zhuabaobao Posted February 5, 2022 Posted February 5, 2022 Ask, why I am far away, there are seams in the water, and the distance is close to normal
Sayoregg Posted February 5, 2022 Posted February 5, 2022 All the guides that are available online aren't useful for the new version as the options differ, and I couldn't find anything about tree LOD in the manual. I just want to know what settings I have to set to have all the trees in the worldspace visible at once and have them appear on the map. As far as I understand it means generating tree LOD as static LOD, but it's not clear what i actually have to change in the settings to achieve that.
sheson Posted February 5, 2022 Author Posted February 5, 2022 1 hour ago, zhuabaobao said: Ask, why I am far away, there are seams in the water, and the distance is close to normal As explained again and again and at https://dyndolod.info/How-LOD-Works and https://dyndolod.info/Help/Terrain-LOD, DynDOLOD generates tree and object LOD and does not do generate or change terrain or water LOD. Water LOD as part of terrain LOD generation / BTR meshes only defines where water LOD is. How water LOD looks depends entirely on the water LOD record defined on the worldspace record. LOD generation does not change this record and vice versa the record does not affect LOD generation. Because of this single record for the entire worldspace, all water LOD looks the same, unlike water in the active cells, which can each define their specific water record. 1 hour ago, Sayoregg said: All the guides that are available online aren't useful for the new version as the options differ, and I couldn't find anything about tree LOD in the manual. I just want to know what settings I have to set to have all the trees in the worldspace visible at once and have them appear on the map. As far as I understand it means generating tree LOD as static LOD, but it's not clear what i actually have to change in the settings to achieve that. Read the first post of the DynDOLOD 3 Alpha thread where to make posts. I moved your post to the thread. https://dyndolod.info/Help/Tree-LOD explains tree LOD. It says this: While this is commonly referred to as tree LOD, it might also be referred to as standard tree LOD or traditional tree LOD when trying to distinguish between similar tree LOD with tree LOD billboards done in object LOD, e.g. ultra tree LOD. Read the documentation https://dyndolod.info/Help/Ultra-Tree-LOD. It happens to explain how to generate ultra tree LOD, how to have ultra tree LOD in all object LOD levels and on the map, which happens automatically because the map uses object LOD level 16.
matashina Posted February 5, 2022 Posted February 5, 2022 Hi, it looks like the .NET Script Framework, which is a requirement for DynDOLOD grass LOD via No Grass in Objects, will not be receiving an update for AE. Is the right thing to do now as an end user who isn't interested in downgrading to continue to use DynDOLOD without grass? Thank you.
wasilee Posted February 6, 2022 Posted February 6, 2022 hey can i get some help please on the DynDOLOD advanced setting the grass lod select box is grayed out and its saying its found 0 grass cache files when i hover over the box.
DoubleYou Posted February 6, 2022 Posted February 6, 2022 1 hour ago, wasilee said: hey can i get some help please on the DynDOLOD advanced setting the grass lod select box is grayed out and its saying its found 0 grass cache files when i hover over the box. You need to generate a grass cache with NGIO first. See the second post. You can also look at this Grass LOD Guide. Be aware that if you are on AE, it will be very difficult to generate the necessary grass cache.
sheson Posted February 6, 2022 Author Posted February 6, 2022 7 hours ago, matashina said: Hi, it looks like the .NET Script Framework, which is a requirement for DynDOLOD grass LOD via No Grass in Objects, will not be receiving an update for AE. Is the right thing to do now as an end user who isn't interested in downgrading to continue to use DynDOLOD without grass? Thank you. 3 hours ago, wasilee said: hey can i get some help please on the DynDOLOD advanced setting the grass lod select box is grayed out and its saying its found 0 grass cache files when i hover over the box. If there are no NGIO grass cache files then the optional grass LOD can not be generated.
Aezamki Posted February 6, 2022 Posted February 6, 2022 I have a really strange issue with TexGen, to be more precise, Texconvx64. For some texture generating is too slow, both in TexGen and DynDOLOD. I'm using alpha 65, but have same issue with 63rd and 58th alpha. Why I think it's an issue? Because it used to take 30-40 minutes at max for TexGen and 25-30 minutes for DynDOLOD, now it's 1,5 hours or worse for TexGen and literally forever for DynDo. My hardware is i7-3770 non K, DDR3 8GB 1600 Mhz CL9, HDD SeaGate Barracuda and RX570. Here is a timings for reference
sheson Posted February 6, 2022 Author Posted February 6, 2022 24 minutes ago, Aezamki said: I have a really strange issue with TexGen, to be more precise, Texconvx64. For some texture generating is too slow, both in TexGen and DynDOLOD. I'm using alpha 65, but have same issue with 63rd and 58th alpha. Why I think it's an issue? Because it used to take 30-40 minutes at max for TexGen and 25-30 minutes for DynDOLOD, now it's 1,5 hours or worse for TexGen and literally forever for DynDo. My hardware is i7-3770 non K, DDR3 8GB 1600 Mhz CL9, HDD SeaGate Barracuda and RX570. Here is a timings for reference Do not post screenshots of text. Copy and paste/upload the text/log instead as explained on the first post. You either selected ridiculously too high resolution/settings or there is crapware running the background hindering normal operation. https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-65/?do=findComment&comment=254612
Aezamki Posted February 6, 2022 Posted February 6, 2022 9 minutes ago, sheson said: Do not post screenshots of text. Copy and paste/upload the text/log instead as explained on the first post. You either selected ridiculously too high resolution/settings or there is crapware running the background hindering normal operation. https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-65/?do=findComment&comment=254612 OK, here is the log files from TexGen. I ran it with open mo2 and nothing else. Resolution was 256, a default one. No HD Trees and Grass cache. And I'll gonna try install only drivers. TexGen_SSE_log.txt TexGen_SSE_Debug_log.txt
Aezamki Posted February 6, 2022 Posted February 6, 2022 49 minutes ago, sheson said: Do not post screenshots of text. Copy and paste/upload the text/log instead as explained on the first post. You either selected ridiculously too high resolution/settings or there is crapware running the background hindering normal operation. https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-65/?do=findComment&comment=254612 36 minutes ago, Aezamki said: OK, here is the log files from TexGen. I ran it with open mo2 and nothing else. Resolution was 256, a default one. No HD Trees and Grass cache. And I'll gonna try install only drivers. TexGen_SSE_log.txt 142.88 kB · 0 downloads TexGen_SSE_Debug_log.txt 1.5 MB · 0 downloads I deinstalled crapware and it worked! Thank you for a reply sheson.
wasilee Posted February 6, 2022 Posted February 6, 2022 20 hours ago, DoubleYou said: You need to generate a grass cache with NGIO first. See the second post. You can also look at this Grass LOD Guide. Be aware that if you are on AE, it will be very difficult to generate the necessary grass cache. Yeah im on AE and thats the issue i think
wasilee Posted February 7, 2022 Posted February 7, 2022 is there anyway you can help me to generate the grass cache on AE
sheson Posted February 7, 2022 Author Posted February 7, 2022 5 hours ago, wasilee said: is there anyway you can help me to generate the grass cache on AE Since there are no NGIO and .NetFramework versions for 1.6 out it is not possible. You would need to (temporarily) downgrade
PRieST Posted February 7, 2022 Posted February 7, 2022 8 hours ago, wasilee said: is there anyway you can help me to generate the grass cache on AE There is no 'easy' way, but you could try to do this: Grass Cache Fixes But you'll need to at least downgrade temporary.
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