I really do appreciate it. Hmmm .... that sure looks like it could be grass in the distance but colored differently. Res isn't high enough in the screen to tell. This can happen if the DynDOLOD grass coloring isn't set as needed, or TexGen lighting. Are you using ENB? This could be another factor. Grass LOD billboards can be off in color. I see an area closer on the left with same coloring as in distance. If you hide your grass folder in MO (under SKSE64 I think), and generate DynDOLOD without grass (alter all necessary INIs accordingly), then you will have a baseline for compare. EDIT: Don't reloacate your grass data. Wait for sheson to chime in again or go back to the drawing board. There is a lot of stuff that you need to have configured properly for DynDOLOD to be set up for success. Perhaps go through the doc and your build setup. Revert back to vanilla and try that way to rule out all of the potential issues.
sheson Posted April 29, 2021 Author Posted April 29, 2021 19 hours ago, RogueRim said: @sheson I don't think I've entered Grass=1 incorrectly I believe that LODGen_SSE_Grass_Map_Tamriel.txt does have similar time stamps. The BTO file looks like this, though I don't know if it is showing grass or not. I think not? Copy and paste or upload text/INI/logiles instead of posting screenshots of text. Post the TexGen and DynDOLOD logs as explained on the first post. There is no point in doing anything else until the "Gathering grass data for object LOD" is printed into the debug log. There is no grass in that BTO, which is not surprising at this stage. Upload TexGen and DynDOLOD logs and debug logs as explained in the first post.
sheson Posted April 29, 2021 Author Posted April 29, 2021 5 hours ago, RogueRim said: I just noticed that while playing with this dyn output my map looks like this. Is this a clue? Edit: The map only looks like this while in blackreach. Blackreach has no map normally. You are probably using a mod that adds it. What makes you believe this has anything to do with DynDOLOD? If the load order changed, generate DynDOLOD from scratch so the highest overwrites are used to build the plugins. Read the first post what logfiles to post.
wojtulace Posted April 29, 2021 Posted April 29, 2021 (edited) Hello. I have an unpleasant issue - the 'LOD world' doesn't let the normal world replace it, even if you get close to it. So far only noticed near Solitude (new modlist). https://imgur.com/a/pVFlxE8 - bug showcase Settings: default high. I'd appreciate any help. Edited April 29, 2021 by wojtulace
Wolfpack49 Posted April 29, 2021 Posted April 29, 2021 13 hours ago, RogueRim said: Thanks @Greg I will try that. I've just gone ahead and tried @z929669 suggestions to change the "GrassLargeReference to 1 in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini so grass LOD starts right beyond the large reference distance (uLargeRefLODGridSize, typically between 5 = off and 11). Use this with DynDOLODGrassMode = 2 in ..\NetScriptFramework\Plugins\GrassControl.config.txt" I'm not running cathedral landscapes. I reran Texgen & Dyndo using the settings you suggested after changing the above ini files. And still no grass in the distance. I have this feeling that I'm missing some basic step, but I've looked through the manual and the grasslod help page and it's not obvious to me. It seems to me like I am getting better billboards, they just don't contain the grass and I can't tell why. Could it be that I need to put the grass files into the /data folder of my Skyrim instead of creating a new mod on MO2? I'm unable to upload my logs directly because the site is telling me I can upload 0mb, but they can be downloaded here: https://we.tl/t-ryv7FfZYWN just incase anyone is feeling generous! Thanks again for the help so far. I really do appreciate it. I think you just need to darken your distant grass. I went through the same process. Take a look back at these posts:
sheson Posted April 29, 2021 Author Posted April 29, 2021 1 hour ago, wojtulace said: Hello. I have an unpleasant issue - the 'LOD world' doesn't let the normal world replace it, even if you get close to it. So far only noticed near Solitude (new modlist). https://imgur.com/a/pVFlxE8 - bug showcase Settings: default high. I'd appreciate any help. What does this supposedly have to do with DynDOLOD 3 alpha? DynDOLOD generates object and tree LOD. It does not change cell water LOD in any way. The load order has probably weird INI settings, resource problems or maybe too many plugins over the limit etc. No modwatch was provided. No logs were uploaded. DynDOLOD FAQ: Game: Out of place objects / floating objects / flickering full models A: DynDOLOD does not change how the engine works. When new cells attach, first it loads the full models, then unloads object LOD. For that brief time both models show and there can be