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Your must-haves for Starfield


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Post your must-haves! I already have a list :D

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2 hours ago, TechAngel85 said:

Long time! Nice to see ya around!

I haven't actually installed a single mod besides the textures I've worked on. :angel:

Ditto!

... and same (besides SFSE). I'm not even running MO beta with SF support yet, but it's good to have reliable suggestions (hopefully updated and the mod-i-verse for SF evolves).

PS: I've only played through the first encounter with the pirates on Kreet. Too busy with RL and SSE stuff to devote much time into SF at this point (oh, and I'm still finishing my first Elden Ring playthrough at 200+ hours now).

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I'm currently using:

  • Starfield Upscaler
    • I prefer the look of DLSS over FSR, though it does not impact framerate much one way or the other.
  • ReShade
    • Using this to apply a little extra sharpening, since DLSS does not include it by default any longer, and some gamma adjustments.
  • Starfield Performance Optimizations (Ultra)
    • Some .ini tweaks. Reduces shadow count and detail as well as reflection detail, boosts GTAO, culls grass more aggressively, reduces crowds. Worth a few FPS, and not terribly noticeable.
  • SGS's LUTs (50%)
    • The best LUT replacement I've found so far. Doesn't dramatically alter the default coloring, but removes some of the hazy green tint.
  • 60 FPS - Smooth UI (Trim)
    • Adjusts the default UI .swfs to run at 60 FPS instead of 30.
  • Compact Mission UI
    • Allows more visibility in the mission menu, and displays completed quests with less opacity.
    • Overwrites 60 FPS - Smooth UI.
  • StarUI Inventory
    • Goes without saying!
    • Overwrites 60 FPS - Smooth UI.
  • SFSE
    • Goes without saying as well!
  • Baka Achievement Enabler
    • Allows for the use of console commands and other mods without disabling achievements.
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On 9/7/2023 at 4:45 PM, TechAngel85 said:

Long time! Nice to see ya around!

I haven't actually installed a single mod besides the textures I've worked on. :angel:

On 9/7/2023 at 7:15 PM, z929669 said:

Ditto!

... and same (besides SFSE). I'm not even running MO beta with SF support yet, but it's good to have reliable suggestions (hopefully updated and the mod-i-verse for SF evolves).

PS: I've only played through the first encounter with the pirates on Kreet. Too busy with RL and SSE stuff to devote much time into SF at this point (oh, and I'm still finishing my first Elden Ring playthrough at 200+ hours now).

Gotcha. I'm using Vortex actually. It works quite well, aside from the textures/meshes stuff. I'm only correcting the UI and HUD for now, you know the QOL stuff that make the experience smoother and better. Not gonna interfere with mechanics, balance etc. for my first playthrough, but I already dislike the bullet-sponge :D

17 hours ago, Sithishade said:

I'm currently using:

  • Starfield Upscaler
    • I prefer the look of DLSS over FSR, though it does not impact framerate much one way or the other.
  • ReShade
    • Using this to apply a little extra sharpening, since DLSS does not include it by default any longer, and some gamma adjustments.
  • Starfield Performance Optimizations (Ultra)
    • Some .ini tweaks. Reduces shadow count and detail as well as reflection detail, boosts GTAO, culls grass more aggressively, reduces crowds. Worth a few FPS, and not terribly noticeable.
  • SGS's LUTs (50%)
    • The best LUT replacement I've found so far. Doesn't dramatically alter the default coloring, but removes some of the hazy green tint.
  • 60 FPS - Smooth UI (Trim)
    • Adjusts the default UI .swfs to run at 60 FPS instead of 30.
  • Compact Mission UI
    • Allows more visibility in the mission menu, and displays completed quests with less opacity.
    • Overwrites 60 FPS - Smooth UI.
  • StarUI Inventory
    • Goes without saying!
    • Overwrites 60 FPS - Smooth UI.
  • SFSE
    • Goes without saying as well!
  • Baka Achievement Enabler
    • Allows for the use of console commands and other mods without disabling achievements.

Nice list, thanks!

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Slowly working on a full list that doesn't alter gameplay mechanics (much) and just enhances the game as-is. I'll try to keep it updated.

