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Posted

This topic will house compares for different lighting mods as I go through these. The emphasis of this topic will be on lights themselves, their color, any lens flares or other effects, how much light they cast, and if they cast shadows. Mods to included:

Fixes and Tweaks by Aurelianis - Multiple fixes, including some lighting changes

FPSL - Lighting and Tweaks Performance - Focus is on lights

Lightweight Lighting - Changes lights and weather

Thaylar's Settlement Lighting Fixes - Changes Settlement Lights

 


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Posted

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Posted

No FO4 XP here, so considering that for this particular scene ...

Best vanilla-friendly lighting fix: Thaylar

Best overall aesthetic + fix: Lightweight Lighting then Thaylar then Aurelianis ... but that combo is a departure from vanilla. I would call it a fix though, because vanilla, Thaylar, and Aurelians are all waaaay too bright. Unless there is a gigantic, bright moon in the sky, it makes no sense unless it's necessary to have things this bright at night to play the game. I want big differences between day/night in any game, and Bethesda seems to love overly-bright nights and dungeons/caves in all of their games. Meh.

If FO4 is known for its extremely saturated look then maybe Lightweight Lighting then FPSL then Aurelianis is a good choice, but it's a huge departure from vanilla, and I think the colors are waaaaay too saturated for my taste. The spotlights are much too cool in contrast with all other lights ... opposite the color wheel almost.

Whats with that spotlight at top of stairs? Is it being cast from the post above and off screen? If it's supposed to be coming from that little spotlight pointing away from Nuka-World, then that needs fixing. Sorry for the crappy drawing:

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Posted

There are two spotlights: the one in your drawing and one pointing downward from the building, so that is why that is looking off. 

I see what you mean about the saturation. That might not be the best. I do feel though that vanilla Fallout 4 does have a good deal of saturated colors in it (especially Diamond City), so I don't think it is entirely out of line. 

I feel like it makes sense the difference between the spotlights (electric powered) vs the fire based lights. Remember this is not a natural in-game scene, but instead a bunch of lights I have placed around for testing purposes only.

I certainly consider FPSL and Lightweight Lighting to be more in the 18-Lighting and Weather category, versus the other two are more in the Fixes category, so I likely will patch things using the best from all four. 

Posted

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Posted

Best vanilla fix: Thaylar and also Aurelianis

Best aesthetic/realism: Lightweight Lighting then Thaylar then Aurelianis + construction light gobo ... but this still alcks some of the fixes. I would patch in the lamp-floor effect from FPSL, which seems to be the only contender that catches this. I think the gobo is very nice, but I would have blurred the lines. They would not be so crisp, and the shape of the light really wouldn't be a square with shrp edges either. Still, the last one has the best balance of aesthetic and fixes, IMO.

 

Posted

I didn't check to see if that was a gobo or not. My main thing with that lamp is the way it bleeds makes it look buggy. I do think that a cool lighting mod could be made using these gobos now that I see how they are used. 

Posted

So I checked, and the yellow wall lamp looks buggy because it is NOT using a gobo effect for the shadows, but instead uses shadows. There must be a seam in the lamps shade that makes it look buggy.

Posted

Do you mean the yellow table lamp near front just to the right of center that has a black line down the middle of the lamp and lighting on the floor?

Posted
  On 7/29/2023 at 1:18 PM, Greg said:

Do you mean the yellow table lamp near front just to the right of center that has a black line down the middle of the lamp and lighting on the floor?

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Yes. FPSL adds omnidirectional shadow to it, but the way the light is causes it to look bugged.

Posted

Now, there are definitely more lights than I have covered here, but I feel it rather too difficult to be entirely comprehensive, but I feel we have ample evidence to determine acceptance of these mods. 

I feel that Aurelianis and Thaylar make some good changes, but require some tweaking for a few lights, which I have done. FPSL seems to suffer from QA issues,  needs more tweaks then not, makes subjective changes (removes some grass for some reason?), but has some good ideas. Therefore I feel safe in accepting Thaylar (Aurelianis is already accepted) and rejecting FPSL. 

Lightweight Lighting seemed to work well enough in my playthrough patched with True Storms, and these compares, so I think we can accept it for now, barring future testing against other weather mods. I disagree with the muteness of the HighTech lights, but it's not a huge issue. 

There are definitely more lighting mods out there that could be tested, but we can start here. 

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