flicker. The busier the cell is and the more system rsource are strained the longer it takes to load full models and unload LOD. A: If LOD was generated for a different load order generate LOD for the current load order. A: Test with new game, wait in the exterior for the DynDOLOD initialized message before moving. If problem goes away, the updating of an existing save game with old DynDOLOD.esp went wrong. Follow instructions how to update save game with a new DynDOLOD.esp. RTFM, watch the video https://www.youtube.com/watch?v=1_5MWqeHIzw&t=2320 or check DynDOLOD SkyUI MCM. The clean save routine can also be redone with the same plugin to reset everything. A: If the load order had script lag and deactivating/activating from the DynDOLOD SkyUI MCM main page does not reset out of place objects, do the clean save routine where "old" and "new" plugin are the same. Consider generating less demanding dynamic LOD, see 'Performance' section in ..DynDOLOD\Docs\DynDOLOD_Manual.html A: Wild edit added by a plugin. Check the DynDOLOD log for messages about wild edits. Use console in the game and click on object to retrieve the form id. Look up the form id in xEdit and remove the reference, clean plugin afterwards. Notify mod author. If object is added by DynDOLOD.esp, follow the "pluginname_formid" information found in the Editor ID of the reference to find the plugin from which this object originates. A: Deleted record by a dirty plugin. Check the log for messages about deleted references by dirty plugins. Clean all UDRs and ITMs from dirty plugins. A: Sometimes LOD objects are placed on top of other objects without LOD and thus appear to float in the distance. Use mesh rules so that the object has no LOD or that the other object also has LOD. A: Game engine limitation. If the game enables objects that have static object LOD, the entire static object LOD for a cell may briefly show with the full models at the same time. Since now more objects have LOD this might be more obvious than before, especially while playing the intro. Consider installing the generated LOD mod after completing the intro. A: If the problems is stuck object LOD in Whiterun after fast travel, change Distant Object Detail on the View Distance tab of the Advanced options of the games launcher from Ultra to High. Alternatively try just slightly changing the value fBlockLevel0Distance=60000 in SkyrimPrefs.ini to 57000. A: Some mods are made with disregard to generating LOD or require updated rules and configs for best compatibility. This is especially true with mods modifying the walled cities. Users are asked and welcome to provide feedback to https://stepmodifications.org/forum/forum/223-shesons-dyndolod-xlodgen/ in order to get everything working with as much compatibility as possible. Include a link to the mod and screenshots (with console / form id) about issues if possible. A: Flickering textures (full and LOD model showing at the same time) in the LOD area outside the active cells in Skyrim Special Edition and Skyrim VR are caused by plugins triggering the large reference bugs as explained in ..DynDOLOD\Docs\DynDOLOD_Manual_SSE.html. Verify if the problem goes away by setting uLargeRefLODGridSize=5 in SkyrimPrefs.ini. A: In case large references are enabled in the game, make sure to generate both the DynDOLOD.esm and DynDOLOD.esp and to enable the Large Reference Fix in the DynDOLOD SkyUI MCM. See ..DynDOLOD\Docs\DynDOLOD_Manual_SSE.html A: If the problem is stuck object LOD in loaded cells, it can be caused by uLockedObjectMapLOD=32 in Skyrim.ini.
RogueRim Posted April 29, 2021 Posted April 29, 2021 9 hours ago, sheson said: Copy and paste or upload text/INI/logiles instead of posting screenshots of text. Post the TexGen and DynDOLOD logs as explained on the first post. I have done so here: 15 hours ago, RogueRim said: they can be downloaded here: https://we.tl/t-ryv7FfZYWN just incase anyone is feeling generous! If wetransfer is no good for you please let me know your preferred alternatives!
sheson Posted April 29, 2021 Author Posted April 29, 2021 10 minutes ago, RogueRim said: I have done so here: If wetransfer is no good for you please let me know your preferred alternatives! I find [01:27] <Notice: [Tamriel] Gathering grass data for object LOD> in the debug log that you reported is not in there. I can also see that it processed grass billboard and added them to the object LOD atlas for Tamriel. Double check the object LOD atlas textures in ..\DynDOLOD_Output\Textures\DynDOLOD\LOD\*.dds if they contain some of the grass billboards. They are really small compared to other textures. Check ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Object_Atlas_Map_Tamriel.txt contains lines that start with textures\terrain\lodgen\tamrielicgrass.esp\tg_coast_grass01_00000874_1.dds,8,textures\default_n.dds ....
