sheson Posted January 4, 2023 Author Posted January 4, 2023 25 minutes ago, blueetenicolet said: Tested. That still happends. Can you double check the issue does not happen without a DynDOLOD.esm (e.g. no DynDOLOD plugins at all)? 1 hour ago, Mousetick said: Might it be not detected because one is temporary and the other is persistent? It is not reported because the references are not identical. Different flags and different form versions.
blueetenicolet Posted January 4, 2023 Posted January 4, 2023 26 minutes ago, sheson said: Can you double check the issue does not happen without a DynDOLOD.esm (e.g. no DynDOLOD plugins at all)? It is not reported because the references are not identical. Different flags and different form versions. Yes.Test with Resources and DLL NG scripts installed, DynDOLOD.esm,DynDOLOD.esp and oclusion.esp disabled, that will not happen.
sheson Posted January 4, 2023 Author Posted January 4, 2023 17 minutes ago, blueetenicolet said: Yes.Test with Resources and DLL NG scripts installed, DynDOLOD.esm,DynDOLOD.esp and oclusion.esp disabled, that will not happen. Can you do a binary search with that DynDOLOD.esm I uploaded? 1. Make a backup 2. Remove a worldspace 3. If problem does not happen, restore backup 4. continue with 2. until only the worldspace with which the problem happens remains. I would expect this to be Tamriel
blueetenicolet Posted January 4, 2023 Posted January 4, 2023 5 minutes ago, sheson said: Can you do a binary search with that DynDOLOD.esm I uploaded? 1. Make a backup 2. Remove a worldspace 3. If problem does not happen, restore backup 4. continue with 2. until only the worldspace with which the problem happens remains. I would expect this to be Tamriel Ok, i'll do that tomorrow
blueetenicolet Posted January 4, 2023 Posted January 4, 2023 41 minutes ago, sheson said: Can you do a binary search with that DynDOLOD.esm I uploaded? 1. Make a backup 2. Remove a worldspace 3. If problem does not happen, restore backup 4. continue with 2. until only the worldspace with which the problem happens remains. I would expect this to be Tamriel Well, still couldn't help testing it. Test 1 : Delete Tamriel, still happen. Test 2: Delete all world space, still happen. Test 3: Delete Anything, make it a empty plugin, not happened. Test456789... Finally i found when i reserve "Game Setting" only(fLargeRefMinSize [GMST:00000F92], DynDOLOD.esm is 1 overwrite 512 in skyrim.esm), the bug will happen. And delete it only from plugin, the bug will not happen. I have checked no other plugin edited this record. I'm really going bed now XD , see you tomorrow
sheson Posted January 4, 2023 Author Posted January 4, 2023 2 hours ago, blueetenicolet said: Well, still couldn't help testing it. Test 1 : Delete Tamriel, still happen. Test 2: Delete all world space, still happen. Test 3: Delete Anything, make it a empty plugin, not happened. Test456789... Finally i found when i reserve "Game Setting" only(fLargeRefMinSize [GMST:00000F92], DynDOLOD.esm is 1 overwrite 512 in skyrim.esm), the bug will happen. And delete it only from plugin, the bug will not happen. I have checked no other plugin edited this record. I'm really going bed now XD , see you tomorrow Very good! Download attached script and put it into the Edit Scripts folder of your SSEEdit installation. Download the latest xLODGen terrain LOD beta from https://stepmodifications.org/forum/topic/13451-xlodgen-terrain-lod-beta-97-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal-enderalse/ Rename xLODGenx64.exe to SSEEditx64.exe and place it into the same folder as SSEEdit.exe. Add SSEEditx64.exe to the MO2 executable dropdown and execute it from MO2. Have it load all plugins as you would in the game. Click the hamburger menu (3 lines) top left and select Options, General tab. Make sure Hide ignored and Hide "never shown" are not checked. Mark all plugins in the left tree view. Right any plugin in the left tree view and select Apply Script to execute the attached script. Once it completed, there should be a file LargeReferences.txt in the same folder that SSEEditx64.exe is in. Upload that file. Skyrim SE - List Large References for Plugin.pas
Mousetick Posted January 4, 2023 Posted January 4, 2023 25 minutes ago, sheson said: Download attached script and put it into the Edit Scripts folder of your SSEEdit installation. I don't mean to intrude, but it looks like you may have forgot to attach it.
sheson Posted January 4, 2023 Author Posted January 4, 2023 39 minutes ago, Mousetick said: I don't mean to intrude, but it looks like you may have forgot to attach it. Thanks.
