DoubleYou Posted July 16, 2022 Posted July 16, 2022 Discussion topic: FPSL - Lighting and Tweaks Performance by Droname Wiki Link
DoubleYou Posted November 26, 2022 Author Posted November 26, 2022 The "Activator" edits appear to be wild edits. Should remove those in a patch, or perhaps simply override in the load order with Workshop Rearranged.
Greg Posted December 4, 2022 Posted December 4, 2022 I'm letting Workshop Rearranged win the conflicts on the activators, but I think the same applies to Furniture/000DB83B WaterPump01Furn that increases water from 3 to 15. I'm overriding this in my patch to revert it to vanilla. It looks as if all these edits are increasing output and decreasing power requirements.
DoubleYou Posted July 24, 2023 Author Posted July 24, 2023 This mod has seen significant updates since I last looked at it, so I have revised the instructions. Testing should include the different possible options presented. One thing I will note is that the Lens Flares attached to the lights do not seem to be a good idea. Have enough of them, and they will flicker.
DoubleYou Posted July 25, 2023 Author Posted July 25, 2023 Interesting. This made VishVadeva's Mods to Avoid list. I still want to check out its edits so I can better understand what it is doing though, but I'm not reluctant to let this one go if necessary, especially since we have multiple lighting mods all vying to change identical records atm.
DoubleYou Posted July 26, 2023 Author Posted July 26, 2023 Comparisons specifically as related to the light changes will be shown here:
DoubleYou Posted July 31, 2023 Author Posted July 31, 2023 Based on testing, I feel this has some very good ideas, but not a good fit at this time, as it requires significant alteration and patching to fix issues such as lens flares flashing on and off, as well as subjective changes that have little to do with lighting. Therefore I have removed it from testing.
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