sheson Posted June 10, 2022 Author Posted June 10, 2022 1 hour ago, VetortasChills said: i installed The Autumn of Whiterun and tried to generate the LOD with Dyndolod 3.0 but its not working, am i missing some kind of option? Read he first post of the DynDOLOD 3 Alpha thread where to make posts. I moved your post. Upload the log and debug log when making posts as explained in the first post. What is "its not working" supposed to mean? What is it that is not working? Use forum search to find similar posts https://stepmodifications.org/forum/search/?q=autumn whiterun&quick=1&type=forums_topic&nodes=223
sheson Posted June 10, 2022 Author Posted June 10, 2022 9 hours ago, Halde said: Hi all! I'm running new lodgen, texgen and dyndolod. During the Texgen, 40-50 seconds into the program, I consistently get the same "access violation" error, concerning the same file. I'll post a screenshot of the error as this seems easier. I hope someone can help guide me! ~Sincerely Halde I moved the post to the DynDOLOD 3 Alpha thread. Read the first post which log, debug log and bugreport.txt (if it exists) to upload when making posts. Use the "Copy message to clipboard" and paste the text instead of making screenshots as explained in the first post. Use the "Click on this link for additional explanations and help for this message", though I suppose it will just end up pointing you to make a post on the official support forum.
Joe9075 Posted June 10, 2022 Posted June 10, 2022 55 minutes ago, sheson said: Zip and upload large log files to a file service as explained on the first post. DynDOLOD is the second last plugin before Occlusion.esp? What is what you are doing in the game and where, which location? Occlusion or DynDOLOD typically do not change any navmesh/pathing records. Run an xEdit error check before generating LOD and fix errors as much as possible, especially if they are about navmeshes. To narrow down the problem, start by hiding all meshes and textures from the output folder. If problem still happens, disable Occlusion.esp If problem still happens, disable DynDOLOD.esp If problem still happens, disable DynDOLOD.esm If problem still happens, the problem is not caused by the DynDOLOD output. Let me know the outcome for further troubleshooting steps. DynDOLOD.esp is the 2nd last plugin, and Occlusion.esp is the last one. I started up the game, typed coc WinterholdTheFrozenHearth (it also happened a couple times when I tried doing coc WinterholdExterior01) into the console, and a few seconds of the game loading in, Skyrim crashed to desktop. I disabled Occlusion.esp, didn't work. Disabling DynDOLOD.esp appeared to stop the issue, no crash to desktop occurred when I tested it by coc'ing to WinterholdTheFrozenHearth. DynDOLOD_SSE_log.txt: https://ufile.io/6zujiluq DynDOLOD_SSE_Debug_log.txt: https://ufile.io/xq63bqo7
sheson Posted June 10, 2022 Author Posted June 10, 2022 1 hour ago, Joe9075 said: DynDOLOD.esp is the 2nd last plugin, and Occlusion.esp is the last one. I started up the game, typed coc WinterholdTheFrozenHearth (it also happened a couple times when I tried doing coc WinterholdExterior01) into the console, and a few seconds of the game loading in, Skyrim crashed to desktop. I disabled Occlusion.esp, didn't work. Disabling DynDOLOD.esp appeared to stop the issue, no crash to desktop occurred when I tested it by coc'ing to WinterholdTheFrozenHearth. DynDOLOD_SSE_log.txt: https://ufile.io/6zujiluq DynDOLOD_SSE_Debug_log.txt: https://ufile.io/xq63bqo7 Upload the DynDOLOD.esp and DynDOLOD.esm to a file service. In the meantime, run an xEdit error check before generating LOD and fix errors as much as possible, especially if they are about navmeshes. Also fix unresolved form ids, especially the ones related to CELL records that are also reported in the DynDOLOD log and summary. Make sure to use the right version of patches.
TomForStep Posted June 10, 2022 Posted June 10, 2022 (edited) After running TexGen and DynDOLOD 3 Alpha 94, everything seems to be fine so far except for those missing textures in Windhelm as seen below in the spoiler section. It happens both with Skyrim 2020 Parallax (for Windhelm) or with Northfire's Windhelm Parallax meshes. What could be the issue? Spoiler Edited June 10, 2022 by TomForStep Clarifiying
sheson Posted June 10, 2022 Author Posted June 10, 2022 38 minutes ago, TomForStep said: After running TexGen and DynDOLOD 3 Alpha 94, everything seems to be fine so far except for those missing textures in Windhelm as seen below in the spoiler section. It happens both with Skyrim 2020 Parallax (for Windhelm) or with Northfire's Windhelm Parallax meshes. What could be the issue? Reveal hidden contents Read the first post which log and debug log to upload when making posts. This looks like parallax textures are missing or wrong snow shader for them. For example https://www.nexusmods.com/skyrimspecialedition/mods/52111
aragonit Posted June 10, 2022 Posted June 10, 2022 Record [REFR:01000806] in file Update.esm is being overridden by record [KYWD:01000806] in file DragonbornShoutPerks.esp. There is no such record KYWD:01000806 in the DragonbornShoutPerks.esp
sheson Posted June 10, 2022 Author Posted June 10, 2022 35 minutes ago, aragonit said: Record [REFR:01000806] in file Update.esm is being overridden by record [KYWD:01000806] in file DragonbornShoutPerks.esp. There is no such record KYWD:01000806 in the DragonbornShoutPerks.esp Read the first post which log and debug log to upload when making posts. This is a message from the xEdit loader. Lookup 01000806 in Update.esm with xEdit. You should see it being overwritten by "some" plugin.
