blueetenicolet Posted January 3, 2023 Posted January 3, 2023 (edited) 11 minutes ago, sheson said: No need to generate LOD, just drop-in the different DLLs into a load order that has the issue to test. OK The LOD is generate with NG DLL and WorshipperACTI=0. use version1 (SE DLL) to test, still happens. use version2, not happen. And here's a new .Net crash log (the crash is caused by somthing other but not DynDOLOD i think), it contains the plugin informations(sorry i don't know other way to post the dll list XD) Crash_2023_1_3_20-13-26.txt Edited January 3, 2023 by blueetenicolet
blueetenicolet Posted January 3, 2023 Posted January 3, 2023 Oh and the crash log is created when i use version 2 DLL.
blueetenicolet Posted January 3, 2023 Posted January 3, 2023 (edited) I have tried read the "damaged" save with version 2 DLL, the quest target pointer still not displayed, so i think the bug is happend when save the game. Edited January 3, 2023 by blueetenicolet
sheson Posted January 3, 2023 Author Posted January 3, 2023 13 minutes ago, blueetenicolet said: OK The LOD is generate with NG DLL and WorshipperACTI=0. use version1 (SE DLL) to test, still happens. use version2, not happen. And here's a new .Net crash log (the crash is caused by somthing other but not DynDOLOD i think), it contains the plugin informations(sorry i don't know other way to post the dll list XD) Crash_2023_1_3_20-13-26.txt 46.76 kB · 0 downloads In MO2 right windows data tab, right click any folder and select "Save tree to text file" and upload that. The crash logs like a problem with the WeaponMace NIF for the Weapon xx013780 in DIS_Armor_Fractions.esp.
sheson Posted January 3, 2023 Author Posted January 3, 2023 31 minutes ago, blueetenicolet said: here MO2 tree.zip 858.51 kB · 1 download Thanks, can you also upload c:\Users\[username]\Documents\My Games\Skyrim Special Edition\SKSE\skse64.log
blueetenicolet Posted January 3, 2023 Posted January 3, 2023 18 minutes ago, sheson said: Thanks, can you also upload c:\Users\[username]\Documents\My Games\Skyrim Special Edition\SKSE\skse64.log SKSE.zip
blueetenicolet Posted January 3, 2023 Posted January 3, 2023 (edited) I'm not sure the previous logs is with version 2 DLL or NG. I re-tested to repeat the bug with NG DLL. Here's the log. skse64.zip Here's log test with version 2 DLL skse64 Version2 DLL.zip Edited January 3, 2023 by blueetenicolet
Trademark Posted January 3, 2023 Posted January 3, 2023 (edited) @sheson@blueetenicolet I also ran the new DyndoLOD alpha with large reference fixes against my load order. If there's anything I can do to test to try and reproduce the bug of if you need me to check something else, please let me know. Looks like I won't be starting my next playthrough before this is getting fixed anyways (in the process of moving between homes) EDIT: Apart from the alias bug, the new NG with large reference bug workarounds enabled seems to do it's job quite nicely. Edited January 3, 2023 by Trademark
Kansas72 Posted January 3, 2023 Posted January 3, 2023 So I fixed it. I found gamerpoets video on youtube and did a clean uninstall. Wiping out all folders, even one under appdata which I was unaware of. Reinstalled and he is there. Just in case anyone else has this issue. So NG dll works. Sorry. Keep up the good work.
yeetmeat0 Posted January 3, 2023 Posted January 3, 2023 ill provide information needed to help with these issues, i just dont know what would be of use. please ask for the relevant information and i will provide it. trying to generate LOD billboards, generates the texgen perfectly fine, but when i take it into DynDOLOD it says a bunch of dragonborn.esm trees are not found, and when i check the texgen output folder, it is correct, they are not present, some of them are but a large portion seem to not be, as far as i know (and as it says on their nexus page) veydosebrom regions has DynDOLOD support, and i have no other tree or flora mods, only other thing akin to it i suppose would be 202x by pfuscher but thats just a texture overhaul. if you need any files or bug reports, please tell me how id see them, and what you may need, love yall. please help
z929669 Posted January 4, 2023 Posted January 4, 2023 2 hours ago, yeetmeat0 said: ill provide information needed to help with these issues, i just dont know what would be of use. please ask for the relevant information and i will provide it. trying to generate LOD billboards, generates the texgen perfectly fine, but when i take it into DynDOLOD it says a bunch of dragonborn.esm trees are not found, and when i check the texgen output folder, it is correct, they are not present, some of them are but a large portion seem to not be, as far as i know (and as it says on their nexus page) veydosebrom regions has DynDOLOD support, and i have no other tree or flora mods, only other thing akin to it i suppose would be 202x by pfuscher but thats just a texture overhaul. if you need any files or bug reports, please tell me how id see them, and what you may need, love yall. please help See the top of forum and DynDOLOD OP for what to provide for support. You will need to provide this information.
sheson Posted January 4, 2023 Author Posted January 4, 2023 12 hours ago, yeetmeat0 said: ill provide information needed to help with these issues, i just dont know what would be of use. please ask for the relevant information and i will provide it. trying to generate LOD billboards, generates the texgen perfectly fine, but when i take it into DynDOLOD it says a bunch of dragonborn.esm trees are not found, and when i check the texgen output folder, it is correct, they are not present, some of them are but a large portion seem to not be, as far as i know (and as it says on their nexus page) veydosebrom regions has DynDOLOD support, and i have no other tree or flora mods, only other thing akin to it i suppose would be 202x by pfuscher but thats just a texture overhaul. if you need any files or bug reports, please tell me how id see them, and what you may need, love yall. please help Moved to the DynDOLOD 3 alpha thread. Read the first post which log and debug log to upload. Also read https://dyndolod.info/Official-DynDOLOD-Support-Forum "it says a bunch of dragonborn.esm trees are not found" This is not a proper error description. As explained in the documentation, pay attention to log messages about errors or problems. See https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards
sheson Posted January 4, 2023 Author Posted January 4, 2023 21 hours ago, blueetenicolet said: I'm not sure the previous logs is with version 2 DLL or NG. I re-tested to repeat the bug with NG DLL. Here's the log. skse64.zip 23.1 kB · 1 download Here's log test with version 2 DLL skse64 Version2 DLL.zip 23.49 kB · 1 download Let me know what happens when using this DynDOLOD.esm with the original NG DLL and scritps. Do not add/enable a DynDOLOD.esp. DynDOLOD.esm
blueetenicolet Posted January 4, 2023 Posted January 4, 2023 5 hours ago, sheson said: Let me know what happens when using this DynDOLOD.esm with the original NG DLL and scritps. Do not add/enable a DynDOLOD.esp. DynDOLOD.esm 2.26 MB · 0 downloads Tested. That still happends.
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