RogueRim Posted April 29, 2021 Posted April 29, 2021 1 hour ago, sheson said: I find [01:27] <Notice: [Tamriel] Gathering grass data for object LOD> in the debug log that you reported is not in there. I reported that for a different set of logs. I since changed my settings to more closely copy @z929669 settings, perhaps that is why. Either way, my bad! 1 hour ago, sheson said: Double check the object LOD atlas textures in ..\DynDOLOD_Output\Textures\DynDOLOD\LOD\*.dds if they contain some of the grass billboards. They are really small compared to other textures. Yes I see them now in the bottom right! 1 hour ago, sheson said: Check ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Object_Atlas_Map_Tamriel.txt contains lines that start with textures\terrain\lodgen\tamrielicgrass.esp\tg_coast_grass01_00000874_1.dds,8,textures\default_n.dds .... Yes these lines are present. Spoiler textures\terrain\lodgen\tamrielicgrass.esp\tg_coast_grass01_00000874_1.dds 40 32 8152 192 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_coast_grass01_00000874_2.dds 40 32 8152 224 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_coast_grass01_00000876_1.dds 40 32 8152 192 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_coast_grass01_00000876_2.dds 40 32 8152 224 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_coast_grass04_00000872_1.dds 24 32 8016 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_coast_grass04_00000872_2.dds 24 32 8040 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_dirt_grass01_0000080b_1.dds 52 32 7740 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_dirt_grass01_0000080b_2.dds 44 32 7408 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_dirt_grass01_00000849_1.dds 52 32 7740 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_dirt_grass01_00000849_2.dds 44 32 7408 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_fall_grass03_0000085a_1.dds 64 32 7440 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_fall_grass03_0000085a_2.dds 44 32 7452 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_field_eriophorum01_00000801_1.dds 48 32 8000 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_field_eriophorum01_00000801_2.dds 40 32 8152 256 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_field_eriophorum02_0000080a_1.dds 32 32 7840 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_field_eriophorum02_0000080a_2.dds 28 32 7960 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_field_eriophorum02_0000087f_1.dds 32 32 7840 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_field_eriophorum02_0000087f_2.dds 28 32 7960 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_field_grass01_00000835_1.dds 40 32 8152 288 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_field_grass01_00000835_2.dds 48 32 8048 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_field_lupinus01_00000804_1.dds 20 32 8136 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_field_lupinus01_00000804_2.dds 16 32 8176 768 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_frozengrass01_0000082d_1.dds 48 32 8096 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_frozengrass01_0000082d_2.dds 40 32 8152 320 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_grass02_00000822_1.dds 48 32 8144 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_grass02_00000822_2.dds 40 32 8152 352 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_grass02_00000859_1.dds 48 32 8144 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_grass02_00000859_2.dds 40 32 8152 352 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_grass06_0000082e_1.dds 40 32 8152 384 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_grass06_0000082e_2.dds 36 32 7700 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_icyplants_00000831_1.dds 40 32 8152 416 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_icyplants_00000831_2.dds 40 32 8152 448 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_plant01_0000082a_1.dds 36 32 7736 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_plant01_0000082a_2.dds 32 32 7872 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_whiteflower_00000830_1.dds 36 32 7772 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_whiteflower_00000830_2.dds 28 32 7988 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_pineforest_mixedplants_0000087b_1.dds 52 32 7792 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_pineforest_mixedplants_0000087b_2.dds 48 32 7272 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_buttercup_00000882_1.dds 24 32 8064 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_buttercup_00000882_2.dds 20 32 8156 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_grass05_00000883_1.dds 20 32 7144 2496 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_grass05_00000883_2.dds 16 32 8176 800 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_grass06_00000886_1.dds 24 32 8088 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_grass06_00000886_2.dds 24 32 8112 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_grass07_00000884_1.dds 56 32 7628 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_grass07_00000884_2.dds 44 32 7496 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_grass08_00000880_1.dds 56 32 7684 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_grass08_00000880_2.dds 60 32 7568 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_snow_grass03_0000084e_1.dds 52 32 7844 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_snow_grass03_0000084e_2.dds 44 32 7540 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_volcanic_grass01_0000088a_1.dds 64 32 7504 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_volcanic_grass01_0000088a_2.dds 44 32 7584 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_volcanic_grass02_0000088b_1.dds 88 32 7272 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_volcanic_grass02_0000088b_2.dds 80 32 7360 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_volcanic_grass03_00000888_1.dds 52 32 7896 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_volcanic_grass03_00000888_2.dds 52 32 7948 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 Thank you again for taking the time to look at the logs. It's really generous and probably mostly a thankless job. Even if I never get these billboards to show up I'm really grateful for the help.