Mods that do alter mechanics are marked with **.

My comments are in green.

 

Spoiler

120 FPS - Smooth UI (or 60 FPS - Smooth UI if this causes problems)
4K Face
4k Natural and Realistic Eyes Textures
8K Planets (Sol Original NASA) ("8k Planets (Part 1 and 2) main file plus "8k Planets (NASA Generic)" optional file)
Baka Achievement Enabler (SFSE)
Baka Kill My Games Folder
**Baka NPCs Always Drop Their Equipped Armor
Better 3rd Person Flight Camera
Better Dialogue Controls (use "Better Dialogue Controls - No Confirmation" main file)
BetterHUD - Immersive and Dynamic - User Configurable (use "BetterHUD - Location and XP" main file and "BetterHUD - Only Dot Crosshairs" optional file)
BetterHUD - Enhanced Player Healthbar and Boostbar Patch - Scanner Encumbrance Display with Time Patch
**Better Mines
**Better Out of LOS Sneaking
Better Surface Map
Classic Sprinting (Hold to Sprint)
Cleanfield - A No-Intro Videos and Clean Menu Fix
Clearer Galaxy Map
Colored Research Icons
Compact Mission UI
Compact Ship Builder UI
Dark Mode for Terminals (use "Dark Mode for Terminals 120 FPS" optional file)
Easy Read - Crafting Stations (use "Easy Read - Crafting Stations All-In-One 120 FPS" main file)
Easy Read - Research Laboratory (use "Easy Read - Research Laboratory 120 FPS" main file)
**Enemy Friendly Fire (SFSE)
Enhanced Dialogue Interface (use main file only)
Enhanced Operator Suit
Enhanced Player Boostbar
Enhanced Player Healthbar
EXE - Effect Textures Enhanced  (this covers blood textures plus others)
Expansive Starfield (Milky Way Retexture Replacement) (choose from 4k and 8k options)
Faster Airlock and Hatch Animations
Faster Favorites Menu
Faster Switch from Combat to Relaxed Stance After ADS
Faster Workbenches
Force Resizable Bar for RTX 3000s and Above - Performance Tweak (for Nvidia users; AMD users don't need)
Gamma Tweaks
HD 4K Scars
HD Med Packs
HD Scorch Marks
HD Teeth
Height Randomizer SFSE
High-Res Eyes and Brows
High-Res Graffiti
High-Res Hair and Beards
High-Res NPCs - Sarah
High-Res Ship Interiors
High-Vis Scope Crosshair Replacement - Ultrawide Compatible
Hold to Equip Extended (SFSE)
**Immersive Mantle Animation Speed
Immersive Shell Casings
**Improved Combat AI
Jetpack Overhaul  (only the control changes)
Longer Ship Outpost and Item Names
**More Custom Landing Sites
**More Ownable Ships

Native HDR and Color Banding Fix
Neon Atlantis Billboards and Posters
Neutral LUTs - No Color Filters
New Atlantis - Billboard Map
Photo Mode Tweaks
Quantum ReShade  (or other ReShade preset)
Real Flashlight
Realistic Water
Reduced Bloom
Remove Vignette from Scanner
ReShade  (off-site download; use version with full addon support)
Responsive Grabbing
Round Butt Sarah  (this is marked as "sexualized content" but is really a very minor alteration to the original)
Scanner Encumbrance Display with Time
Ship Builder Tolerance Tweaks
Ship Builder Tweaks
**Show More Points of Interest
Simply Faster Ladders
Skurkbro's Retexture Project - Starfield - WIP
Smooth Ship Reticle (120FPS Smooth UI)
Spicy Clean Ship HUD
Sprint Stuttering Fix
StarUI Inventory
Starfield Display Revamp
Starfield FOV
Starfield High Definition Texture Pack (HDTP)  (all main files)
Starfield Optimized Textures
Starfield Performance BOOST
Starfield Script Extender (SFSE)
The Eyes of Beauty - Starfield Edition
Transparent Wait Prompt
UHD4k 60 FPS FMVs
Unique Juice Packs
Undelayed Menus
Visible Skills Descriptions
Your Thoughts Are Your Own

 

Edited by SoonerMagicEE
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