ElCapitan8866 Posted January 5, 2023 Posted January 5, 2023 Hello, I am trying to get "Seasonal Landscapes of Skyrim" to work with grass LOD using the workaround below, as I know the "No objects in grass" mod is currently not compatible with the "Seasons of Skyrim" framework. I have used Dyndolod in the past without issue (with the "Turn of the Seasons" mod however I had used a single grass cache then). I switched to "Seasonal Landscapes of Skyrim" as it offers different grasses per season, which I am trying to create grass LODs for. I followed the instructions here, https://dyndolod.info/Help/Seasons, specifically: "After generating grass cache for a forced season, rename all *.CGID files to *.[SPR|SUM|AUT|WIN].CGID. For example on the Windows command prompt with rename *.cgid *.WIN.cgid before moving the files from the MO2 Overwrite folder to the mod folder that will contain all grass cache files. Repeat for every season. In the end there should be default grass cache files plus the grass caches for the 4 seasons." Overall, I followed these steps (which I normally do when generating LODs without issue): Installed "Seasonal Landscapes of Skyrim" and all its requirements Generated grass cache for each season, forced through the "po3_SeasonsOfSkyrim.ini", not to sure about default cache, see below Ran xLodGen to create Terrain LOD only (including all seasons and world spaces ) Ran TexGen with "HD Grass" enabled Ran Dyndolod with "Grass LOD enabled, Mode 1, and all seasons and world spaces enabled I understand you need 5 caches (4 seasons plus the default grass cache), but how do I go about generating the default grass cache with "Seasonal Landscapes of Skyrim", and thus the "Seasons of Skyrim" framework, active? Can I simply take on of the caches from any season and leave the file names unchanged so that it is read as the default? I did try that but when I ran Dyndolod (which did recognize all grass cache files and ran to completion successfully) I do not see any grass LOD in game at all, in addition to my Dyndolod output folder being a lot smaller than before (5 gb on this run vs 30 gb with a single grass cache with he "Turn of the Seasons" mod which produced grass LOD). Could you please help me identify where I am going wrong here, I am suspecting is that default grass cache. Thank you for your time!
blueetenicolet Posted January 5, 2023 Posted January 5, 2023 (edited) 11 hours ago, sheson said: Very good! Download attached script and put it into the Edit Scripts folder of your SSEEdit installation. Download the latest xLODGen terrain LOD beta from https://stepmodifications.org/forum/topic/13451-xlodgen-terrain-lod-beta-97-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal-enderalse/ Rename xLODGenx64.exe to SSEEditx64.exe and place it into the same folder as SSEEdit.exe. Add SSEEditx64.exe to the MO2 executable dropdown and execute it from MO2. Have it load all plugins as you would in the game. Click the hamburger menu (3 lines) top left and select Options, General tab. Make sure Hide ignored and Hide "never shown" are not checked. Mark all plugins in the left tree view. Right any plugin in the left tree view and select Apply Script to execute the attached script. Once it completed, there should be a file LargeReferences.txt in the same folder that SSEEditx64.exe is in. Upload that file. Skyrim SE - List Large References for Plugin.pas 3.39 kB · 0 downloads txt here: Mega And In the log of SSEEdit, it seems only read from some esm plugins, not all esm. Spoiler [00:00] Start: Applying script "Skyrim SE - List Large References for Plugin" Reading Large Reference Data for Skyrim.esm LabyrinthianMazeWorld Reading Large Reference Data for Skyrim.esm WindhelmPitWorldspace Reading Large Reference Data for Skyrim.esm FrostmereCryptWorld Reading Large Reference Data for Skyrim.esm KatariahWorld Reading Large Reference Data for Skyrim.esm JaphetsFollyWorld Reading Large Reference Data for Skyrim.esm AlftandWorld Reading Large Reference Data for Skyrim.esm BrinewaterGrottoWorld Reading Large Reference Data for Skyrim.esm EastEmpireWarehouse Reading Large Reference