sheson Posted April 29, 2021 Author Posted April 29, 2021 18 minutes ago, RogueRim said: I reported that for a different set of logs. I since changed my settings to more closely copy @z929669 settings, perhaps that is why. Either way, my bad! Yes I see them now in the bottom right! Yes these lines are present. Reveal hidden contents textures\terrain\lodgen\tamrielicgrass.esp\tg_coast_grass01_00000874_1.dds 40 32 8152 192 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_coast_grass01_00000874_2.dds 40 32 8152 224 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_coast_grass01_00000876_1.dds 40 32 8152 192 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_coast_grass01_00000876_2.dds 40 32 8152 224 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_coast_grass04_00000872_1.dds 24 32 8016 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_coast_grass04_00000872_2.dds 24 32 8040 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_dirt_grass01_0000080b_1.dds 52 32 7740 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_dirt_grass01_0000080b_2.dds 44 32 7408 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_dirt_grass01_00000849_1.dds 52 32 7740 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_dirt_grass01_00000849_2.dds 44 32 7408 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_fall_grass03_0000085a_1.dds 64 32 7440 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_fall_grass03_0000085a_2.dds 44 32 7452 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_field_eriophorum01_00000801_1.dds 48 32 8000 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_field_eriophorum01_00000801_2.dds 40 32 8152 256 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_field_eriophorum02_0000080a_1.dds 32 32 7840 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_field_eriophorum02_0000080a_2.dds 28 32 7960 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_field_eriophorum02_0000087f_1.dds 32 32 7840 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_field_eriophorum02_0000087f_2.dds 28 32 7960 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_field_grass01_00000835_1.dds 40 32 8152 288 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_field_grass01_00000835_2.dds 48 32 8048 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_field_lupinus01_00000804_1.dds 20 32 8136 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_field_lupinus01_00000804_2.dds 16 32 8176 768 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_frozengrass01_0000082d_1.dds 48 32 8096 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_frozengrass01_0000082d_2.dds 40 32 8152 320 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_grass02_00000822_1.dds 48 32 8144 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_grass02_00000822_2.dds 40 32 8152 352 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_grass02_00000859_1.dds 48 32 8144 2432 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7872 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_whiteflower_00000830_1.dds 36 32 7772 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_whiteflower_00000830_2.dds 28 32 7988 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_pineforest_mixedplants_0000087b_1.dds 52 32 7792 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_pineforest_mixedplants_0000087b_2.dds 48 32 7272 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_buttercup_00000882_1.dds 24 32 8064 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_buttercup_00000882_2.dds 20 32 8156 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_grass05_00000883_1.dds 20 32 7144 2496 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_grass05_00000883_2.dds 16 32 8176 800 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_grass06_00000886_1.dds 24 32 8088 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_grass06_00000886_2.dds 24 32 8112 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_grass07_00000884_1.dds 56 32 7628 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_grass07_00000884_2.dds 44 32 7496 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_grass08_00000880_1.dds 56 32 7684 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_grass08_00000880_2.dds 60 32 7568 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_snow_grass03_0000084e_1.dds 52 32 7844 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_snow_grass03_0000084e_2.dds 44 32 7540 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_volcanic_grass01_0000088a_1.dds 64 32 7504 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_volcanic_grass01_0000088a_2.dds 44 32 7584 2464 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_volcanic_grass02_0000088b_1.dds 88 32 7272 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_volcanic_grass02_0000088b_2.dds 80 32 7360 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_volcanic_grass03_00000888_1.dds 52 32 7896 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 textures\terrain\lodgen\tamrielicgrass.esp\tg_volcanic_grass03_00000888_2.dds 52 32 7948 2432 Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds 8192 4096 Thank you again for taking the time to look at the logs. It's really generous and probably mostly a thankless job. Even if I never get these billboards to show up I'm really grateful for the help. OK, this all looks as it should then. If ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt still contains the GrassMap= line to ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Grass_Map_Tamriel.txt and that also contains the list of those grass billboards that is a good sign. Set Expert=1 and Verbose=1 in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini and start DynDOLOD, select Tamriel and click Execute LODGen so it runs again with the existing export files. With the verbose=1 its log ..\DynDOLOD\Logs\LODGen_SSE_Tamriel_log.txt should contain some more information. Post/upload that.
chobisan31 Posted April 30, 2021 Posted April 30, 2021 Hi Sheson, Thanks for Dyndolod, I can't play the game without it now. I am trying to use the new alpha version. When I run it I keep getting the same message when it is generating the Tamriel world. Error: LODGenx64.exe failed to generate object LOD for Tamriel. LODGenx64.exe returned E0434352 Here is my Tamriel Log that was generated, I can't understand it. Hoping you can help pinpoint me on what is causing this problem. https://drive.google.com/file/d/135CkBUV1GNQTE6oXZjWcEVB-F3fUWPb1/view?usp=sharing
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