RaccoonOranges Posted June 10, 2022 Posted June 10, 2022 On 6/9/2022 at 8:26 AM, sheson said: No logs whatsoever? No bugreport.txt? Deutsch passt schon. Du kannst den Text von den event log Eintraegen auch einfach rauskopieren. Update Mod Organizer to the latest version. Also make sure that UAC or anti vir are not interfering in any way. Got it to work. did the old do-something-else-for-a-day-and-then-come-back-and-try-the-same-thing-again and it worked, bc of course it did. Well not entirely true i did change a few things: Updated MO2 to the current version, ran it as admin and set the process high priority, told my mom about it, left the settings in DynDOLOD on High standard without the changes to "tree" and "\" as stated in the STEP guide and skipped road generation with the ACMOS Road Generator Tool, since AVAST flagged it as trojan. Ran it trough Virustotal to make sure and it came up with Cynet: Malicious (score: 100) (moderate Confidence) Jiangmin:Trojan.PSW.Disco.eng BehavesLike.Win64.HLLP.vc still not entirely sure if thats a false positive, but enough for me to stay away from it. Might talk to DoubleYou about that. Then again Nexus should check all uploaded files? idk On 6/9/2022 at 8:26 AM, sheson said: No logs whatsoever? No bugreport.txt? None of use from what i understand. The few in /logs which fairy posted aswell but no bugreport.txt or the other one requested in the FAQ On 6/9/2022 at 8:26 AM, sheson said: Du kannst den Text von den event log Eintraegen auch einfach rauskopieren. Funny how the most obvious things sometimes just dont come to mind. Or im just an idiot. Prolly bit of both. On 6/9/2022 at 8:26 AM, sheson said: Update Mod Organizer to the latest version. I feel like that did the trick. Sorry to waste ur time, could have thought of that myself^^ In any case thanks for the help, much appreciated
Joe9075 Posted June 10, 2022 Posted June 10, 2022 10 hours ago, sheson said: Upload the DynDOLOD.esp and DynDOLOD.esm to a file service. In the meantime, run an xEdit error check before generating LOD and fix errors as much as possible, especially if they are about navmeshes. Also fix unresolved form ids, especially the ones related to CELL records that are also reported in the DynDOLOD log and summary. Make sure to use the right version of patches. DynDOLOD.esp and DynDOLOD.esm: https://ufile.io/f/e2coa Currently working on resolving unresolved form ids
sheson Posted June 11, 2022 Author Posted June 11, 2022 15 hours ago, Joe9075 said: DynDOLOD.esp and DynDOLOD.esm: https://ufile.io/f/e2coa Currently working on resolving unresolved form ids Can you check DynDOLOD.esp for errors with xEdit to see if anything is being reported?
Phlunder Posted June 11, 2022 Posted June 11, 2022 On 6/4/2022 at 5:23 PM, sheson said: The L/H difference is in the vertex color alpha values. It controls how light or heavy the cover of the HD LOD snow shader is. See last paragraph of https://dyndolod.info/Help/Snow-Ash-LOD-Shader This helped a lot, thanks! I was able to use Sniff to batch apply the correct vertex color alpha values to the meshes. Just a small addition to that info: Not all L mountain LOD meshes use exactly 0.4 vertex color alpha. From the ones I covered for now, I found that mountainpeak01_lod_0l.nif uses 0.41 and mountainpeak02_lod_0l.nif uses 0.42. Probably not much of a difference from 0.4 regarding how heavy the snow cover is, but just FYI.
VetortasChills Posted June 11, 2022 Posted June 11, 2022 (edited) On 6/10/2022 at 12:45 AM, sheson said: Read he first post of the DynDOLOD 3 Alpha thread where to make posts. I moved your post. Upload the log and debug log when making posts as explained in the first post. What is "its not working" supposed to mean? What is it that is not working? Use forum search to find similar posts https://stepmodifications.org/forum/search/?q=autumn whiterun&quick=1&type=forums_topic&nodes=223 Sry my english is not that good, by not working i meant that dyndolod aint generating LODS for Autumn of Whiterun added trees, im not good explaining myself Thx for answering <3 EDIT: Dyndolod is working for everything else, so the only problem i have is that it does not add lods for those trees Edited June 11, 2022 by VetortasChills
sheson Posted June 11, 2022 Author Posted June 11, 2022 27 minutes ago, Phlunder said: This helped a lot, thanks! I was able to use Sniff to batch apply the correct vertex color alpha values to the meshes. Just a small addition to that info: Not all L mountain LOD meshes use exactly 0.4 vertex color alpha. From the ones I covered for now, I found that mountainpeak01_lod_0l.nif uses 0.41 and mountainpeak02_lod_0l.nif uses 0.42. Probably not much of a difference from 0.4 regarding how heavy the snow cover is, but just FYI. I will change the text to say ~0.4 and ~0.5 ...
sheson Posted June 11, 2022 Author Posted June 11, 2022 39 minutes ago, VetortasChills said: Sry my english is not that good, by not working i meant that dyndolod aint generating LODS for Autumn of Whiterun added trees, im not good explaining myself Thx for answering <3 EDIT: Dyndolod is working for everything else, so the only problem i have is that it does not add lods for those trees Upload the log and debug log when making posts as explained in the first post. It "works" just fine:
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