Trademark Posted June 3, 2022 Posted June 3, 2022 (edited) Lightning fast response, thank you! Quote Where exactly is the outdated link? URL? Whenever I click that one, I am redirected to a 404 page. Quote Upload the debug log to a paste or file service as well. See first post. Will do. I'll upload it ASAP. Quote Look up every reference that is defined in a DynDOLOD in xEdit to check their EditorID which is ofthe form pluginname_formod_* to lean for which original reference it was added. typically these objects are a copies for child world references. Once we know the plugin and reference form ID we can decide to ignore all references added to the Solitude child worldspace by a plugin or if it only needs to be specific references. The dock may be from a patch file, let me know its EditorID in case it is not pointing to a plugin/forum id. Will do, I'll take a look and report back. EDIT: Debug log uploaded --> https://ufile.io/2ns0e3go Edited June 3, 2022 by Trademark
Trademark Posted June 3, 2022 Posted June 3, 2022 46 minutes ago, Trademark said: Lightning fast response, thank you! Whenever I click that one, I am redirected to a 404 page. Will do. I'll upload it ASAP. Will do, I'll take a look and report back. EDIT: Debug log uploaded --> https://ufile.io/2ns0e3go I can't seem to edit this post anymore, but here is the info from SSEEdit: Screenshot 1 (ReferenceID 18006e5b), EditorID = legacyoftheDragonbornesm_13DD6F_DynDOLOD_PATCH Screenshot 2 (ReferenceID 18006e5a), EditorID = legacyoftheDragonbornesm_13DD6E_DynDOLOD_PATCH Screenshot 3 (ReferenceID 18006f3b), EditorID = lotdmuseumdressupesp_000820_DynDOLOD_CHILD Screenshot 4 (ReferenceID fe1e7814), EditorID = [empty], [REFR:FE1E7814] (places SBardsCollege [STAT:00037F0C] in GRUP Cell Temporary Children of WBPTerrace02 [CELL:00009298] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,24)) Screenshot 5 (ReferenceID c6034fa0), EditorID = lotdmuseumdressupesp_000814_Tamriel_DynDOLOD_GLOW Screenshot 6 (ReferenceID c603116c), EditorID = dyndolodesm_006E3C_skyrimesm_0aedee_DynDOLOD_PATCH_DynDOLOD_CHILD --- FE1E7 = LOTD Museum Dress-up.esp --- [REFR:000AEDEE] is touched by The Great City of Solitude.esp: XLRL is set to SolitudeDocksLocation "Solitude" [LCTN:000358B9] DATA (position) is changed slightly It does not appear to be touched by any other plugin.
sheson Posted June 3, 2022 Author Posted June 3, 2022 26 minutes ago, Trademark said: I can't seem to edit this post anymore, but here is the info from SSEEdit: Screenshot 1 (ReferenceID 18006e5b), EditorID = legacyoftheDragonbornesm_13DD6F_DynDOLOD_PATCH Screenshot 2 (ReferenceID 18006e5a), EditorID = legacyoftheDragonbornesm_13DD6E_DynDOLOD_PATCH Screenshot 3 (ReferenceID 18006f3b), EditorID = lotdmuseumdressupesp_000820_DynDOLOD_CHILD Screenshot 4 (ReferenceID fe1e7814), EditorID = [empty], [REFR:FE1E7814] (places SBardsCollege [STAT:00037F0C] in GRUP Cell Temporary Children of WBPTerrace02 [CELL:00009298] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,24)) Screenshot 5 (ReferenceID c6034fa0), EditorID = lotdmuseumdressupesp_000814_Tamriel_DynDOLOD_GLOW Screenshot 6 (ReferenceID c603116c), EditorID = dyndolodesm_006E3C_skyrimesm_0aedee_DynDOLOD_PATCH_DynDOLOD_CHILD --- FE1E7 = LOTD Museum Dress-up.esp --- [REFR:000AEDEE] is touched by The Great City of Solitude.esp: XLRL is set to SolitudeDocksLocation "Solitude" [LCTN:000358B9] DATA (position) is changed slightly It does not appear to be touched by any other plugin. Edit ..\DynDOLOD\Edit Scripts\DynDOLOD\Rules\DynDOLOD_SSE_legacyofthedragonbornv5esm_tamriel.patch in notepad and remove the 4 last lines: (The purpose of those rules is to add the rocks as large references). copy2esm=legacyoftheDragonborn.esm;0013DD6E,Record Header\Record Flags=0,Cell=skyrim.esm;000092BA delete=legacyoftheDragonborn.esm;0013DD6E copy2esm=legacyoftheDragonborn.esm;0013DD6F,Record Header\Record Flags=0,Cell=skyrim.esm;000092BA delete=legacyoftheDragonborn.esm;0013DD6F Same file, find and remove: (judging by screenshot 6, maybe remove the next two lines as well for 000aedef and 000aedfe. copy=skyrim.esm;000aedee,Cell=skyrim.esm;00037eec,Record Header\Record Flags=0,EDID=NOLOD Edit ..\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_mod_world_ignore.txt in notepad and add a line: LOTD Museum Dress-up.esp=SolitudeWorld Let me know how it goes. I made these suggestion just by the information provided without reproducing the setup.
