sheson Posted November 1, 2022 Author Posted November 1, 2022 10 minutes ago, Saint_Chewy said: Done. Here is that log Papyrus.0.log 3.31 MB · 1 download Something went wrong there. It looks like a script for DynDOLOD DLL is active. Make sure that only SHESON_DynDOLOD_Worshipper.pex of the scripts in DynDOLOD Resources SE is being overwritten with the text version.
Saint_Chewy Posted November 1, 2022 Posted November 1, 2022 6 minutes ago, sheson said: Something went wrong there. It looks like a script for DynDOLOD DLL is active. Make sure that only SHESON_DynDOLOD_Worshipper.pex of the scripts in DynDOLOD Resources SE is being overwritten with the text version. Okay fixed sorry about that. Here is the redo log Papyrus.0.log
sheson Posted November 1, 2022 Author Posted November 1, 2022 7 minutes ago, Saint_Chewy said: Okay fixed sorry about that. Here is the redo log Papyrus.0.log 76.13 kB · 1 download That's better. What happens when you uncheck Lathe Reference Fix in the DynDOLOD SkyUI MCM and do the test? That's the last piece of information for tonight. I will have more script(s) to test tomorrow.
Saint_Chewy Posted November 1, 2022 Posted November 1, 2022 7 minutes ago, sheson said: That's better. What happens when you uncheck Lathe Reference Fix in the DynDOLOD SkyUI MCM and do the test? That's the last piece of information for tonight. I will have more script(s) to test tomorrow. Unchecked Large Reference Fix in the MCM (Had to enable SkyUI to get there) and no change unfortunately. Here is that new log file in case you need it. Thank you so much again for your help with this Sheson. Papyrus.0.log
Edryu Posted November 1, 2022 Posted November 1, 2022 Is there something to be enabled in Dyndolod to read SWAP files? I had been running the lastest version of Dyndolod multiples times, but doesn't generate updated LOD for some farmhouses and trees swapped with Base Object Swapper.
sheson Posted November 2, 2022 Author Posted November 2, 2022 8 hours ago, Edryu said: Is there something to be enabled in Dyndolod to read SWAP files? I had been running the lastest version of Dyndolod multiples times, but doesn't generate updated LOD for some farmhouses and trees swapped with Base Object Swapper. Read the first post which log and debug log to upload. No. https://dyndolod.info/Mods/Base-Object-Swapper
aragonit Posted November 2, 2022 Posted November 2, 2022 DynDOLOD 105 uses 53GB of space and after filling up all of it, aborts with an empty error. Normally the DynDOLOD Output was in the range of 16GB
sheson Posted November 2, 2022 Author Posted November 2, 2022 1 hour ago, aragonit said: DynDOLOD 105 uses 53GB of space and after filling up all of it, aborts with an empty error. Normally the DynDOLOD Output was in the range of 16GB Read the first post. https://dyndolod.info/Changelog https://dyndolod.info/FAQ "Long running time or output several GB in file size"
Edryu Posted November 2, 2022 Posted November 2, 2022 This link has the logs of the last session in Dyndolod: https://ufile.io/f/unbqm I have 5 SWAP files that change objects with LOD, 3 SWAP files changes the farmhouses from 3 minor towns, one SWAP file changes the houses from Dragon Bridge, and 1 SWAP file changes all the trees in the marsh with custom versions.
sheson Posted November 2, 2022 Author Posted November 2, 2022 14 hours ago, Saint_Chewy said: Unchecked Large Reference Fix in the MCM (Had to enable SkyUI to get there) and no change unfortunately. Here is that new log file in case you need it. Thank you so much again for your help with this Sheson. Papyrus.0.log 78.59 kB · 1 download Check if there is anything different with the attached script. No need for papyrus logs. SHESON_DynDOLOD_Worshipper.pex
Saint_Chewy Posted November 2, 2022 Posted November 2, 2022 11 minutes ago, sheson said: Check if there is anything different with the attached script. No need for papyrus logs. SHESON_DynDOLOD_Worshipper.pex 6.31 kB · 0 downloads Unfortunately I am still getting the same stutter with the new script you provided. Also just to double check that nothing has changed since yesterday I just hid only that script and did my test run and did not get any stutter with the script hidden.
sheson Posted November 2, 2022 Author Posted November 2, 2022 2 hours ago, Saint_Chewy said: Unfortunately I am still getting the same stutter with the new script you provided. Also just to double check that nothing has changed since yesterday I just hid only that script and did my test run and did not get any stutter with the script hidden. Check if there is anything different with the attached script. No need for papyrus logs. SHESON_DynDOLOD_Worshipper.pex
gamingsrc Posted November 2, 2022 Posted November 2, 2022 I have added the following line Skyrim.esm;0010FDBF;CollisionMarker in my "DynDOLOD_SSE_childworldlod_Tamriel". Somehow that vanilla collision record (near west Windhelm walls) was restored in a temporary way by dyndolod. You are "blocked" by the collision marker the first time, but if you save the game at the same spot and load the game, the collision disappear. I tested my tweak and it worked. I have also another records from "JK Skyrim" that should be disabled by Dyndolod (always related to Windhelm Market and the west wall of windhelm).
Saint_Chewy Posted November 2, 2022 Posted November 2, 2022 26 minutes ago, sheson said: Check if there is anything different with the attached script. No need for papyrus logs. SHESON_DynDOLOD_Worshipper.pex 3.14 kB · 0 downloads I am really sorry Sheson I wish I had some good news to give, but unfortunately I am still getting the same stutter in the same place.
sheson Posted November 2, 2022 Author Posted November 2, 2022 11 minutes ago, Saint_Chewy said: I am really sorry Sheson I wish I had some good news to give, but unfortunately I am still getting the same stutter in the same place. You also testing with DynDOLOD.esm only? Check if there is anything different with the attached script. No need for papyrus logs. If there is still no difference double check that the script is in fact the last one in the overwrite order. SHESON_DynDOLOD_Worshipper.pex
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