mooit Posted September 16, 2022 Posted September 16, 2022 (edited) I did test with default INI. Hmm HITMEs how do you fix them and what sort of problem are they causing? I meant the SSE Wiki, for new xLODGen, TexGen, DynDOLOD screen shots. Step Skyrim Special Edition Guide (stepmodifications.org) The BTO between Alpha 95 & 97, look about the same, but maybe to make things simpler, here's the output archives. 1. xLODGen Output (mediafire.com) 2. TexGen Output (mediafire.com) 3. DynDOLOD Output (mediafire.com) THANKS P.S. Alpha97 doesn't like me... LOL Edited September 16, 2022 by mooit
sheson Posted September 16, 2022 Author Posted September 16, 2022 2 hours ago, mooit said: I did test with default INI. Hmm HITMEs how do you fix them and what sort of problem are they causing? I meant the SSE Wiki, for new xLODGen, TexGen, DynDOLOD screen shots. Step Skyrim Special Edition Guide (stepmodifications.org) The BTO between Alpha 95 & 97, look about the same, but maybe to make things simpler, here's the output archives. 1. xLODGen Output (mediafire.com) 2. TexGen Output (mediafire.com) 3. DynDOLOD Output (mediafire.com) THANKS P.S. Alpha97 doesn't like me... LOL Is there anything preventing you from reading this https://dyndolod.info/Messages/Internal-File-FormID-Is-A-HITME? If you want to provide information which settings you used, then provide the actual settings you used. I have no connection to third party wikis, guides or information nor do I know what they contain. If you compared/checked a couple BTO containing the expected object LOD, then there is no need to upload the DynDOLOD output. The object LOD meshes and textures work fine: The problem is then not with the output files itself. Either the output is not installed, the game does not load the object LOD meshes or does not show them. Those reasons are not directly connected to DynDOLOD / LOD generation. The known things to do that are short LOD distances or maybe DLL plugins like the Season of Skyrim. Maybe the LOD files are too large for your game setup and the game has resource issue loading them, though in that case I would rather crashes. If it is none of that, I suggest to double check the mod manager and or file access issues. Your screenshot did not show any problems with terrain LOD so there is no need to check or upload terrain LOD meshes. You did not report TexGen errors and there weren't any errors in the DynDOLOD log about missing TexGen output or LOD textures. You screenshot does not show missing texture. There is no need check or upload the TexGen.
z929669 Posted September 16, 2022 Posted September 16, 2022 7 hours ago, mooit said: I did test with default INI. Hmm HITMEs how do you fix them and what sort of problem are they causing? I meant the SSE Wiki, for new xLODGen, TexGen, DynDOLOD screen shots. Step Skyrim Special Edition Guide (stepmodifications.org) The BTO between Alpha 95 & 97, look about the same, but maybe to make things simpler, here's the output archives. 1. xLODGen Output (mediafire.com) 2. TexGen Output (mediafire.com) 3. DynDOLOD Output (mediafire.com) THANKS P.S. Alpha97 doesn't like me... LOL The Step guide (wiki) settings are specific to the Step mod list and will not necessarily be optimal for your mod list. DynDOLOD's defaults are based on optimization against vanilla (the 'standard'). This wouldn't cause missing LOD grass/trees though. I just wanted to clarify that the 'wiki' visual settings are not the vanilla standards shipping with the DynDOLOD configs. Make sure your grass cache is actually GID and not CGID, and ensure that you are ticking 'Ultra' for trees. Otherwise, you may be using traditional tree LOD with fTreeLoadDistance=0 in skyrimPrefs INI EDIT: but your screens show that you are not even generating mountain LOD, so you should check the reasons sheson stated and possibly your DynDOLOD output (plugins enabled, asset conflicts)
Squonkalicious Posted September 16, 2022 Posted September 16, 2022 (edited) I'm not sure what happened during my lod generation, but trees added by Blubbos Pine tree replacer have MASSIVE floating lod, and I have no idea what caused it. I ran Dyndolod again and it still happened Worst case scenario, is there anyway of removing just that lod file without running dyndolod again? Edited September 16, 2022 by Squonkalicious
z929669 Posted September 16, 2022 Posted September 16, 2022 49 minutes ago, Squonkalicious said: I'm not sure what happened during my lod generation, but trees added by Blubbos Pine tree replacer have MASSIVE floating lod, and I have no idea what caused it. I ran Dyndolod again and it still happened Worst case scenario, is there anyway of removing just that lod file without running dyndolod again? Looks like 'blank' trunk textures
Squonkalicious Posted September 16, 2022 Posted September 16, 2022 37 minutes ago, z929669 said: Looks like 'blank' trunk textures The trees arent meant to be that tall
sheson Posted September 16, 2022 Author Posted September 16, 2022 1 hour ago, Squonkalicious said: I'm not sure what happened during my lod generation, but trees added by Blubbos Pine tree replacer have MASSIVE floating lod, and I have no idea what caused it. I ran Dyndolod again and it still happened Worst case scenario, is there anyway of removing just that lod file without running dyndolod again? What DynDOLOD version are you using? LOD can only be added for references that exist. LOD is generated with the LOD assets found in the load order.
