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Posted
6 minutes ago, sheson said:

Something went wrong there. It looks like a script for DynDOLOD DLL is active.

Make sure that only SHESON_DynDOLOD_Worshipper.pex of the scripts in DynDOLOD Resources SE is being overwritten with the text version.

Okay fixed sorry about that. Here is the redo log

Papyrus.0.log

Posted
7 minutes ago, sheson said:

That's better. What happens when you uncheck Lathe Reference Fix in the DynDOLOD SkyUI MCM and do the test?

That's the last piece of information for tonight. I will have more script(s) to test tomorrow.

Unchecked Large Reference Fix in the MCM (Had to enable SkyUI to get there) and no change unfortunately. Here is that new log file in case you need it. Thank you so much again for your help with this Sheson.

Papyrus.0.log

Posted

Is there something to be enabled in Dyndolod to read SWAP files? I had been running the lastest version of Dyndolod multiples times, but doesn't generate updated LOD for some farmhouses and trees swapped with Base Object Swapper.

Posted

This link has the logs of the last session in Dyndolod:
https://ufile.io/f/unbqm

I have 5 SWAP files that change objects with LOD, 3 SWAP files changes the farmhouses from 3 minor towns, one SWAP file changes the houses from Dragon Bridge, and 1 SWAP file changes all the trees in the marsh with custom versions.

Posted
11 minutes ago, sheson said:

Check if there is anything different with the attached script. No need for papyrus logs.

SHESON_DynDOLOD_Worshipper.pex 6.31 kB · 0 downloads

Unfortunately I am still getting the same stutter with the new script you provided. Also just to double check that nothing has changed since yesterday I just hid only that script and did my test run and did not get any stutter with the script hidden.

Posted
2 hours ago, Saint_Chewy said:

Unfortunately I am still getting the same stutter with the new script you provided. Also just to double check that nothing has changed since yesterday I just hid only that script and did my test run and did not get any stutter with the script hidden.

Check if there is anything different with the attached script. No need for papyrus logs.

SHESON_DynDOLOD_Worshipper.pex

Posted

I have added the following line

Skyrim.esm;0010FDBF;CollisionMarker

 

in my "DynDOLOD_SSE_childworldlod_Tamriel".

Somehow that vanilla collision record (near west Windhelm walls) was restored in a temporary way by dyndolod.

You are "blocked" by the collision marker the first time, but if you save the game at the same spot and load the game, the collision disappear.

 

I tested my tweak and it worked.

 

I have also another records from "JK Skyrim" that should be disabled by Dyndolod (always related to Windhelm Market and the west wall of windhelm).

Posted
11 minutes ago, Saint_Chewy said:

I am really sorry Sheson I wish I had some good news to give, but unfortunately I am still getting the same stutter in the same place.

You also testing with DynDOLOD.esm only?

Check if there is anything different with the attached script. No need for papyrus logs.

If there is still no difference double check that the script is in fact the last one in the overwrite order.

SHESON_DynDOLOD_Worshipper.pex

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