Data for Skyrim.esm WhiterunDragonsreachWorld Reading Large Reference Data for Skyrim.esm CWSiegeTestWorld Reading Large Reference Data for Skyrim.esm EldergleamSanctuaryWorld Reading Large Reference Data for Skyrim.esm SolitudeWorld Reading Large Reference Data for Skyrim.esm KarthspireRedoubtWorld Reading Large Reference Data for Skyrim.esm BluePalaceWingWorld Reading Large Reference Data for Skyrim.esm Sovngarde Reading Large Reference Data for Skyrim.esm DarkwaterWorld Reading Large Reference Data for Skyrim.esm RedEagleRedoubtWorld Reading Large Reference Data for Skyrim.esm ShadowgreenCavernWorld Reading Large Reference Data for Skyrim.esm DeepwoodRedoubtWorld Reading Large Reference Data for Skyrim.esm SkuldafnWorld Reading Large Reference Data for Skyrim.esm FallowstoneCaveWorldStart Reading Large Reference Data for Skyrim.esm LabyrinthianWorld04 Reading Large Reference Data for Skyrim.esm BlindCliffCaveWorld Reading Large Reference Data for Skyrim.esm SouthfringeWorld Reading Large Reference Data for Skyrim.esm FallowstoneCaveWorldEnd Reading Large Reference Data for Skyrim.esm BloatedMansGrottoWorld Reading Large Reference Data for Skyrim.esm Blackreach Reading Large Reference Data for Skyrim.esm MossMotherCavernWorld Reading Large Reference Data for Skyrim.esm LabyrinthianWorld03 Reading Large Reference Data for Skyrim.esm LabyrinthianWorld Reading Large Reference Data for Skyrim.esm CWTestHold Reading Large Reference Data for Skyrim.esm WhiterunWorld Reading Large Reference Data for Skyrim.esm MarkarthWorld Reading Large Reference Data for Skyrim.esm RiftenWorld Reading Large Reference Data for Skyrim.esm WindhelmWorld Reading Large Reference Data for Skyrim.esm Tamriel Reading Large Reference Data for Update.esm TestSnow Reading Large Reference Data for Update.esm SolitudeWorld Reading Large Reference Data for Update.esm WhiterunWorld Reading Large Reference Data for Update.esm Tamriel Reading Large Reference Data for Dawnguard.esm DLC1VampireCastleCourtyard Reading Large Reference Data for Dawnguard.esm DLC01Boneyard Reading Large Reference Data for Dawnguard.esm DLC1DarkfallPassageWorld Reading Large Reference Data for Dawnguard.esm DLC1AncestorsGladeWorld Reading Large Reference Data for Dawnguard.esm TestMeganWorld Reading Large Reference Data for Dawnguard.esm DLC1ForebearsHoldout Reading Large Reference Data for Dawnguard.esm DLC1HunterHQWorld Reading Large Reference Data for Dawnguard.esm DLC01SoulCairn Reading Large Reference Data for Dawnguard.esm DLC01FalmerValley Reading Large Reference Data for Dawnguard.esm Blackreach Reading Large Reference Data for Dawnguard.esm Tamriel Reading Large Reference Data for HearthFires.esm WindhelmWorld Reading Large Reference Data for HearthFires.esm Tamriel Reading Large Reference Data for Dragonborn.esm DLC2ApocryphaWorld Reading Large Reference Data for Dragonborn.esm DLC2SolstheimWorld Reading Large Reference Data for Dragonborn.esm Tamriel Reading Large Reference Data for ccbgssse003-zombies.esl Tamriel Reading Large Reference Data for ccBGSSSE025-AdvDSGS.esm Tamriel Reading Large Reference Data for ccBGSSSE001-Fish.esm Tamriel Reading Large Reference Data for BetterDynamicAsh-DisableRefs.esm DLC2SolstheimWorld [02:28] Done: Applying script "Skyrim SE - List Large References for Plugin", Processed Records: 2368175, Elapsed Time: 02:28 Edited January 5, 2023 by blueetenicolet
sheson Posted January 5, 2023 Author Posted January 5, 2023 6 hours ago, ElCapitan8866 said: Hello, I am trying to get "Seasonal Landscapes of Skyrim" to work with grass LOD using the workaround below, as I know the "No objects in grass" mod is currently not compatible with the "Seasons of Skyrim" framework. I have used Dyndolod in the past without issue (with the "Turn of the Seasons" mod however I had used a single grass cache then). I switched to "Seasonal Landscapes of Skyrim" as it offers different grasses per season, which I am trying to create grass LODs for. I followed the instructions here, https://dyndolod.info/Help/Seasons, specifically: "After generating grass cache for a forced season, rename all *.CGID files to *.