notcyf Posted September 7, 2024 Posted September 7, 2024 (edited) Hi. From what I know is that USSEP must run *after* UHDAP by putting UHDAP manually under CC content in LOOT. (Making sure UHDAP loads as early as possible so that all other mods overwrite its .bsa contents) This must be done because the LOOT team decided UHDAP is a legal grey area and removed all LOOT masterlist entries of that mod. This makes it so LOOT heuristics places it after USSEP. The reason USSEP must run after UHDAP is because otherwise UHDAP will undo most (if not all) audio cache fixes done by USSEP. This is because now UHDAP's .bsa contents take priority over USSEP's .bsa contents. A very good example is Sven saying some gibberish about his master. Fixed in USSEP, undone by UHDAP. See: https://github.com/loot/skyrimse/issues/785 TL;DR Put UHDAP as early as possible in your load order, right after CC content. Edited September 7, 2024 by notcyf 1
Mercury71 Posted September 7, 2024 Posted September 7, 2024 12 minutes ago, notcyf said: Hi. From what I know is that USSEP must run *after* UHDAP by putting UHDAP manually under CC content in LOOT. (Making sure UHDAP loads as early as possible so that all other mods overwrite its .bsa contents) This must be done because the LOOT team decided UHDAP is a legal grey area and removed all LOOT masterlist entries of that mod. The reason USSEP must run after UHDAP is because otherwise UHDAP will undo most (if not all) audio cache fixes done by USSEP. This is because now UHDAP's .bsa contents take priority over USSEP's .bsa contents. A very good example is Sven saying some gibberish about his master. Fixed in USSEP, undone by UHDAP. See: https://github.com/loot/skyrimse/issues/785 TL;DR Put UHDAP as early as possible in your load order, right after CC content. For me Loot orders USSEP after UHDAP.
notcyf Posted September 7, 2024 Posted September 7, 2024 (edited) 1 hour ago, Mercury71 said: For me Loot orders USSEP after UHDAP. I guess those plugins are just placed randomly somewhere random in your load order because they have no masterlist entry, because for me they're loaded after USSEP, without any custom metadata: Manually putting them in the Creation Club group places them correctly on top of the load order: Edited September 7, 2024 by notcyf
notcyf Posted September 7, 2024 Posted September 7, 2024 12 minutes ago, Mercury71 said: For me Loot orders USSEP after UHDAP. Are you sure you don't have any user/custom metadata on those plugins? If I undo the custom metadata it goes back to loading after all ESM's.
Mercury71 Posted September 7, 2024 Posted September 7, 2024 4 hours ago, notcyf said: Are you sure you don't have any user/custom metadata on those plugins? If I undo the custom metadata it goes back to loading after all ESM's. Hmm, i have might changed SkyUI to be .esm and .esl. in xEdit. Dont remember. Edit: I did, following what Lexy has in her LOTD-guide.
TadasTheLithuanian Posted September 7, 2024 Posted September 7, 2024 (edited) After updating Conflict Resolution and Lighting and Weather patches I have now Step Patch - WACCF.CACO.CCOR "out of date" 2.3.2. I assume it is wrong versioning here? Edited September 7, 2024 by TadasTalalas
CorneliusC Posted September 7, 2024 Posted September 7, 2024 (edited) 3 hours ago, Mercury71 said: Hmm, i have might changed SkyUI to be .esm and .esl. in xEdit. Dont remember. For me, without any manipulation of files or metadata, LOOT sorts USSEP before UHDAP as well, so USSEP changes are overwritten. Edited September 7, 2024 by CorneliusC Double post - sorry, please delete ... 1
z929669 Posted September 7, 2024 Author Posted September 7, 2024 4 hours ago, Mercury71 said: Hmm, i have might changed SkyUI to be .esm and .esl. in xEdit. Dont remember. Yes, you did. SkyUI.esp isn't flagged as a master OOTB. 4 hours ago, notcyf said: Hi. From what I know is that USSEP must run *after* UHDAP by putting UHDAP manually under CC content in LOOT. (Making sure UHDAP loads as early as possible so that all other mods overwrite its .bsa contents) This must be done because the LOOT team decided UHDAP is a legal grey area and removed all LOOT masterlist entries of that mod. This makes it so LOOT heuristics places it after USSEP. The reason USSEP must run after UHDAP is because otherwise UHDAP will undo most (if not all) audio cache fixes done by USSEP. This is because now UHDAP's .bsa contents take priority over USSEP's .bsa contents. A very good example is Sven saying some gibberish about his master. Fixed in USSEP, undone by UHDAP. See: https://github.com/loot/skyrimse/issues/785 TL;DR Put UHDAP as early as possible in your load order, right after CC content. I get the same result, so will look into this later this evening.
D1Z4STR Posted September 7, 2024 Posted September 7, 2024 USSEP also is put higher than UHDAP for me by LOOT, good find! Will probably just make a LOOT rule. Or a CR patch could be made?
D1Z4STR Posted September 7, 2024 Posted September 7, 2024 Remove "Unofficial High Definition Audio Project" · Issue #785 · loot/skyrimse · GitHub UHDAP not supported by LOOT team might be best to do one of the following: 1) custom LOOT rule to load USSEP lower than UHDAP - which will also need to include Navigator-NavFixes loading lower than USSEP as well 2) make a STEP CR 3) drop UHDAP
d2eRX52 Posted September 7, 2024 Posted September 7, 2024 hm this thing is put uhdap before, even stated in mod description Quote UHDAP's audio needs to override vanilla files, and be overridden by all other mods (including USSEP).
notcyf Posted September 8, 2024 Posted September 8, 2024 (edited) 6 hours ago, D1Z4STR said: Remove "Unofficial High Definition Audio Project" · Issue #785 · loot/skyrimse · GitHub UHDAP not supported by LOOT team might be best to do one of the following: 1) custom LOOT rule - which will need to include Navigator-NavFixes loading lower as well 2) make a STEP CR 3) drop UHDAP UHDAP really does noticeably, even to the average listener (and that's the important part) improve the overall sound quality of the audio cache. It's also not just some PS4 rip, they've all been edited and remastered by the modder. As long as UHDAP exists on NexusMods (they're quite strict) and hasn't received a takedown (I don't think it ever will) I wouldn't remove it from the modlist. But it does need to load right after CC content and be overwritten by any other mod. Edited September 8, 2024 by notcyf 1
z929669 Posted September 8, 2024 Author Posted September 8, 2024 15 hours ago, TadasTalalas said: After updating Conflict Resolution and Lighting and Weather patches I have now Step Patch - WACCF.CACO.CCOR "out of date" 2.3.2. I assume it is wrong versioning here? When you installed the CR update, you chose the wrong mod name: Because all the Step Patches come from the same URL, they share metadata, and MO provides a list of all files from the URL automatically when updating a mod. The last one installed is the default shown. You must choose the correct one, and merge: Since you chose the wrong name, you should reinstall Step Patch - WACCF.CACO.CCOR. Then reinstall Step Patch - Conflict Resolution 2.3, and merge into that Step Patch - Conflict Resolution 2.3.3 Basically, reinstall Step patches that appear out of date, because the wrong patch was installed into that patch name. The versioning is working as intended.
z929669 Posted September 8, 2024 Author Posted September 8, 2024 As @notcyf mentioned previously, the simplest solution is to change the Group of all 6 UHDAP plugins. This works without having to fuss with custom LOOT rules. Sort with LOOT after, and viola:
D1Z4STR Posted September 8, 2024 Posted September 8, 2024 A group rule to combine it with CC is a good idea. I will change mine. 1
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