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Posted

This is a nice find that I didn't know about. It does seem to align with lore's moon phases, which would make it a good fit for Step. The most complaints are about the length of time for moon phases; leading to some believing the mod isn't working. With reading how the mod works, I agree with wSkeever that it's likely they did not play long enough for a change to happen. Also, some have incorrectly tried to use timescale to make the phases change, but its not tied to timescale. From wSkeever's replies it seems to be tied to actual playtime via the start date of the save file. Fortunately, the phases can be sped up via the INI for those who find the default timing too slow.

Since my last two character's have been Khajiit, I appreciate this small detail. I'm going to mark this one for official testing. I've also changed the tagged group to Gameplay-Immersion. Fixes, originally tagged, makes sense on the surface. However, there is nothing really broken with the vanilla moons; even if their moments aren't aligned to lore. Since Fixes is meant for actual game fixes, this mod aligns better to the Immersion Step Mod Group.

Posted

I've been playing with this mod for the last year within Step 2.2 and up into the latest game update without any obvious problems or graphical glitches. However accurate the science, the mod creates just that, a sense of accuracy, consistency and therefore, immersion. It visually emphasises the existence of the two moons and their relation in the game world and sometimes creates absolutely beautiful scenarios.

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