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DynDOLOD 3.00 Alpha 182


sheson

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1 hour ago, sheson said:

Thanks. Fixed in Alpha-124

I thought it went through, but right before the end of generation (before the saving message box appears) DynDOLOD crashed without in error Message.
I have no normal DynDOLOD_SSE_log.txt so here are only the debug one and the bugreport:

Download

And I don't get why it was tryin to save 'ELFX - Exteriors.esp' (ELFX - Exteriors.esp.save.2023_04_27_23_40_03)

Edited by PRieST
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25 minutes ago, PRieST said:

I thought it went through, but right before the end of generation (before the saving message box appears) DynDOLOD crashed without in error Message.
I have no normal DynDOLOD_SSE_log.txt so here are only the debug one and the bugreport:

Download

And I don't get why it was tryin to save 'ELFX - Exteriors.esp' (ELFX - Exteriors.esp.save.2023_04_27_23_40_03)

That range check error looks like a possible race condition (while reading height data from a LAND record). See if it runs through trying a second time.

If if wants to save a plugin, it means it got modified. Probably a side effect. In case it runs through without exception and still wants to save a plugin, let it and upload it with logs.

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5 minutes ago, sheson said:

That range check error looks like a possible race condition (while reading height data from a LAND record). See if it runs through trying a second time.

If if wants to save a plugin, it means it got modified. Probably a side effect. In case it runs through without exception and still wants to save a plugin, let it and upload it with logs.

Ok, I'll start a new run and report back.

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46 minutes ago, sheson said:

That range check error looks like a possible race condition (while reading height data from a LAND record). See if it runs through trying a second time.

If if wants to save a plugin, it means it got modified. Probably a side effect. In case it runs through without exception and still wants to save a plugin, let it and upload it with logs.

Same result as before:

Here are the logs

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5 hours ago, TwistedModding said:

DynDOLOD_SSE_log.7zimage.thumb.png.1aa72f98e71b1fe34664dfdfdb73c0e8.png   Getting this error trying to generate, can't find any information about it online.

Read the first post which debug log and bugreport.txt (if it exists) to also upload. https://dyndolod.info/Official-DynDOLOD-Support-Forum

As explained on the first post, if the option "Copy this message to clipboard" is available, copy and paste the text instead posting a screenshot.

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21 minutes ago, PRieST said:

One question before I start the run, should or could I disable any settings so the result will be faster or should I do a "full" run?

You could try just Tamrriel first and if that runs trough the whole thing.

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26 minutes ago, sheson said:

You could try just Tamrriel first and if that runs trough the whole thing.

This time I got this error:

Quote

[Window Title]
DynDOLOD

[Main Instruction]
Error: Error processing cell WindhelmMarketplaceExterior [CELL:00052580] (in WindhelmWorld "Windhelm" [WRLD:0001691D] at 31,8): Wrong VHGT length 85 for [LAND:6D0162D5]

[Content]


Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[OK] [Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

After I clicked ok the program stays still with these lines

Quote

User says "OK"
Saving D:\DynDOLOD\DynDOLOD_Output\DynDOLOD.esm
Saving D:\DynDOLOD\DynDOLOD_Output\DynDOLOD.esp
Saving D:\DynDOLOD\DynDOLOD_Output\Occlusion.esp

Should I force close the program? Inside the output foulder are all 3 plugins present.

And I have already a bugreport.txt - I attached it to this post.
If you say I should exit the program I'll give you the other logs, too. CPU usage is between 0 and 0.1 %
bugreport.txt

Edit: And what could I do to fix the error? How should the landscape be edited to solve the 'Wrong VHGT length 85' error?

Edited by PRieST
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8 minutes ago, PRieST said:

This time I got this error:

After I clicked ok the program stays still with these lines

Should I force close the program? Inside the output foulder are all 3 plugins present.

And I have already a bugreport.txt - I attached it to this post.
If you say I should exit the program I'll give you the other logs, too. CPU usage is between 0 and 0.1 %
bugreport.txt

Edit: And what could I do to fix the error? How should the landscape be edited to solve the 'Wrong VHGT length 85' error?

Once it is done saving plugins, the program is complete and just showing the the "check log" option to be closed via X top right.

Let me know which plugin is 6D that contains the LAND record 6D0162D5 which has the wrong height data. It may be corrupt.

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3 minutes ago, sheson said:

Once it is done saving plugins, the program is complete and just showing the the "check log" option to be closed via X top right.

Let me know which plugin is 6D that contains the LAND record 6D0162D5 which has the wrong height data. It may be corrupt.

It's from Icy Windhelm

Here are the Debug and normal log.

Edited by PRieST
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11 minutes ago, PRieST said:

It's from Icy Windhelm

Here are the Debug and normal log.

What version of the mod/plugin are you using? 2.2 with plugin CRC32 8A1EE12C does not have such a LAND record.

Your plugin has CRC32:6D4591CB.

Load load order into xEdit and lookup the form id. If you can not find the form id, It is possible the load order ID is reported wrong. Then use the cell finder (SHIFT+CTRL+F) to look up 31,8 in WindhelmWorld and check the listed plugins which is the last to contain the LAND record.

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14 minutes ago, sheson said:

What version of the mod/plugin are you using? 2.2 with plugin CRC32 8A1EE12C does not have such a LAND record.

Your plugin has CRC32:6D4591CB.

Load load order into xEdit and lookup the form id. If you can not find the form id, It is possible the load order ID is reported wrong. Then use the cell finder (SHIFT+CTRL+F) to look up 31,8 in WindhelmWorld and check the listed plugins which is the last to contain the LAND record.

I am using the most recent version, but I assume the CRC is different because I merged the JK's Skyrim patch into it and so the ID exists.
Edit: I checked it, the record is infact from the patch file - (FE13D)803 -> Icy Windhelm - JK Skyrim patch.esp
The last plugin which contains a LAND record of that cell is "JK's - ELFX Patch.esp" - That one has the ID (75)117074

Edited by PRieST
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25 minutes ago, PRieST said:

I am using the most recent version, but I assume the CRC is different because I merged the JK's Skyrim patch into it and so the ID exists.
Edit: I checked it, the record is infact from the patch file - (FE13D)803 -> Icy Windhelm - JK Skyrim patch.esp
The last plugin which contains a LAND record of that cell is "JK's - ELFX Patch.esp" - That one has the ID 75117074

When I check xx11706D in JK's - ELFX Patch.esp it does have the expected length of 1096 bytes. https://en.uesp.net/wiki/Skyrim_Mod:Mod_File_Format/LAND

Use xEdit "Simple records" in its options to show the hex values for the VHGT - Vertex Height Map.
Right click them, Edit. Copy/paste to the patch plugin.

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