DoubleYou Posted November 25, 2022 Posted November 25, 2022 Discussion topic: ACMOS Road Generator by DoubleYou Wiki Link
ButchDiavolo Posted November 26, 2022 Posted November 26, 2022 Well, ACMOS works the same as it did before. The only difference is that if you also use FOLIP, you have to set it to "paths". So to me it seems a shoe-in to be accepted? 1
DoubleYou Posted November 26, 2022 Author Posted November 26, 2022 16 minutes ago, Kattmandu said: Nice touch! Yeah, I found a better method for the icon. You don't "need" to run it through MO2, btw, but it shouldn't matter if you do.
Kattmandu Posted November 26, 2022 Posted November 26, 2022 So, if I rerun XLODGen in order to run the new version of ACMOS, do I need to rerun TexGen and DynDOLOD as well?
DoubleYou Posted November 26, 2022 Author Posted November 26, 2022 46 minutes ago, Kattmandu said: So, if I rerun XLODGen in order to run the new version of ACMOS, do I need to rerun TexGen and DynDOLOD as well? If not using FOLIP, you can safely skip TexGen/DynDOLOD.
Kattmandu Posted November 26, 2022 Posted November 26, 2022 (edited) 1 hour ago, DoubleYou said: If not using FOLIP, you can safely skip TexGen/DynDOLOD. Okay, I'm using FOLIP so I suppose I need to rerun TexGen and DynDOLOD then. I reran TexGen and DynDOLOD after I installed FOLIP but I didn't run the new version of ACMOS on xLODGen beforehand. Edited November 26, 2022 by Kattmandu
Kattmandu Posted November 28, 2022 Posted November 28, 2022 If I have FOLIP disabled, should I choose 'Roads' instead of 'Paths Only'?
DoubleYou Posted November 28, 2022 Author Posted November 28, 2022 1 hour ago, Kattmandu said: If I have FOLIP disabled, should I choose 'Roads' instead of 'Paths Only'? Yes.
DoubleYou Posted December 4, 2022 Author Posted December 4, 2022 I have tested this and vote to accept.
Brambleshire Posted November 27, 2023 Posted November 27, 2023 Greetings Step Team, thank you for the incredible guide. I've made it to to Step 5 and the Paint Roads portion. I'm running ACMOS and an error pops up almost immediately and ACMOS stops on that specific item. If I click ok, ACMOS continue and process 1 or 2 items, then this will pop up again, and it goes on like this indefinitely. I gave up and exited ACMOS while it was running. Should I be seeing this error? Does anyone know what is causing it? This is my first time doing heavy modding, and my first time using step. I dont understand most of what I have been doing, I've just been clicking on this and typing that as the guide instructs. The sections concerning post processing, Dyndolod, and ACMOS have been the most difficult so far. I was not confident during this section of the guide, so I am not surprised I got something wrong. I've run into several hangups along the way, which I've been able to figure out except this one. Thank you for your help.
z929669 Posted November 27, 2023 Posted November 27, 2023 11 minutes ago, Brambleshire said: Greetings Step Team, thank you for the incredible guide. I've made it to to Step 5 and the Paint Roads portion. I'm running ACMOS and an error pops up almost immediately and ACMOS stops on that specific item. If I click ok, ACMOS continue and process 1 or 2 items, then this will pop up again, and it goes on like this indefinitely. I gave up and exited ACMOS while it was running. Should I be seeing this error? Does anyone know what is causing it? This is my first time doing heavy modding, and my first time using step. I dont understand most of what I have been doing, I've just been clicking on this and typing that as the guide instructs. The sections concerning post processing, Dyndolod, and ACMOS have been the most difficult so far. I was not confident during this section of the guide, so I am not surprised I got something wrong. I've run into several hangups along the way, which I've been able to figure out except this one. Thank you for your help. It seems like you either have corrupt xLODGen output (delete xLODGen Ouput mod contents and rebuild from scratch, or you have not configured the path to your xLODGen ouput in ACMOS.
Brambleshire Posted November 27, 2023 Posted November 27, 2023 I see. Well currently my "xLODGEN_output" folder is empty. I take it there is supposed to be something in there. I will go back up the guide and look for something about filling that folder. Also, just for the hell of it, I tried it again and it wouldn't even start. It just said "invalid path to LOD, please set the LOD first!" even though I did not do anything different. It's kind of confusing because the guide says: "For Path to LOD, browse to the xLODGen output folder (e.g. ..Modding/GameName/Tools/xLODGen/xLODGen_Output)" But it doesn't say what to do with the Output Path. Anyways, I'll go back and review and I'll report what I find.
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