Squonkalicious Posted September 16, 2022 Posted September 16, 2022 34 minutes ago, sheson said: What DynDOLOD version are you using? I'm using Dyndolod 3, the most recent one posted on the nexus
sheson Posted September 16, 2022 Author Posted September 16, 2022 37 minutes ago, Squonkalicious said: I'm using Dyndolod 3, the most recent one posted on the nexus Moved to the DynDOLOD 3 Alpha thread. Read the first post which log and debug log to upload. Also see https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots. See if you can get some form ids for the actual full trees.
Squonkalicious Posted September 16, 2022 Posted September 16, 2022 44 minutes ago, sheson said: Moved to the DynDOLOD 3 Alpha thread. Read the first post which log and debug log to upload. Also see https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots. See if you can get some form ids for the actual full trees. thank you sheson! will do
Squonkalicious Posted September 16, 2022 Posted September 16, 2022 (edited) https://ufile.io/3qfnrvph Log file. and one of the trees. it appears to actually be the blubbos tree addon for daves trees. Edited September 16, 2022 by Squonkalicious correction
sheson Posted September 16, 2022 Author Posted September 16, 2022 41 minutes ago, Squonkalicious said: https://ufile.io/3qfnrvph Log file. and one of the trees. it appears to actually be the blubbos tree addon for daves trees. Read the first post which debug log to also uploaded when making posts. Provide links to the involved mods and mention which different download or install option were selected if they exist.
Squonkalicious Posted September 16, 2022 Posted September 16, 2022 42 minutes ago, sheson said: Read the first post which debug log to also uploaded when making posts. Provide links to the involved mods and mention which different download or install option were selected if they exist. i dont have a bugreport.txt or a debug_log.txt here is the link for the mod though, both files. https://www.nexusmods.com/skyrimspecialedition/mods/70462
sheson Posted September 16, 2022 Author Posted September 16, 2022 43 minutes ago, Squonkalicious said: i dont have a bugreport.txt or a debug_log.txt here is the link for the mod though, both files. https://www.nexusmods.com/skyrimspecialedition/mods/70462 The debug log is saved right after the log is appended to the normal log file. Are sure there is none? Did the last session complete successfully and was there no error when saving/closing? Did you remove all the third party billboards and generated them with TexGen instead? https://dyndolod.info/Generation-Instructions#Prerequisites and https://dyndolod.info/Help/Tree-Grass-LOD-Billboards#3rd-Party-LOD-Billboards You should clean plugins with deleted reference as explained in the summary and https://dyndolod.info/Messages/Deleted-Reference
Squonkalicious Posted September 16, 2022 Posted September 16, 2022 40 minutes ago, sheson said: The debug log is saved right after the log is appended to the normal log file. Are sure there is none? Did the last session complete successfully and was there no error when saving/closing? Did you remove all the third party billboards and generated them with TexGen instead? https://dyndolod.info/Generation-Instructions#Prerequisites and https://dyndolod.info/Help/Tree-Grass-LOD-Billboards#3rd-Party-LOD-Billboards You should clean plugins with deleted reference as explained in the summary and https://dyndolod.info/Messages/Deleted-Reference Yeah, the last generation was successful and the one that is in there is from a failed one when i had a weird plugin (which i removed from my load order.) I cleaned all my plugins before, but I didnt remove the third party billboards, so I will try that.
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