Trademark Posted June 3, 2022 Posted June 3, 2022 1 hour ago, sheson said: Edit ..\DynDOLOD\Edit Scripts\DynDOLOD\Rules\DynDOLOD_SSE_legacyofthedragonbornv5esm_tamriel.patch in notepad and remove the 4 last lines: (The purpose of those rules is to add the rocks as large references). copy2esm=legacyoftheDragonborn.esm;0013DD6E,Record Header\Record Flags=0,Cell=skyrim.esm;000092BA delete=legacyoftheDragonborn.esm;0013DD6E copy2esm=legacyoftheDragonborn.esm;0013DD6F,Record Header\Record Flags=0,Cell=skyrim.esm;000092BA delete=legacyoftheDragonborn.esm;0013DD6F Same file, find and remove: (judging by screenshot 6, maybe remove the next two lines as well for 000aedef and 000aedfe. copy=skyrim.esm;000aedee,Cell=skyrim.esm;00037eec,Record Header\Record Flags=0,EDID=NOLOD Edit ..\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_mod_world_ignore.txt in notepad and add a line: LOTD Museum Dress-up.esp=SolitudeWorld Let me know how it goes. I made these suggestion just by the information provided without reproducing the setup. I did as you suggested, ran DynDOLOD again and did a quick check in the game. It solved all the issues I experienced and I've gained a better understanding of DynDOLOD in the process. Thanks, sheson! PS were you able to reproduce the 404 by any chance? If you need more info from my end, just drop me a message.
sheson Posted June 4, 2022 Author Posted June 4, 2022 6 hours ago, Trademark said: I did as you suggested, ran DynDOLOD again and did a quick check in the game. It solved all the issues I experienced and I've gained a better understanding of DynDOLOD in the process. Thanks, sheson! PS were you able to reproduce the 404 by any chance? If you need more info from my end, just drop me a message. Great. I believe link was already fixed by of the forum admins.
Trademark Posted June 4, 2022 Posted June 4, 2022 5 hours ago, sheson said: Great. I believe link was already fixed by of the forum admins. Yep, seems to be fixed on my end as well now
Phlunder Posted June 4, 2022 Posted June 4, 2022 No issues to report, all working fine here with Alpha-93! Just two questions regarding LOD resources. This is likely also the case with vanilla LOD meshes. All the nordic ruin stair pieces (example: Meshes\lod\nordicexterior\norextwallbgstairssingle01_lod_0.nif) use a part of Markarths LOD textures (textures\lod\mrkbuildingslod01.dds), which causes a mismatch using most retextures. Everything else is already auto generated and matching fine! For now, I just pointed them to another texture to fix it, but maybe it would be possible to auto-generate them too? The full models use \Textures\dungeons\ridgedstonestairs01.dds. Second question, I've been working on redoing the LOD0 mountain meshes, and ran into the "H" and "L" variants for LOD0, an example would be mountaincliff01_lod_0h.nif and mountaincliff01_lod_0l.nif. What exactly is the difference between these 2? They seem to be identical in NifSkope.