[SPR|SUM|AUT|WIN].CGID. For example on the Windows command prompt with rename *.cgid *.WIN.cgid before moving the files from the MO2 Overwrite folder to the mod folder that will contain all grass cache files. Repeat for every season. In the end there should be default grass cache files plus the grass caches for the 4 seasons." Overall, I followed these steps (which I normally do when generating LODs without issue): Installed "Seasonal Landscapes of Skyrim" and all its requirements Generated grass cache for each season, forced through the "po3_SeasonsOfSkyrim.ini", not to sure about default cache, see below Ran xLodGen to create Terrain LOD only (including all seasons and world spaces ) Ran TexGen with "HD Grass" enabled Ran Dyndolod with "Grass LOD enabled, Mode 1, and all seasons and world spaces enabled I understand you need 5 caches (4 seasons plus the default grass cache), but how do I go about generating the default grass cache with "Seasonal Landscapes of Skyrim", and thus the "Seasons of Skyrim" framework, active? Can I simply take on of the caches from any season and leave the file names unchanged so that it is read as the default? I did try that but when I ran Dyndolod (which did recognize all grass cache files and ran to completion successfully) I do not see any grass LOD in game at all, in addition to my Dyndolod output folder being a lot smaller than before (5 gb on this run vs 30 gb with a single grass cache with he "Turn of the Seasons" mod which produced grass LOD). Could you please help me identify where I am going wrong here, I am suspecting is that default grass cache. Thank you for your time! Read the first post which log and debug log to upload when making posts. Set the Season Type in po3_SeasonsOfSkyrim.ini accordingly to the list which should be above the setting. ;0 - disabled ;1 - permanent winter ;2 - permanent spring ;3 - permanent summer ;4 - permanent autumn Set Season Type = 0 to generate the default grass cache. See https://dyndolod.info/Help/Grass-LOD#No-Grass-LOD-Check-List
sheson Posted January 5, 2023 Author Posted January 5, 2023 5 hours ago, blueetenicolet said: txt here: Mega And In the log of SSEEdit, it seems only read from some esm plugins, not all esm. Reveal hidden contents [00:00] Start: Applying script "Skyrim SE - List Large References for Plugin" Reading Large Reference Data for Skyrim.esm LabyrinthianMazeWorld Reading Large Reference Data for Skyrim.esm WindhelmPitWorldspace Reading Large Reference Data for Skyrim.esm FrostmereCryptWorld Reading Large Reference Data for Skyrim.esm KatariahWorld Reading Large Reference Data for Skyrim.esm JaphetsFollyWorld Reading Large Reference Data for Skyrim.esm AlftandWorld Reading Large Reference Data for Skyrim.esm BrinewaterGrottoWorld Reading Large Reference Data for Skyrim.esm EastEmpireWarehouse Reading Large Reference Data for Skyrim.esm WhiterunDragonsreachWorld Reading Large Reference Data for Skyrim.esm CWSiegeTestWorld Reading Large Reference Data for Skyrim.esm EldergleamSanctuaryWorld Reading Large Reference Data for Skyrim.esm SolitudeWorld Reading Large Reference Data for Skyrim.esm KarthspireRedoubtWorld Reading Large Reference Data for Skyrim.esm BluePalaceWingWorld Reading Large Reference Data for Skyrim.esm Sovngarde Reading Large Reference Data for Skyrim.esm DarkwaterWorld Reading Large Reference Data for Skyrim.esm RedEagleRedoubtWorld Reading Large Reference Data for Skyrim.esm ShadowgreenCavernWorld Reading Large Reference Data for Skyrim.esm DeepwoodRedoubtWorld Reading Large Reference Data for Skyrim.esm SkuldafnWorld Reading Large Reference Data for Skyrim.esm FallowstoneCaveWorldStart Reading Large Reference Data for Skyrim.esm LabyrinthianWorld04 Reading Large Reference Data for Skyrim.esm BlindCliffCaveWorld Reading Large Reference Data for Skyrim.esm SouthfringeWorld Reading Large Reference Data for Skyrim.esm FallowstoneCaveWorldEnd Reading Large Reference Data for Skyrim.esm BloatedMansGrottoWorld Reading Large Reference Data for Skyrim.esm Blackreach Reading Large Reference Data for Skyrim.esm MossMotherCavernWorld Reading Large Reference