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Posted

Project Skyrim - Standing Stones

 

"Project Skyrim’s Standing Stones module provides improvements to the original standing stones with the goal that each stone is worthwhile and carries unique benefits. Some original standing stones were either too powerful, lackluster or had detriments that outweighed the benefits. This module seeks to make each standing stone unique and appealing. "

Posted
This probably doesn't fit the STEP slogan' date=' since it clearly deviates from vanilla, but I'll wait for an admin to approve this.[/quote']

 

True. I wish I had done this comparrison before posting. It does change vanilla more than I initially realized. Interesting changes though.

 

 

[old value -> new value]:

Apprentice Stone-

• Magicka +100% -> +75%

• +100% Magic Weakness -> +75% Magicka Regeneration

 

Atronach

• Magicka +50pts -> +50% Spell Absorption

• Spell Absorption +50% -> +75pts Magicka

• Magicka Regeneration -50% -> -50% Magic Resistsance

 

Lady

• Health Regeneration +25% -> +75% Stamina

• Stamina Regeneration +25% -> +75pts

 

Lord (Unchanged)

• +25% Magic Resistance

• +50 Armor

 

 

Lover

• Learn all skills 15% faster -> Lover's Embrace (PASSIVE: Restores 500 Health when Health reaches less than 10% once a day)

• n/a -> +50 Health, Magicka and Stamina

• n/a -> -15% Damage Reduction (15% increased damage taken)

 

 

Mage

• Learn Magic Skills 20% faster -> +15% Magic Skill Rate

• 50 Magicka -> n/a

 

 

Ritual

• Mass Raise Dead (raises all nearby dead once a day- unchanged)

• n/a -> +25% Reduced Cost [Conjuration School]

• n/a -> -50 Health

 

Serpent

• Serpent's Bite (paralysis and 5 damage/sec for 5 seconds once a day- unchanged)

• Damage Target +25pts -> +25% Sneak Attack Damage Bonus

• n/a -> -25% Frost Resistance

 

Shadow

• Invisibility (20 seconds of invisibility once a day- unchanged)

• n/a -> +25% Sneak Bonus

• n/a -> -10% Damage

 

Steed (Unchanged)

• +100 Carry Capacity (unchanged)

• Weightless Armor (Armor you wear is weightless and doesn't count towards encumbrance- unchanged)

• n/a -> Wearing armor does not affect speed

 

Thief

• Learn Stealth Skills +20% -> +15% Stealth Skill Rate

• n/a -> +50pts Stamina

 

Tower

• Open Lock (Expert or lower, at will power -unchanged)

• n/a -> +10% Damage Reduction

• n/a -> -25% Movement Speed

 

 

Warrior

• Learn Combat Skills +20% -> +15% Combat Skill Rate

• n/a -> +50pts Health

Posted

It is a gameplay change that some users may prefer, but I doubt that everyone will agree with the changes. It could be in one of the option packs that STEP plans to have.

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