sheson Posted June 4, 2022 Author Posted June 4, 2022 4 hours ago, Phlunder said: No issues to report, all working fine here with Alpha-93! Just two questions regarding LOD resources. This is likely also the case with vanilla LOD meshes. All the nordic ruin stair pieces (example: Meshes\lod\nordicexterior\norextwallbgstairssingle01_lod_0.nif) use a part of Markarths LOD textures (textures\lod\mrkbuildingslod01.dds), which causes a mismatch using most retextures. Everything else is already auto generated and matching fine! For now, I just pointed them to another texture to fix it, but maybe it would be possible to auto-generate them too? The full models use \Textures\dungeons\ridgedstonestairs01.dds. Second question, I've been working on redoing the LOD0 mountain meshes, and ran into the "H" and "L" variants for LOD0, an example would be mountaincliff01_lod_0h.nif and mountaincliff01_lod_0l.nif. What exactly is the difference between these 2? They seem to be identical in NifSkope. mrkbuildingslod01 is a rendered LOD texture that is automatically updated. Is it just that those full model stairs use a different full textures compared to the Markarth stairs? The L/H difference is in the vertex color alpha values. It controls how light or heavy the cover of the HD LOD snow shader is. See last paragraph of https://dyndolod.info/Help/Snow-Ash-LOD-Shader
Phlunder Posted June 4, 2022 Posted June 4, 2022 On 6/4/2022 at 5:23 PM, sheson said: mrkbuildingslod01 is a rendered LOD texture that is automatically updated. Is it just that those full model stairs use a different full textures compared to the Markarth stairs? The L/H difference is in the vertex color alpha values. It controls how light or heavy the cover of the HD LOD snow shader is. See last paragraph of https://dyndolod.info/Help/Snow-Ash-LOD-Shader Yes, mrkbuildingslod01 is rendered by TexGen and matches perfectly, but the stairs used in Markarth have a different set of textures than the Nordic ruin assets. To be exact, they use: textures\architecture\markarth\MrkStairsChunky01.dds While the nordic ruin exterior pieces use: textures\dungeons\RidgedStoneStairs01.dds This might not be as apparent with vanilla textures because they are more similar. Here is an example using retextures: Thanks for explanation regarding the mountain LOD meshes, that clears it up!
Gamma_Metroid Posted June 6, 2022 Posted June 6, 2022 I am having some trouble now with alpha 93. The diffuse texture atlas is fine but the normal map atlas is coming out as a tiny 4x4 pixel image for some reason. Here are the logs and one pair of atlases: https://ufile.io/f/0qvmv
freakingfairy Posted June 6, 2022 Posted June 6, 2022 Hi! Obviously I'm a bit new here, but no amount of googling or searching this forum has turned up a satisfactory answer, so I guess I need a bit of troubleshooting help. The DynDOLOD.exe keeps crashing when I run it from MO2. Attempting to run it again then crashes the whole of MO2 back to desktop. This is my first time attempting to use DynDOLOD after years of modding, so I haven't messed with any settings and have been following GamerPoets guide to the letter. I've installed all the constitute parts and exterior requirements for DynDOLOD (in some cases reinstalled several times just in case). I have papyrusutils, Visualstudio, .NET runtime, and SkyUI. The DynDOLOD standalone is installed in my C/Games folder with the rest of my modding utilities. There was a bit of strangeness with a flickering window when I install DynDOLOD Resources, but the Scripts and DLL installed just fine. All three are installed and activated, though none seem to have an associated plugin. The crash is always silent, no error message at all and seems to usually happen during/after LODgen. The window with the green text just...dies and MO2 unlocks. I've found the Logs folder but my initial combing through turns up no errors I can find. It's like the whole process just...decided to turn off. The DynDOLOD_Outputs folder contains a handful of unzipped Tamriel Terrain meshes and one measly landscape texture. Any insight at all would be greatly appreciated, I have no idea where I went wrong here.
Zyrax69 Posted June 6, 2022 Posted June 6, 2022 (edited) I get this error, I follow the instructions but I see no errors in the log... [23:57] Generating Occlusion [24:01] Copying 16325 cells [24:58] <Error: Occlusion generation aborted due to LODGen error> [25:01] DynDOLOD plugins generated successfully [25:01] <Error: LODGenx64Win.exe failed to generate object LOD for Blackreach. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_Blackreach_log.txt> [25:01] <Error: LODGenx64Win.exe failed to generate object LOD for JaphetsFollyWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_JaphetsFollyWorld_log.txt> [25:01] <Error: LODGenx64Win.exe failed to generate object LOD for DLC01FalmerValley. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_DLC01FalmerValley_log.txt> [25:01] <Error: LODGenx64Win.exe failed to generate object LOD for DLC1HunterHQWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_DLC1HunterHQWorld_log.txt> [25:01] <Error: LODGenx64Win.exe failed to generate object LOD for DeepwoodRedoubtWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_DeepwoodRedoubtWorld_log.txt> [25:01] <Error: LODGenx64Win.exe failed to generate object LOD for Sovngarde. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_Sovngarde_log.txt> [25:01] <Error: LODGenx64Win.exe failed to generate object LOD for SkuldafnWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_SkuldafnWorld_log.txt> [25:01] <Error: LODGenx64Win.exe failed to generate object LOD for DLC2ApocryphaWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_DLC2ApocryphaWorld_log.txt> [25:01] <Error: LODGenx64Win.exe failed to generate object LOD for DLC01SoulCairn. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_DLC01SoulCairn_log.txt> [25:01] <Error: LODGenx64Win.exe failed to generate object LOD for MarkarthWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_MarkarthWorld_log.txt> [25:01] <Error: LODGenx64Win.exe failed to generate object LOD for DLC2SolstheimWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_DLC2SolstheimWorld_log.txt> [25:01] <Error: LODGenx64Win.exe failed to generate object LOD for Tamriel. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_Tamriel_log.txt> [25:01] Error: LODGenx64Win.exe failed to generate object LOD for one or more worlds. Check for error messages in the listed LODGen log(s) I have checked the logs but find nothing I'll attach the as many logs I can (3mbs is a bit low, so I upload on google drive) https://drive.google.com/file/d/1MhIYaj3jzfaH58L0vPV1hTZb7cCcgkMz/view?usp=sharing loadorder.txt Edited June 6, 2022 by Zyrax69
Zyrax69 Posted June 6, 2022 Posted June 6, 2022 2 hours ago, Zyrax69 said: I get this error, I follow the instructions but I see no errors in the log... [23:57] Generating Occlusion [24:01] Copying 16325 cells [24:58] <Error: Occlusion generation aborted due to LODGen error> [25:01] DynDOLOD plugins generated successfully [25:01] <Error: LODGenx64Win.exe failed to generate object LOD for Blackreach. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_Blackreach_log.txt> [25:01] <Error: LODGenx64Win.exe failed to generate object LOD for JaphetsFollyWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_JaphetsFollyWorld_log.txt> [25:01] <Error: LODGenx64Win.exe failed to generate object LOD for DLC01FalmerValley. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_DLC01FalmerValley_log.txt> [25:01] <Error: LODGenx64Win.exe failed to generate object LOD for DLC1HunterHQWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_DLC1HunterHQWorld_log.txt> [25:01] <Error: LODGenx64Win.exe failed to generate object LOD for DeepwoodRedoubtWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_DeepwoodRedoubtWorld_log.txt> [25:01] <Error: LODGenx64Win.exe failed to generate object LOD for Sovngarde. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_Sovngarde_log.txt> [25:01] <Error: LODGenx64Win.exe failed to generate object LOD for SkuldafnWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_SkuldafnWorld_log.txt> [25:01] <Error: LODGenx64Win.exe failed to generate object LOD for DLC2ApocryphaWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_DLC2ApocryphaWorld_log.txt> [25:01] <Error: LODGenx64Win.exe failed to generate object LOD for DLC01SoulCairn. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_DLC01SoulCairn_log.txt> [25:01] <Error: LODGenx64Win.exe failed to generate object LOD for MarkarthWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_MarkarthWorld_log.txt> [25:01] <Error: LODGenx64Win.exe failed to generate object LOD for DLC2SolstheimWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_DLC2SolstheimWorld_log.txt> [25:01] <Error: LODGenx64Win.exe failed to generate object LOD for Tamriel. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_Tamriel_log.txt> [25:01] Error: LODGenx64Win.exe failed to generate object LOD for one or more worlds. Check for error messages in the listed LODGen log(s) I have checked the logs but find nothing I'll attach the as many logs I can (3mbs is a bit low, so I upload on google drive) https://drive.google.com/file/d/1MhIYaj3jzfaH58L0vPV1hTZb7cCcgkMz/view?usp=sharing loadorder.txt 11.8 kB · 0 downloads I made it work I think, Just redid the whole proces of lodgen, texgen and dyndolod downloaded some other grass mods idk
sheson Posted June 6, 2022 Author Posted June 6, 2022 31 minutes ago, Zyrax69 said: I made it work I think, Just redid the whole proces of lodgen, texgen and dyndolod downloaded some other grass mods idk In case there are still problems, upload ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Blackreach.txt. If it went through without issue, enjoy.
Scarlett Posted June 6, 2022 Posted June 6, 2022 I have run into an few Problems with my LODs My first problem are these dark spots, which you can see in the picture below. My second Problem are holes in the LODs like the ones in the Picture below. My DynDOLOD MCM is included below, aswell as the DynDOLOD settings used to generate the LODs. A link to my plugins and Load Order: https://modwat.ch/u/Scarlett/plugins A link to my log files: https://ufile.io/f/hl2jt I hope this is the right thread and I included all the necessary information.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now