DCS78 Posted April 6, 2013 Posted April 6, 2013 Project Skyrim - Standing Stones "Project Skyrim’s Standing Stones module provides improvements to the original standing stones with the goal that each stone is worthwhile and carries unique benefits. Some original standing stones were either too powerful, lackluster or had detriments that outweighed the benefits. This module seeks to make each standing stone unique and appealing. "
torminater Posted April 6, 2013 Posted April 6, 2013 This probably doesn't fit the STEP slogan, since it clearly deviates from vanilla, but I'll wait for an admin to approve this.
WilliamImm Posted April 6, 2013 Posted April 6, 2013 I was thinking that too, but I'd suggested he post that anyway, since it might fit under the STEP mandate.
DCS78 Posted April 11, 2013 Author Posted April 11, 2013 This probably doesn't fit the STEP slogan' date=' since it clearly deviates from vanilla, but I'll wait for an admin to approve this.[/quote'] True. I wish I had done this comparrison before posting. It does change vanilla more than I initially realized. Interesting changes though. [old value -> new value]: Apprentice Stone- • Magicka +100% -> +75% • +100% Magic Weakness -> +75% Magicka Regeneration Atronach • Magicka +50pts -> +50% Spell Absorption • Spell Absorption +50% -> +75pts Magicka • Magicka Regeneration -50% -> -50% Magic Resistsance Lady • Health Regeneration +25% -> +75% Stamina • Stamina Regeneration +25% -> +75pts Lord (Unchanged) • +25% Magic Resistance • +50 Armor Lover • Learn all skills 15% faster -> Lover's Embrace (PASSIVE: Restores 500 Health when Health reaches less than 10% once a day) • n/a -> +50 Health, Magicka and Stamina • n/a -> -15% Damage Reduction (15% increased damage taken) Mage• Learn Magic Skills 20% faster -> +15% Magic Skill Rate• 50 Magicka -> n/a Ritual • Mass Raise Dead (raises all nearby dead once a day- unchanged) • n/a -> +25% Reduced Cost [Conjuration School] • n/a -> -50 Health Serpent • Serpent's Bite (paralysis and 5 damage/sec for 5 seconds once a day- unchanged) • Damage Target +25pts -> +25% Sneak Attack Damage Bonus • n/a -> -25% Frost Resistance Shadow • Invisibility (20 seconds of invisibility once a day- unchanged) • n/a -> +25% Sneak Bonus • n/a -> -10% Damage Steed (Unchanged) • +100 Carry Capacity (unchanged) • Weightless Armor (Armor you wear is weightless and doesn't count towards encumbrance- unchanged) • n/a -> Wearing armor does not affect speed Thief • Learn Stealth Skills +20% -> +15% Stealth Skill Rate • n/a -> +50pts Stamina Tower • Open Lock (Expert or lower, at will power -unchanged) • n/a -> +10% Damage Reduction • n/a -> -25% Movement Speed Warrior • Learn Combat Skills +20% -> +15% Combat Skill Rate • n/a -> +50pts Health
Kelmych Posted April 11, 2013 Posted April 11, 2013 It is a gameplay change that some users may prefer, but I doubt that everyone will agree with the changes. It could be in one of the option packs that STEP plans to have.
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