Data for Skyrim.esm LabyrinthianWorld03 Reading Large Reference Data for Skyrim.esm LabyrinthianWorld Reading Large Reference Data for Skyrim.esm CWTestHold Reading Large Reference Data for Skyrim.esm WhiterunWorld Reading Large Reference Data for Skyrim.esm MarkarthWorld Reading Large Reference Data for Skyrim.esm RiftenWorld Reading Large Reference Data for Skyrim.esm WindhelmWorld Reading Large Reference Data for Skyrim.esm Tamriel Reading Large Reference Data for Update.esm TestSnow Reading Large Reference Data for Update.esm SolitudeWorld Reading Large Reference Data for Update.esm WhiterunWorld Reading Large Reference Data for Update.esm Tamriel Reading Large Reference Data for Dawnguard.esm DLC1VampireCastleCourtyard Reading Large Reference Data for Dawnguard.esm DLC01Boneyard Reading Large Reference Data for Dawnguard.esm DLC1DarkfallPassageWorld Reading Large Reference Data for Dawnguard.esm DLC1AncestorsGladeWorld Reading Large Reference Data for Dawnguard.esm TestMeganWorld Reading Large Reference Data for Dawnguard.esm DLC1ForebearsHoldout Reading Large Reference Data for Dawnguard.esm DLC1HunterHQWorld Reading Large Reference Data for Dawnguard.esm DLC01SoulCairn Reading Large Reference Data for Dawnguard.esm DLC01FalmerValley Reading Large Reference Data for Dawnguard.esm Blackreach Reading Large Reference Data for Dawnguard.esm Tamriel Reading Large Reference Data for HearthFires.esm WindhelmWorld Reading Large Reference Data for HearthFires.esm Tamriel Reading Large Reference Data for Dragonborn.esm DLC2ApocryphaWorld Reading Large Reference Data for Dragonborn.esm DLC2SolstheimWorld Reading Large Reference Data for Dragonborn.esm Tamriel Reading Large Reference Data for ccbgssse003-zombies.esl Tamriel Reading Large Reference Data for ccBGSSSE025-AdvDSGS.esm Tamriel Reading Large Reference Data for ccBGSSSE001-Fish.esm Tamriel Reading Large Reference Data for BetterDynamicAsh-DisableRefs.esm DLC2SolstheimWorld [02:28] Done: Applying script "Skyrim SE - List Large References for Plugin", Processed Records: 2368175, Elapsed Time: 02:28 It only lists plugins and worldspaces that have large reference data. Does the issue still happen if you disable EnhancedWetnessandPuddles.esp?
blueetenicolet Posted January 5, 2023 Posted January 5, 2023 1 hour ago, sheson said: It only lists plugins and worldspaces that have large reference data. Does the issue still happen if you disable EnhancedWetnessandPuddles.esp? Ur, that still happens
blueetenicolet Posted January 5, 2023 Posted January 5, 2023 I remember being in a similar situation: I can't start the sence that Balgruf lead you to Farengar to talk about bleakfall. Balgruf should lead you to meet Farengar, but he do nothing after dialogue, finally i found it was a guard mod caused that. One guard is considered doesn't matter and was disabled by the author, but in fact he's one Alias in a quest, and it caused that quest cannot run, then caused the bleak fall quest broken. Maybe this is the same? Some largeReference is Alias in some quest and was disabled by LargeReference workaround, so caused other quest damaged?
sheson Posted January 5, 2023 Author Posted January 5, 2023 42 minutes ago, blueetenicolet said: I remember being in a similar situation: I can't start the sence that Balgruf lead you to Farengar to talk about bleakfall. Balgruf should lead you to meet Farengar, but he do nothing after dialogue, finally i found it was a guard mod caused that. One guard is considered doesn't matter and was disabled by the author, but in fact he's one Alias in a quest, and it caused that quest cannot run, then caused the bleak fall quest broken. Maybe this is the same? Some largeReference is Alias in some quest and was disabled by LargeReference workaround, so caused other quest damaged? The workarounds do not disable large references. That could only be done by removing them from the worldspace RNAM list in the plugin(s) that add them. Large references are references with the base record STAT or MSTT. Check the exported list. There is no NPC in that list.
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